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‡ The best quest ever? Vote! ‡

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Rondstat

Rondstat

Posts: 2,770 Adamant Posts by user Forum Profile RuneMetrics Profile
Lord Drakan said :
I like Making History for its nature. A sweet li'l quest that has you save a historical monument by uncovering its history from the strangest of sources. Not a lot of development time and small budget, but still very enjoyable. If this is what Mod Jack meant by bottle quests, then by all means we need more of 'em.


While I still don't care for Making History, you've got a good point there. I miss all these small, low stakes mitzvah type quests. They were a welcome distraction from the 'main' storyline of the game, though quests now are all so dire and high stakes. Though, I suppose that's a necessity when the release schedule is so limited.

I saw several folks on the DAT criticism threads invoking Birthright as one of the worst quests of all time, which made me sad. If I were to rank quests solely on writing, Chosen Commander, One Piercing Note, and Birthright would probably be my top 3. Though, that said, it might just be more efficient to print a list of John A quests...

07-Mar-2015 16:32:20

Dangermouth
Sep Member 2018

Dangermouth

Posts: 2,427 Mithril Posts by user Forum Profile RuneMetrics Profile
WGS is the only (and I mean only) quest, story, book, film, piece of art that I have ever (as in, ever ever ever, right?!) been so immersed in that it became reality. A truly remarkable piece of writing and design.

It deserves to win any and every poll, but won't (alas).

But it gets my vote.

:)

17-Mar-2015 19:14:47

Rondstat

Rondstat

Posts: 2,770 Adamant Posts by user Forum Profile RuneMetrics Profile
Hey, hope you don't mind me littering this with more tallying spam. I played through the April Fools miniquest a little earlier, and it got me thinking about how great and under-appreciated some of the miniquests or questlike content is in this game. So I decided to rank my top ten among miniquests, court cases, sagas, and Ports stories (only including what's currently available in-game).

1. Quin: The first batch of ports contained some of the most well-developed characters in all of Runescape, and in an adventure that never went beyond our office, we saw these figures, superficially broad and cartoonish, develop depth, work through their personal demons, and become fundamentally different people, against the backdrop of an exotic land rich in its own peoples, histories, and conflicts. When Quin finally went down, we really felt the loss of our partner, and the strength of our new comrades. Even including regular quests, this is absolutely one of the greatest stories in the game.

2. Nadir: The saga that introduced one of RS's most memorable characters, and humanized the Mahjarrat lust for power by juxtaposing it with Moia's conflicting hatred of Lucien and desperation for his approval. The lore is fantastic, the gameplay is intriguing and unique, and I love the reliance on our own attentiveness.

3. Trouble and Squeak: I have never laughed so much at a piece of RS content. I love the parodies, the jokes, the unexpected turns, but I also love this as a piece of meta-humour - a comment on (most) MMO quests, and the player's willingness to do pointless tasks**** nauseam, for no apparent reward.

4. Mahjarrat Memories: An absolute lore powerhouse. This set the basis for so much of the story we stand by now, and I loved how it answered so many long-standing lore queries while opening even more avenues of intrigue and future investigation. I also liked its willingness to go into world-building detail on more minor factors like sewage, construction, etc.

02-Apr-2015 00:09:18

Rondstat

Rondstat

Posts: 2,770 Adamant Posts by user Forum Profile RuneMetrics Profile
5. Vengeance: Another fantastic saga, Shakesperian in scope, meta in execution, it's a remarkable balance of compelling, unique gameplay mechanics (including the sort of stealth that actually WORKS)****-style humour, and a surprisingly dark story, that rewards multiple play-throughs and adds so much more depth to an aspect of the game that might otherwise be ignored. The multiplying shadows of doubt and rage are haunting. This also gets points for having RS's one portrayal of a *** (near) couple.

6. Curse of Zaros: In a way, this started it all. We'd already heard about Zaros a few times, but this is the content that I think elevated the figure from a vague story element to the point of legend. There was a lot of excitement in navigating the wilderness for clues about this obscure figure, and I'm only sad new players won't have this experience.

7. Wandering Gaal: While I couldn't get this without a guide, this first big tidbit of Elder lore felt lore-shaking at the time, and cemented this as an essential piece of story while also doing much to enrich the TzHaar questline.

8. Hyu-Ji: While not quite as masterful as the Quin plot, Tomlin's struggle and ultimate catharsis is one of the most impressive for any character in this game, and the convict and biologist are so well-realized by their actors, they really make the story come alive, even in its limited confines.

9. Lair of Tarn Razorlor: A standout for the same reason that Underground Pass is so beloved, the player ventures ever deeper into a den of horrors to confront an unknown evil, their supplies running out, their health fading - it's a very classic Runescape adventure, and I think it still holds up against a lot of content.

10. Alfred Grimhand Barcrawl: This was the first piece of content I ever did as a member, and I had a sense of wonder as the quest brought me to all corners of the apparently vast world of Runescape. Nostalgia, yes, but good times.

02-Apr-2015 00:22:12

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