He uses all his cunning, calls on every contact, convinces his friends to put their lives on the line - and he fails. He watches the people he cares about fall down around him, watches heroes make sacrifices that are ultimately meaningless. Even with the strength of his most powerful allies, his foe is barely injured, and it is only the claws of another, more ancient, more sinister power, that is able to put this horror to rest, in favour of one much more dire.
It's ultimately a more personal analysis of the adventurer than we see anywhere else. Is he driven to adventure, to help people, only for the promise of success and reward? He just ignored Lucien as a loose end years ago - is the world's current peril how own fault? And is all his posturing and heroism futile in the end? There's an undercurrent of nihilism there, and that, I think, is one of the things that makes this quest series so great.
But look at MPD and DAT. What is the theme here? There are hints at the nature of truth, the way of power to define facts, at the beginning of MPD, but these are incidental, and in the context of the whole quest, likely unintentional. Any hint of overarching motif is even less apparent in DAT. The themes of RotM, and the significance of its figures, are not just disregarded, but openly trivialized in MPD - it amounts to desecration of the old as a corpse.
It is just a string of events. Conscious winks and nods to the players that are meant to entice them with the power of recognition, rather than analysis.
I think it's a symptom of our short attention spans. Nobody reads anymore. I was fortunate enough to be brought up with a love of literature, but I know several people who have literally never read a novel for pleasure. The focus is on instant access, instant gratification, and shallow consumption of media that passes without ever being digested.
(cont)
16-Apr-2015 01:38:08
- Last edited on
16-Apr-2015 01:38:31
by
Rondstat