I bring this up because I think the latter is a more promising model for the lore. When I worked on planar theory, I proposed thinking of the realms of light, shadow, abyss, and void as modalities:
Realms of light
are realms of realities;
shadow realm(s)
, realm(s) of real possibilities, i.e. possibilities somehow related to realities, like shadows are related to what casts them;
the abyss
, a realm of pure possibilities, unrelated to realities and many of the laws that govern realities; and
the void
, a realm of pure abstractions (such that straddling the dimensions as the Spirit Beast sought to do is analogous to EDIT:
passing a Turing Test
rendering two regions formally isometric).
[I will continue to work on this - how spaces merge has implications for how split timelines might merge.]
This isn’t a bad context for developing the concept of concept of shadow anima.
Ideally, the development of the concept of shadow anima will draw on concepts from both physics and phenomenology, maybe even in a way that avoids contradicting either field (so that the two are straddled!) – for anyone interested in how powerful so high a bar for storytelling can be, I highly recommend Owen Barfield’s
Poetic Diction
, especially its seventh chapter.
10-May-2021 15:29:30
- Last edited on
12-May-2021 15:08:54
by
AttilaSquare