The point of view of the developers I expect would aim to make all 6th age quests, save for those that directly sequel others in a series, non-linear (with the exception of course, that tww/all 5th age quests take place before it, regardless of if those are actually hard reqs or not for it). That's how the 5th age quests were handled.
What I mean is that the concept of a 'chronological order of quests' (aside from hard reqs, and 5th age/6th age continuation soft reqs) would, on principle, be against their intentions and their ideals - whenever the question has come up in the past, the answer is something always along the lines of "we don't want the player to feel they have to do quests in a certain order, other than the pre-requisites, the only order of quests is what the players in particular feel they want to do first before others". That isn't a direct quote, just something from memory over the years.
Anyway, why that relates to this is because that ideal could be extended to 6th age quests (between only other 6th age quests) - the events are left pretty ambiguous in their relation to the order they happened in the world compared to other events. The most we get are sometimes things like that DoC reference in MPD, or the One of a Kind reference in a potential first-playthrough of Fot*. These are the types of things that help us figure out where each 6th age quest could be best suited in a timeline, among others.
Normally, or atleast so far, anyway, no 6th age quest has been retroactively updated to reference another 6th age quest, directly or in-directly, that was released after it's own, likewise no 6th age quest has given the in-direct vibe that a particular 6th age quest that was already released, hasn't happened yet - usually for scene-setting, importance on specific aspects that would seem not-as-important if something else already happened (think HoS prior to the Fot* dialogue addition) but the practice exists for 5th age quests.
[continued]
07-Feb-2015 18:48:18