I think that Sailing, as a concept, is so empowering and refreshing that it will never truly die in oldschool. I think there's a good chance it can pass a poll, if you stick to the core concepts of sailing;
1. Go onto a new voyage
2. Discover new(randomly-generated) land
3. Receive treasure or some other skilling-related bonus
Randomly-Generated Land
What could this possibly entail, other than the endless amount of content it could produce? Brain-storming;
Low-level Voyages
- Pirate coves and such, with treasure chests ranging from gold to a large assortment of gems(Sailing-level dependent). Sometimes, these chests would require a lock pick to open, giving a reason to level other skills besides just sailing(concept very similar to Stealing Creation) to pass.
- Find a rare Pudding Coconut/Banana trees for a small boost of farming EXP
- Find a rare tree, acquiring logs never before seen on RuneScape. Could be used for firemaking EXP, sold to an NPC in tanaris or used in magic, such as creation of new teleportation runes. Decent WC/FM EXP.
- Voyages would get progressively harder with better rewards, and smart players with good skills would have to take advantages of acquiring materials from islands to continue the voyages
- PvP would be possible but in certain areas. In addition, you may sometimes encounter other players in your voyages(rare chance). In such a case, it will be a "resource race" who will get to the rewards first.
- You can find a habitable, tropical island which you can replace your house with(size depending on voyage).
Ship Building
- Would take large amount of mats and some time for NPC's to build(2-4 days).
- You can only do medium / high voyages with higher level boats
Ancient Kingdom of Lemuria
Hidden deep in fog and rocky shores.
I could write much more but there is not enough space in this post to do so..
1. Go onto a new voyage
2. Discover new(randomly-generated) land
3. Receive treasure or some other skilling-related bonus
Randomly-Generated Land
What could this possibly entail, other than the endless amount of content it could produce? Brain-storming;
Low-level Voyages
- Pirate coves and such, with treasure chests ranging from gold to a large assortment of gems(Sailing-level dependent). Sometimes, these chests would require a lock pick to open, giving a reason to level other skills besides just sailing(concept very similar to Stealing Creation) to pass.
- Find a rare Pudding Coconut/Banana trees for a small boost of farming EXP
- Find a rare tree, acquiring logs never before seen on RuneScape. Could be used for firemaking EXP, sold to an NPC in tanaris or used in magic, such as creation of new teleportation runes. Decent WC/FM EXP.
- Voyages would get progressively harder with better rewards, and smart players with good skills would have to take advantages of acquiring materials from islands to continue the voyages
- PvP would be possible but in certain areas. In addition, you may sometimes encounter other players in your voyages(rare chance). In such a case, it will be a "resource race" who will get to the rewards first.
- You can find a habitable, tropical island which you can replace your house with(size depending on voyage).
Ship Building
- Would take large amount of mats and some time for NPC's to build(2-4 days).
- You can only do medium / high voyages with higher level boats
Ancient Kingdom of Lemuria
Hidden deep in fog and rocky shores.
I could write much more but there is not enough space in this post to do so..
04-Feb-2016 00:14:47 - Last edited on 09-Feb-2016 00:59:01 by DClawsT00SRS