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A Linear Timeline of Quests

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Heidly Ees
Jun Member 2023

Heidly Ees

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Eridyn said :
Bump, and profiled. In today's Dev Q&A on Twitch Osborne stated he really wanted to do a linear timeline, so the more we push this the more we can see it become a reality.


glad to hear that!

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I've been playing through the timeline for a while now on my iron man, and while it is technically very good, it is a little awkward due to the gameplay. Primarily, in the very first section, there's a 49 smithing req (Tears of Guthix). For ironman, there's also the issue of acquiring an agility potion for Tai Bwo Wannai Trio, and the high combat in the Troll quests (compared to the rest of that section).

If a player already has the stats required to do every quest, then yes, this is a perfect timeline. But going from location to location as the timeline suggests simply isn't feasible in terms of gameplay, at least in the order shown here.
I'm just a man; I'm not a hero.
Just a boy who had to sing this song.

18-Aug-2015 23:55:06

Robo Hobo

Robo Hobo

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Heidly Ees said :
Eridyn said :
Bump, and profiled. In today's Dev Q&A on Twitch Osborne stated he really wanted to do a linear timeline, so the more we push this the more we can see it become a reality.


glad to hear that!

--------

I've been playing through the timeline for a while now on my iron man, and while it is technically very good, it is a little awkward due to the gameplay. Primarily, in the very first section, there's a 49 smithing req (Tears of Guthix). For ironman, there's also the issue of acquiring an agility potion for Tai Bwo Wannai Trio, and the high combat in the Troll quests (compared to the rest of that section).

If a player already has the stats required to do every quest, then yes, this is a perfect timeline. But going from location to location as the timeline suggests simply isn't feasible in terms of gameplay, at least in the order shown here.


Yeah, I agree. I kinda wish I had put a higher priority on skill reqs when initially making it, but in the end, I had made it for a playthrough which, as you said, already had all the quest reqs.

Still, the bits of info peiced together throughout the first few pages is the important part to me. It's nice to hear Osborne is looking to make a linear timeline. If he does, I hope he keeps those little things like diary dates, NPC reactions, and quest references and status changers in mind. :)
You can only fully appreciate a story when you experience it through the eyes of one of its characters.

19-Aug-2015 05:01:37

Robo Hobo

Robo Hobo

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Interesting MPD reference in The Light Within (mentioning the elf that was murdered), I wonder if the context could be taken to suggest that Plague's End would make more sense to take place before MPD. Before Plague's End, their sights on the rest of the world probably wouldn't have been as important.

I'll have to look into it more and see how that works with other quests if Plague's End is put very early in the 6th age.
You can only fully appreciate a story when you experience it through the eyes of one of its characters.

25-Aug-2015 06:29:54

Miss Alaska

Miss Alaska

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Perfect. Shame the actual quests in game couldn't allow for a more linear progression.

'Let's watch the gods discuss the Stone of Jas and the death of Guthix before we even know what either means'. I understand the reasoning - not cutting out half the playerbase from content.
But even still....RuneScape storyline is a mess for those who don't know which quests to save for later, ignoring easy requirements. Often a person would just do the next available quest.

While it's true the game should allow for freedom and players choosing how they do things, there really is a need for a 'recommended quest path' to be displayed in an interface somewhere. For anyone who doesn't understand the wishy washy chronology that exists when quest requirements are considered over story.
And to protect the Stone until such a time as, near to death, whereby you are relieved of all duties and shall henceforth be returned to your home plane with the gratitude and blessings of Guthix.

26-Aug-2015 00:45:52 - Last edited on 26-Aug-2015 00:50:27 by Miss Alaska

Robo Hobo

Robo Hobo

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Hmm, so quite clearly Lord of Vamp**ium takes place in the 5th age, I remember it being said before release anyway, but the reasons are quite apparent within them.

I'll have to remember that when doing the GQM playthrough of it, gotta wear my 5th age outfit for Apmeken :P
You can only fully appreciate a story when you experience it through the eyes of one of its characters.

14-Sep-2015 17:16:18

Robo Hobo

Robo Hobo

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BlaivSiocled said :
In TLoV, an examine text refers to a model of the SoJ by name. This implies WGS > TLoV, as the player would otherwise have no idea what the rock was.


Nice catch, that's the kind of things I'm looking for.
You can only fully appreciate a story when you experience it through the eyes of one of its characters.

16-Sep-2015 18:10:12

Frafabowa

Frafabowa

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Profiled.

A thought; our characters' ability to die and respawn isn't really referenced in any quests or lore outside of Sliske's taunting the player if they die during FoTG. As such, I don't really think the ability to respawn (outside of situations where respawning is explainable like Soul Wars) is canon.

With that in mind, I think that the Draynor Bank Robbery (and thus Swan Song/Love Story) happened after Salt in the Wound, and thus the Fremmenik occupation of Daemonheim, the Strange Power and probably a host of other events I don't remember. In the robbery, Elfinlocks and 1337sp34kr are killed. However, in Salt in the Wound, those two characters appear while most certainly not dead. Elfinlocks does die in that quest, but Daemonheim's "safe deaths" might be canon in some way (not sure how tho), and it's certainly more probable that she'd survive being killed in Daemonheim than by the Wise Old Man, assuming respawning isn't canon.

Of course, that one funeral holiday event might negate this, but I'm not even sure if that event is canon or not. Also, Salt in the Wound is completely terrible, so you might not want to have some silly background characters from it and another thing be an important factor in your timeline, but I think it's worth keeping in mind.

Edit: It was the Fight Kiln spoofs who featured in that funeral event, so thankfully that doesn't interfere with anything. However, Elfinlocks also appears in The Great Brain Robbery, so that's another headache for the timeline.

29-Oct-2015 00:54:40 - Last edited on 29-Oct-2015 00:58:41 by Frafabowa

Robo Hobo

Robo Hobo

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I agree about respawning not being canon (with possibly a very few exceptions), as it'd just make all of the close-call and sacrifice moments in quests meaningless.

That is an interesting perspective on the spoof characters however. I'm not sure how to handle them personally, hmm...I want to say to ignore them since they're clearly not meant to be incorporated into the canon events anyway, but I'm not completely against the idea, if it wouldn't conflict with much.
You can only fully appreciate a story when you experience it through the eyes of one of its characters.

29-Oct-2015 07:20:25

Half Centaur
Jun Member 2010

Half Centaur

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Robo Hobo said :
I agree about respawning not being canon (with possibly a very few exceptions), as it'd just make all of the close-call and sacrifice moments in quests meaningless.

That is an interesting perspective on the spoof characters however. I'm not sure how to handle them personally, hmm...I want to say to ignore them since they're clearly not meant to be incorporated into the canon events anyway, but I'm not completely against the idea, if it wouldn't conflict with much.


If I remember correctly, one of the bankers/guards mentions that the victims were fully reimbursed by the bank of Gielinor, so they were presumably respawned. In terms of in lore explanations- I'm at a loss there. Rings of life? or similar emergency teleports.
"We call it being a hero"
"That's interesting, we call it utter stupidity"

29-Oct-2015 07:48:19

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