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Sailing

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Scratch Gobo
Dec Member 2022

Scratch Gobo

Posts: 444 Silver Posts by user Forum Profile RuneMetrics Profile
I've studied ships and piracy for years and would like to leave some suggestions here

Yes, let "Hull health" be repaired by construction. Change "Boat Health" to "Water level" and add Bilge Pumps to the boats. That's much more realistic and less frustrating. Also do some research on types of ships. They shouldn't be called "[size] row/sail boat". Name them something real like sloops, cutters, frigates, brigs, galleons, triremes, longships, dhaos, etc.
But don't let any ships be smaller than a real sloop. Every ship with this skill should have sails. Otherwise, we could just use the Canoes from Woodcutting!

Look into the weapons used on real pirate ships, too. In the medieval times they used ballistae on upper decks of ships. There were many types of cannons used after the 1600s. Even catapults on ships with a wide deck.

The stations on the ship should be Helm/Rudder, Rigging, Oars, Hull, Bilge Pumps, Cannons/Ballista/Catapult, Nets. Helm, Rudder, and Rigging should be the only stations that require high Sailing skill to man. Oars and Bilge Pumps should require Strength, Hull should require Construction (as you repair holes with carpentry skills), Weapons should require Ranged, and Nets should require Fishing. When the sails get holes, rigging gets damaged, or nets get damaged, someone with high Crafting should be around to repair the stuff (Or, if the ship is equipped with ballistae, high Fletching.)

Anyone should be able to go on any ship to help out with grappled melees or even hang out or be transported... but you should only be able to work at a certain station if the specified skill is high enough for the boat type. For example, let's say Galleons are a level 80 ship. Anyone can get on the ship, but only level 80 sailors can working navigating stations and level 80 rangers can man the guns.

Your idea of a plank spawn and tar spawn could be exploited. How about just making cargo space in the ship and store stuff belowdecks?

I like your idea of island types

12-Aug-2015 00:28:48

Scratch Gobo
Dec Member 2022

Scratch Gobo

Posts: 444 Silver Posts by user Forum Profile RuneMetrics Profile
Some stuff I think you have rough ideas for and maybe I just defined it more explicitly

You've put a lot of thought into this obviously, though, and I think it's cool how you took the time to write it all down!

I hope some of these ideas make it into the main game.

12-Aug-2015 00:29:57

Scratch Gobo
Dec Member 2022

Scratch Gobo

Posts: 444 Silver Posts by user Forum Profile RuneMetrics Profile
Just another quick thing: Look into how Sailing changed in real life through time and what impact each culture had on seafaring. Obviously, most of the sailing stuff we know about today comes from stories of the West Indies. People like Edward Teach aka Blackbeard, William Kidd, Bartholomew Roberts, Francis Drake, Francisco Pizarro, and even Columbus and Vespucci come to mind. Obviously, this was primarily late 1600s to mid 1700s and had some English, Welsh, and Scottish influence, but was primarily driven by Portugal and Spain (pieces of eight were Spanish money, galleons were Spanish ships, etc.) Karamja and Port Sarim seem to be mocking the West Indies vibe of seafaring to me.

And obviously, the Fremniks are mocking the Viking/Norse/Scandinavian Culture. What about the early journeys of Erik the Red and Leif Erikson? Some Sailing content must come from the 1000s of our real world.

And I personally would have the most fun with Greek type sailing. Triremes, ramming, short voyages with tons of warriors rowing to the beat of war drums. Using the early napalm and ballistae.

We can't forget Asia either since gunpowder and lateen sails were invented in/near China.

So some things to consider for levelling:

As Sailing level increases, a player has access to LARGER ships and MORE MODERN ships.
Start with ships equipped with horizontal rudders, then later vertical rudders become available, then helms.
Start with ballistae/catapults, then earn cannons, then earn gatling guns.
Start with square-rigging, then earn lateen sails.

Of course, there should be a level of customization. There would be pros and cons to each set up, and it is up to the player to decide what to equip a ship with. Maybe shipwright=construction+sailing+crafting, so building a general ship require a certain Con. level, then building certain sails requires high Crafting, building cannos requires smithing, building ballistae requires fletching, etc, but all things that go on a ship require sailing leve

12-Aug-2015 01:16:51

Scratch Gobo
Dec Member 2022

Scratch Gobo

Posts: 444 Silver Posts by user Forum Profile RuneMetrics Profile
l. But maybe guns and nets and ballistae can be bought from other players?
opens potential for trade

we just need to be careful the game doesn't become too modern, I think
we're already in risky territory with cannons

I want the game to stay medieval and not go too far into renaissance

12-Aug-2015 01:17:30 - Last edited on 12-Aug-2015 01:18:44 by Scratch Gobo

San
Jul Member 2023

San

Posts: 4,259 Adamant Posts by user Forum Profile RuneMetrics Profile
Thanks for your input!

A few of your concerns I did deal with:
-Boat naming I suggested proper names for them in "miscellanious ideas"
-Boat repair supply spawns I though could be solved by making them untradeable items with no elsewhere use (eg, "boat plank", "sail cloth" )

I do like your idea of changing it from boat health to water level and having the option to bail out the boats. I think that might work better, actually.

I also like your idea of integrating ranged into the use of cannons. Oars, with strength, would that mean that higher strength = faster travel times? I don't think I would mind that.

Aside from that, I'm afraid I don't really have the time right now to fully mull over your suggestions. I will give some time to think about them.
Sailing

12-Aug-2015 13:59:39 - Last edited on 12-Aug-2015 13:59:50 by San

Teequoze
Jan Member 2018

Teequoze

Posts: 790 Gold Posts by user Forum Profile RuneMetrics Profile
The idea of the sailing skill is so good really looking forward to it.

I hope it will be possible to use skills that already exist like fletching, smithing, construction to personalize and create ur own boat and maybe be able to sell it to other players? I hope u will also be free in what you do and how you want ur boat to look like. Maybe they should make it possible for the beginner levels in the sailing skill to have boats from wood and for advanced sailing levels boats in steel?

It would also be awesome to have heavy weaponry on board like cannons to attack or defend from hostile ships (in the pvp part). It would also be great if u could go aboard enemy ships to kill other players and be able to loot there stuff maybe u could be able to than sell the boat to an NPC or other player?

Also with the sailing skill it would be awesome to create more isles in the runescape sea's with new monsters and dungeons. This could also bring new items to the game?
Like I've read in another post it would be best in my opinion to have the ability to sail ur boat ur self and not like current ships with a loading map. Also it should be possible to use ships together with clan mates.

Other nice things would be especially for people that don't have other high stats it would be nice to see other players being able to help out people that don't have required stats to build a certain thing something like the assist system but just for the sailing skill?

-Being able to work together on a boat and make it combat ready.
-There should be different types of boats small and big vessels the speed from the vessels should also be different.
-New fishing spots and maybe woodcutting spots (ivy trees)?
-Being able to stock supplies on ur boat.
-Pvp part located east and north of the wilderness with new safe ports and a bank
-Item dropped by new monsters hand cannon?
-Shared exp?
-Being able to land with a smaller boat stored on a large boat (wilderness aspect).
Maxed CB on 09.02.2017
Maxed total 25.05.2022
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13-Aug-2015 11:09:40

San
Jul Member 2023

San

Posts: 4,259 Adamant Posts by user Forum Profile RuneMetrics Profile
I'm not sure that submarines is really in keeping with the medieval vibe of runescape. There is the submarine in that penguin quest in RS3 I guess, but I don't think we have it in this version. For underwater stuff I figured it would just be best to use the diving stuff from RFD since it's pretty useless outside of that subquest. Sailing

24-Aug-2015 21:01:25

DesertFlower
Jan Member 2006

DesertFlower

Posts: 4,206 Adamant Posts by user Forum Profile RuneMetrics Profile
I say, absolutely NO SAILING!!! Not as a skill anyway. If Jagex insist, make it a mini, but NOT A SKILL. :[
The only barrier to truth is the presumption that you already have it.


Don't Let the Past Remind Us of What We Are Not Now

03-Sep-2015 18:00:31

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