I got the impression that the race just stopped functioning without a commander, so for there wouldn't even be a hive after Salt in the Wound.
I frankly think a rework is pointless, and an entire rework
series
would just be ridiculous. How would you implement that? Swap out the whole series at once and put in enough substitutes at once to make up the lost numbers of quests and Quest Points? Rework the series one by one over time, so you replace Sea Slug quest, while The Slug Menace, Kennith's Concerns, and Salt in the Wound remain, with the idea of replacing them one at a time?
But how is that going to work? A Sea Slug rework would still have to be written a certain way to feed into Slug Menace's story. Would it be like the Ozan quests, where elements like the Kharid-ib are introduced then, but for players who have yet to do the later quests, they play Diamond in the Rough, then go through Icthlarin's Little Helper, Contact!, Dealing with Scabaras, Smoking Kills, Missing My Mummy, and Do No Evil wondering where the hell this Kharid-ib has gone to? Even if you introduce new elements during Sea Slug with the intent of saving them for later installments, Salt in the Wound would still be available, so people are just going to play that Sea Slug rework, then do Slug Menace, and follow on through the end. Then you get to the Slug Menace rework, and people have to replay a part of the series
again
just to get back their Quest Cape.
Who is actually going to care enough to play through
every
reworked quest in the series? You can maybe rework Sea Slug in the vein of a Signature Hero quest, and rework Salt in the Wound to give a better finale, but Slug Menace and Kennith's Concerns? There is no point in bothering beyond attempts that would risk more resources than the hypothetical reception they
might
reward. You may have worked on it for three years, but it wouldn't be worth it.
05-Feb-2016 17:16:41
- Last edited on
05-Feb-2016 17:18:13
by
Kemtros