I think it's worth the effort of getting the proposed version in. It certainly exceeds the current version from a storytelling perspective, and fulfills a function that all lorehounds should care about.
There's something that hasn't been much discussed, and that is the
audience
for this book. Death of Chivalry is not a grandmaster. It's not something the adventurer comes across after a long and illustrious career. It is a novice quest, and most of the people playing through it the first time, exploring the fortress and discovering these bits of hidden lore, are new players. We need to reel them in, get them interested in the lore early, and make it a key part of their questing experience.
Remember,
more people interested in lore=more people interested in quests=more motivation for Jagex to produce quests
There are issues with the current version. Some shaky runecrafting lore. The fact that it's a commissioned piece, which raises the issue of propaganda. But most concerting is that, at points, it can get dry. The whole thing reads like a textbook. And while that is great for lorehounds, new players and those who aren't particularly invested in the lore might become bored, set it down, and spacebar through the rest of the quest. All it does now is give our community more fodder for theorycrafting, and really, you could rewrite the whole thing as Dulcin's tax return and the hardcore lorehounds would pore over every number.
The proposed version, by contrast, draws readers in.
Perhaps the nature of Zamorak's philosophy has always been vulnerable to twisting and misrepresentation. All it took was someone twisted enough to attempt it.
This appears near the top of the book. You're instantly intrigued - what does it mean? Who was this twisted person? You want to keep reading, and suddenly a new player cares about Zamorak and the Kinshra.
04-Sep-2015 01:54:00