William Witt
said
:
There's really only one logical option for an npc to ship our character with. We first met this tall, dark stranger in a bar, cliched though that might sound (though he didn't look as dark at the time, it wasn't long before we saw him for who he was on the inside).
We crossed paths quite a few times after that, a path characterized with strong emotions on both sides. It was nevertheless a a long time before he made himself vulnerable to us, and we had our chance to act on everything we'd come to feel about him over the course of the quests he featured in.
CakeRider
said
:
World guardian has feelings for Zanik, Sliske confirmed.
and Mod Raven confirmed this just means.. "You have emotions that relate to Zanik. It could be love, it could be hate, indifference, etc."
A
Sepulchre
said
:
CakeRider
said
:
World guardian has feelings for Zanik, Sliske confirmed.
and Mod Raven confirmed this just means.. "You have emotions that relate to Zanik. It could be love, it could be hate, indifference, etc."
I've seen ships sail on far stupider reasons than petty emotions.
the zanik thing for me is pretty much all her character, her... persoanlity, her friendship with the player, her defiance of a god back when gods meant something... and her gigantic eyes, ofcourse.
I wouldnt have said she looked especially pretty in her first form but in her third she does
Yes! I'm not a person that cares about looks too much but even her oldest design was extremely adorable! Her personality is what got me in for life, I admire her so much for defying gods, making her own destiny, discovering the world by herself even if people got in the way of it!
I really wish we got more post content with her, I visit Soul Wars quite often just to hang out for a short time.
We should:
1) be able to give her crossbow back as a nice little token of our old days
2) be able to talk to Oldak about it, maybe have him and a few others visit her offscreen and have her mention it in further dialogue
The part when Sliske mentioned my feelings for Zanik really really surprised me and I felt as if it's well placed because it would be a big part of my character's soul and feelings.
Please make the self contained quests replayable! It wouldn't make things hard for you by having to mess with choices that carry over to later quests and all! I NEED TO REPLAY THE DORGESHUUN SERIES!!!
CakeRider
said
:
Sepulchre
said
:
CakeRider
said
:
World guardian has feelings for Zanik, Sliske confirmed.
and Mod Raven confirmed this just means.. "You have emotions that relate to Zanik. It could be love, it could be hate, indifference, etc."
I've seen ships sail on far stupider reasons than petty emotions.
Sliske shippers, please take note.
Prepare for hell on RuneScape in
Naval Cataclysm!
Here is a list of faction ships that the player can have:
Saradomin:
Well there are plenty of humans you can take, or other beings such as Zilyana if you so choose. Take your pick!
Zamorak:
Moia (female).
Armadyl:
Kamiee or Idria (female).
Godless:
Kara-Meir or Garlandia (female). Even though Kara-Meir seems a bit abrasive, the novels show she suffered a lot in childhood from a number of factions.
Sliske:
Gregorovic (male). He's so lonely. Relomia (female). Let's be notice-me-senpais together.
Zaros:
Azzanadra (male). A beast and a gentleman, what more could you want? Char (female) for the passion and for pyromaniac shipping.
Seren:
Eluned (female). I posted about this before.
Prepare for hell on RuneScape in
Naval Cataclysm!
William Witt
said
:
There's really only one logical option for an npc to ship our character with. We first met this tall, dark stranger in a bar, cliched though that might sound (though he didn't look as dark at the time, it wasn't long before we saw him for who he was on the inside).
We crossed paths quite a few times after that, a path characterized with strong emotions on both sides. It was nevertheless a a long time before he made himself vulnerable to us, and we had our chance to act on everything we'd come to feel about him over the course of the quests he featured in.