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AttilaSquare

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But some among them have been disturbed. While many of the region hope that the conflicts of the 6th age will have no effect on their long-overlooked land, some seers would like their peers to take the traditions of their region more seriously. For now, these worriers are considered odd, and harmless. These few would like to rekindle intensive magical study of the ancient traditions of listening to the spirits of the world, especially in cooperation with their Fremennik neighbors in the north with whom they share many traditions. Whether their sentiments will grow or pass away in time, or whether anything will prompt the seers as a whole to return to their traditional work of predicting and preparing for threats to their people, remains to be seen.

...
For more ideas on how to develop the distinctive magical traditions of the seers, please see my headcannon history of human magics in Gielinor in Part III of this thread .

21-Mar-2017 20:48:36 - Last edited on 21-Mar-2017 20:59:03 by AttilaSquare

Aquamancer
May Member 2011

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Cthris said :
Snip

That sound way too edgy for my taste, not to mention that your suggestion goes completely going against the pre-established theme of Seers' Village. I just cannot see nihilist, masochist seers in an agral village where the King Arthur is present, and the Party Room used to be. Even your description of the possible rework of Seers' Village just doesn't fit in with what has already established already, and sounds more like something from DarkScape or the Dimension of Disaster rather than from this world.

I have to admit though, while the concept of a nihilist, possibly masochistic seer who values pain is an interesting concept for a character, I cannot see them being the norm at all: in fact, a seer like that would probably be shunned. Also, we've learned from Ariane's story that the seers can see the future, AND change it, as she was able to learn the demon's secret in magic without actually giving him a drop of her blood, so seers shouldn't be nihilists at all: if anything, they should be optimists: after all, they of all people should know that future can be changed.

So yes, I'd prefer to keep the Seers as a kind and jovial bunch filled with a bunch of white robe hippies, rather than making them a community of edgelords.

AttilaSquare said :
Snip


As I have said before, the concept of "Catherby" and "Sotherby" as family names is utterly ridiculous: Catherby is clearly a placename, not a surname applied to refer to a village. "Sother" does not even mean anything: to be fair though, neither does "Cather", but since Sotherby is clearly ripped off from Catherby, there is no reason to repeat the same mistake twice in a row.

In addition, the existing lore tells that not only are druids not have been there since time immemorial, they have started to become something of a dying breed, so there's no reason to scrap that lore either. Pre-established lore should come before headcanon.

21-Mar-2017 21:07:44 - Last edited on 21-Mar-2017 21:10:42 by Aquamancer

Solanumtinkr

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I am no Seer's lore expert but I'll throw my 2 pennies worth in anyway.



Seers and any such that others would have been able to potentially spy on gods and their follower Councils, both a powerful ability and a feared one. I'd think such a people would have gathered together for self protection more than anything. The Fremennik have farseers and they did manage to hold off an Saradominist invasion during the God Wars (If I remember rightly) I would not be in the least surprised if the 2 groups were intimately connected in the past in some fashion and were key to helping drive off the invading hoard.

While the Saradominists could have gone over the mountains, the southern corridor from Kandarin would have been very attractive and far easier. So Seers could have been the final camp of a Fremennik-farseer force and a final agreed settlement between the factions on faction boarders, with Guthixian Seers now acting as go between and buffer. That is just during that period of history.

That would at least give a solid reason as to why Seers Village appears where it does in what is an obvious invasion corridor for either side. Though how that would stack up with and tie in with the supposed barbarian invasion into Kandarin and Misthalin I cannot be sure. But they are not mages and could have given at last some forewarning to the other parties. But they themselves should have gone relatively untouched and kept out of the way.

Afterward I would think the other local factions would not have wanted any of the others to be able to monopolise the Seer's abilities and so Seer's Village would have been left alone as a political hot potato, relatively speaking.

That is what I think anyway.
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21-Mar-2017 21:50:12 - Last edited on 21-Mar-2017 21:52:44 by Solanumtinkr

Cthris
Dec Member 2023

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Aquamancer said :

That sound way too edgy for my taste, not to mention that your suggestion goes completely going against the pre-established theme of Seers' Village. I just cannot see nihilist, masochist seers in an agral village where the King Arthur is present, and the Party Room used to be. Even your description of the possible rework of Seers' Village just doesn't fit in with what has already established already, and sounds more like something from DarkScape or the Dimension of Disaster rather than from this world.

I have to admit though, while the concept of a nihilist, possibly masochistic seer who values pain is an interesting concept for a character, I cannot see them being the norm at all: in fact, a seer like that would probably be shunned. Also, we've learned from Ariane's story that the seers can see the future, AND change it, as she was able to learn the demon's secret in magic without actually giving him a drop of her blood, so seers shouldn't be nihilists at all: if anything, they should be optimists: after all, they of all people should know that future can be changed.

So yes, I'd prefer to keep the Seers as a kind and jovial bunch filled with a bunch of white robe hippies, rather than making them a community of edgelords.


I'm not to sure how long Arthur is going to be around.... and I think the moving of the party room can be made to fit pretty well. Someone came along and saw a bunch of unhappy people and tried to cheer them up, but in the end it was pointless because the people were just too unhappy, thus they moved it to Falador. Businesses don't tend to leave if they are successful.

Anyways, I am aware that Ariane was able to change the future, and thus they could be optimist. But I think it works well with Ariane's character for her to be an innovative thinker, cut from a different cloth than her people. She should't be seen as the rule, but the exception.

21-Mar-2017 22:49:11 - Last edited on 21-Mar-2017 22:49:30 by Cthris

Gamez X
Sep Member 2014

Gamez X

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All i can say is if you are remaking seers then for the love of god DO NOT completely rearrange everything so its not recognisable like you did with catherby. That was the biggest problem with catherby that really pissed people off, you changed it so much it just wasnt catherby anymore and people still wish it to be turned back today. Please take the example of falador and port sarim, revamp the buildings and whatnot but DO NOT just replace it all with a completely different town. Keep it so you can still recognise it as the seers we all know

Also since we're talking about revamps, could you please not use that awful grass and rock texture you've been using lately, it looks really bad and poorly made. Please come up with something better looking

22-Mar-2017 00:02:52

Summerleaf
Nov Member 2012

Summerleaf

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Lore for the area is far and few inbetween. I have noted below are a few things I would enjoy:

Cthris said :


*Very Dark No-no's that should not be incorporated*

Speaking of the Sin Seer, it would be great to have a greater account of her relationship with Khazard.

Also, Hazelmere uses the anima mundi to predict the future. For consistency sake, it might be worth tying them to that, but it's okay in my books if you don't.


Fremmenick relations should be mentioned. I particularly enjoy Solanum's theory, combined with Aqua's.

Solanumtinkr said :

So Seers Village could have been the final camp of a Fremennik-farseer force and a final settlement between the factions on faction boarders, with Guthixian Seers now acting as go between and buffer. That is just during that period of history.


Also, I don't think it directly states anywhere ingame that they're Guthixian, so I would add that in, as well as remove the Saradominist Altar.
(would it be possible to add another Stone Circle into the area? It could go behind the church in the forest a bit.)




I also think that it's likely the Guardians of Armadyl may visit the town from time to time, since it's so close. Could we get Armacus or a Guardian or two in the Pub?

Would it be possible for the Sin Seer to get some backstory, because she's basically just a sore thumb. Perhaps she was corrupted by some of Khazard's magicks?

Maybe some dialogue about Ariane too, or her guardians, or something.

Finally, is it possible that anyone remembers Vitruvius? I'm sure he has another apprentice somewhere...

~~~~

Honestly, Aquamancer, and Atilla go above and beyond with this kind of stuff. Just use their headcanon, and make Osborne pull some lore out of a hat.

22-Mar-2017 02:28:04 - Last edited on 22-Mar-2017 03:10:36 by Summerleaf

Eren Lapucet

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I agree that seers should be differentiated from druids, but making them sadistic is going too far out in the deep end. Guthixians are tree-hugging hippies, you can't change that.

One way to differentiate them is to finally decide what different groups of guthixians believe in the 6th age and make seers/druids have opposing beliefs. I think it would be more interesting if overall druids are godless and seers are anti-godless. Remember how Juna got mad at Zanik for going against her "destiny"? It could be a similar thing here, where the seers believe that the gods (and Elder Gods, if they are aware of that) return is destiny, and that it will bring about a "great and necessary change" (as I would image one of them saying it).

I agree with the notion that you need the anima mundi to see into the future, or at the very least that's what the Seers believe. Also, can we please have a tie in with other characters that can see the future, like the Oracle and Peer the Seer?

Speaking of Peer the Seer, his existence means being a fremennik seer is a "thing". Considering the Fremennik Providence is so close to Seers, it's likely one got the practice from the other. And knowing the fremennik, it's likely that they got the idea first (also prophecy is one of the themes in fremennik content, so it fits in).

In Making History we learn that the first king of Ardougne became Guthixian, so the kingdom either started out Guthixian, or had Guthixian sympathies. So my headcanon would be that Seers Village was a Guthxian colony made by the first king, and the colony tried forming an alliance with the Fremmenik providence to reduce tensions following the Barbarian crusades. In the process, the colony learned some of Barbarian culture and their secrets for seeing into the future, a skill the colony perfected. The alliance probably failed due to the colonies use of magic, and the seers started dying out as the kingdom became more Saradominist.
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22-Mar-2017 03:35:34 - Last edited on 22-Mar-2017 03:52:58 by Eren Lapucet

Crow Crimson

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I agree with keeping Seer's Village calm and peaceful. It's pretty much one of the only places in Gielinor that doesn't have its citizens threatened by anything, and I think that makes it unique. And I'm sure there are other players that appreciate this. So, I say no to making it Edgyville.

Lorewise, I'm interested in how the seers got their power. If it were up to me, I'd make it a gift from Guthix, bestowed when he woke up during the 3rd age. According to Armies of Gielinor, he too led an army before he erected the edicts, so buffing his followers would make sense. Alternatively, he could have gifted the seers when he said his last goodbyes to his followers and went back to sleep, as a way to keep balance without his help. The close proximity of the village to Guthix's resting place supports this theory; the remnants of the army would have settled here.

We have some tidbits on what it was like to be a Zamorakian, Saradomonist, Armadylian, Bandosian, and Serenist during the Godwars, but I don't think there's anything on the life of a Guthixian soldier. Sounds like lore potential to me.

Another element I'm interested in is how Saradominism got involved in the village. Judging by the peaceful atmosphere, it seems like they coexist with the Guthixians.

Finally, I recommend some prejudice against Fremenniks amongst the townspeople.

From the Fremennik Trials:
Player: An intelligence test? I thought barbarians were stupid!
Peer the Seer: That is the opinion that outerlanders usually hold of my people, it is true.

This dialogue implies that stereotyping against Fremenniks is supposed to be a common thing, but I've never really encoutered it anywhere else. Propoganda would make sense, uniting the village against the closest threat. Plus, it would give character to the townspeople.

Finally, Ariane's parents. Would be nice to see her visiting them every once in a while.
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22-Mar-2017 03:51:34 - Last edited on 22-Mar-2017 04:04:47 by Crow Crimson

Summerleaf
Nov Member 2012

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Eren Lapucet said :

In Making History we learn that the first king of Ardougne became Guthixian, so the kingdom either started out Guthixian, or had Guthixian sympathies. So my headcanon would be that Seers Village was a Guthxian colony made by the first king, and the colony tried forming an alliance with the Fremmenik providence to reduce tensions following the Barbarian crusades. In the process, the colony learned some of Barbarian culture and their secrets for seeing into the future, a skill the colony perfected. The alliance probably failed due to the colonies use of magic, and the seers started


I might be biased from the serial position effect of primacy, but I would disagree saying that it makes more sense for them to be either outcasts or remnants of something from the Barbarians that became modernized post-God Wars. One could argue that that is how Ardougne went from Guthixian to Saradominist. As the seers, from what I understand, have been around much longer than the runecrafting crusades (which was in recent history. Years 42-62 of the Fifth Age), and I doubt the Fremmenick would be so willing to share their powers of precognition with outsiders.

22-Mar-2017 04:05:23 - Last edited on 22-Mar-2017 04:08:14 by Summerleaf

Eren Lapucet

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As another headcanon, I'd like to propose that there are two schools of thought among the Seers: The idea that the best way to see the future is to be in tranquility, and the opposing idea that the best way is to be in agony. The former is the more common school of thought, and is basically the usual "be one with nature" shpiel. The second is somewhat looked down upon, and may take inspiration from Zamorakianism. It is more powerful than the first method, but its critics would say it's wrong and deranges the mind (Sin the Seer would be an example, and possibly the Oracle as an added headcanon).

Also, I just read the other replies, so yeah :P Pretty clear there has to be some lore involving the Fremennik at this point.

@Elf: Do we have a good idea when Seers Village started out? I would have to modify my headcanon if it started much earlier.
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22-Mar-2017 04:16:12 - Last edited on 22-Mar-2017 04:20:15 by Eren Lapucet

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