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Salt in the Wound—the problems

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Balustan

Balustan

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Oh yeah I've seen discussions about her being a Chthonian. I believe some J Mods even said it was undecided. I would probably say I don't want her to be but if they made a good story out of it then I'm fine with it. The race was never really my interest, as much as hive minds are awesome, but rather their potential of plot.

I meant if that Slug Prince then died off leaving them with no hive mind commander. The race would change dramatically in terms of behaviour most probably.

Of course I doubt we'll see anything on this front and I'll continue to slowly chip away and my reworked Slug series. Only been doing it for about 3 years...

Edit: Yeah the Kara-Meir thing was just a feeling I got at the time. Not sure why. Though I have heard an idea that is kind of cool but it'd be more appealing if she was the same character from the novels and not somebody with the same name.
Lewis
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Quester
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Scottish

05-Feb-2016 16:09:10 - Last edited on 05-Feb-2016 16:10:10 by Balustan

Kemtros
Aug Member 2022

Kemtros

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I got the impression that the race just stopped functioning without a commander, so for there wouldn't even be a hive after Salt in the Wound.

I frankly think a rework is pointless, and an entire rework series would just be ridiculous. How would you implement that? Swap out the whole series at once and put in enough substitutes at once to make up the lost numbers of quests and Quest Points? Rework the series one by one over time, so you replace Sea Slug quest, while The Slug Menace, Kennith's Concerns, and Salt in the Wound remain, with the idea of replacing them one at a time?

But how is that going to work? A Sea Slug rework would still have to be written a certain way to feed into Slug Menace's story. Would it be like the Ozan quests, where elements like the Kharid-ib are introduced then, but for players who have yet to do the later quests, they play Diamond in the Rough, then go through Icthlarin's Little Helper, Contact!, Dealing with Scabaras, Smoking Kills, Missing My Mummy, and Do No Evil wondering where the hell this Kharid-ib has gone to? Even if you introduce new elements during Sea Slug with the intent of saving them for later installments, Salt in the Wound would still be available, so people are just going to play that Sea Slug rework, then do Slug Menace, and follow on through the end. Then you get to the Slug Menace rework, and people have to replay a part of the series again just to get back their Quest Cape.

Who is actually going to care enough to play through every reworked quest in the series? You can maybe rework Sea Slug in the vein of a Signature Hero quest, and rework Salt in the Wound to give a better finale, but Slug Menace and Kennith's Concerns? There is no point in bothering beyond attempts that would risk more resources than the hypothetical reception they might reward. You may have worked on it for three years, but it wouldn't be worth it.

05-Feb-2016 17:16:41 - Last edited on 05-Feb-2016 17:18:13 by Kemtros

Balustan

Balustan

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The first 3 would be minor reworks at most. The most significant change I'd make is introducing the villagers before being controlled to allow you to more strongly notice the difference. Rather than being told "Mayor Hobbs has changed. He used to be against the fishing platform." show it.

I haven't been actively working for those 3 years on it. Mostly backstory stuff, a second half to the series and then some potential long term future ideas.
Lewis
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05-Feb-2016 17:25:19

Kemtros
Aug Member 2022

Kemtros

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But you can't replay quests, so how would people be able to experience those minor reworks? Would they be treated as all new quests, or just "You can play Sea Slug again, but now there's THIS!" And yeah, I know the backstory stuff. But it seems like a waste of time, and honestly a bit much if you expect the idea to be catered to at such an extent. Salt in the Wound ended the series. It was not a good ending, but it was an ending. Having a whole second half to the series just extends the story for far longer than should be necessary. Long term future ideas would not be viable, so you'll have to keep chipping away.

05-Feb-2016 17:45:58

Balustan

Balustan

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Kemtros said :
But you can't replay quests, so how would people be able to experience those minor reworks? Would they be treated as all new quests, or just "You can play Sea Slug again, but now there's THIS!" And yeah, I know the backstory stuff. But it seems like a waste of time, and honestly a bit much if you expect the idea to be catered to at such an extent. Salt in the Wound ended the series. It was not a good ending, but it was an ending. Having a whole second half to the series just extends the story for far longer than should be necessary. Long term future ideas would not be viable, so you'll have to keep chipping away.


The backstory I should say is not just Sea Slugs there's also a Temple Knight stuff, how Mother Mallum came to the world, which is not just about Sea Slugs etc. Salt in the Wound would be a major rework the others would not be.

Honestly on the replayable thing I don't know. I don't think it'd be major enough reworks to benefit players going through again. Just a slightly better experience for first time players.

The first half is basically where we were and Mother Mallum is still destroyed (not by a pillar) centred on Witchhaven and to some extent Ardougne. The second half is about the wider world stuff. The whole taking over key figures thing. That thread is too good not to use Imo, not that other stories don't already do a great job of the same or similar stories.
Lewis
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Quester
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05-Feb-2016 17:53:56

Kemtros
Aug Member 2022

Kemtros

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While I'm opposed to any kind of rework with this series, I think just limiting the reworks to Salt in the Wound would be the best bet. Revisiting the rest of the series to create a better experience for first time players just doesn't seem worthwhile. Ozan, Ariane, and Owen's quests all managed to be aimed at veteran players as well. The most that'd be worthwhile for revisiting those older quests would be adding in post-quest dialogue accessible after each quest, but considering how Dishonour Among Thieves has problems because there's apparently not enough people for it to be worth the effort, I would think that, for as old as the slug quests are, there'd be even less reason to add in even minor reworks. The backstory is interesting. It's just that the touches would be minor in quests that not enough people would want to look back at it, so why even bother putting it in there in the first place?

That first half still ends with Mother Mallum's death, so again, why not just focus on Salt in the Wound? You could very easily just follow that up with "There's a new Slug Prince, the sea slugs have changed drastically, and they've been able to spread out to taking over key figures."

05-Feb-2016 18:12:00

Balustan

Balustan

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That's what I have focused on. I can't remember where I put the backstory in. It might be the Salt in the Wound rework but I can't recall. It's written down somewhere. The Prince becomes the main antagonist after everybody thinks they have been defeated. The exact details I need to work out still and because I enjoy it I'll continue fleshing out the backstory and future potential even though they are unlikely to ever be used.
Lewis
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Quester
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05-Feb-2016 18:17:48

Edzter
Jul Member 2023

Edzter

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Good read. And I agree

Hell I even redid 'the slug menace' which is the last quest in 07 scape in the series just for the sake of it. It was great, it was leading to something big and my character felt helpless. (meanwhile in todays quests, we are this indestructable power house that can do anything and stand against the gods)

The sea slug storyline was never properly expanded on and explained.

Kenith was probably the biggest BS I have ever seen. First I didn't know what that kid was, magical powers, ok cool. Why is he an adult now? Everything about him was nonsense.

While I'm ok with mother mellum dying from combined efforts of my comrades and not my own hand, because the feeling of helplessness is good. I liked doing the temple knight missions and having savant as my support because my character is not Mr. Perfect.

I originally accepted the pillar squish, still makes me wonder how can it be so easy and yet the temple knights had to seal her away. Should've been something more to it.

I agree on your point, she should've taken some influential people in control to make the quest more interesting. If not sir tiffy or whatever then atleast involve more than just witchhaven, even if just very briefly.

I don't even know. Everything up to 'the slug menace' was great. Then it just went 'woe'

09-Mar-2016 14:26:10

Lord Drakan
Sep Member 2010

Lord Drakan

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Edzter said :
Good read. And I agree

Hell I even redid 'the slug menace' which is the last quest in 07 scape in the series just for the sake of it. It was great, it was leading to something big and my character felt helpless. (meanwhile in todays quests, we are this indestructable power house that can do anything and stand against the gods)

The sea slug storyline was never properly expanded on and explained.

Kenith was probably the biggest BS I have ever seen. First I didn't know what that kid was, magical powers, ok cool. Why is he an adult now? Everything about him was nonsense.

While I'm ok with mother mellum dying from combined efforts of my comrades and not my own hand, because the feeling of helplessness is good. I liked doing the temple knight missions and having savant as my support because my character is not Mr. Perfect.

I originally accepted the pillar squish, still makes me wonder how can it be so easy and yet the temple knights had to seal her away. Should've been something more to it.

I agree on your point, she should've taken some influential people in control to make the quest more interesting. If not sir tiffy or whatever then atleast involve more than just witchhaven, even if just very briefly.

I don't even know. Everything up to 'the slug menace' was great. Then it just went 'woe'

Yeah, The Slug Menace is a pretty nice quest. I also concur with your point about us being unstoppable war machines nowadays. :P
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10-Mar-2016 08:58:12

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