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Im John C
Dec Member 2023

Im John C

Posts: 19 Bronze Posts by user Forum Profile RuneMetrics Profile
Id rather not own a party hat if it meant they would maintain their rarity than to have one but to realize that "hey this isn't like the old runescape I played when I was a kid". You've gotta realize that your fan base, in rs 2007 for the most part, consist mostly of old runescape players who appreciate the old runescape. We know how to appreciate the game that everyone else thought was silly and had ugly graphics. The reason why we have runescape 2007 today is because we wanted old runescape back, to feel that feeling again that we felt when we played runescape when we were younger. Take away the rarity of the party hats and you would be gravely affecting that nostalgic feeling that we want out of the runescape 2007. Please reconsider about the decision to not discontinue the rares.

14-Aug-2013 18:13:50

Time Z0ne

Time Z0ne

Posts: 1,788 Mithril Posts by user Forum Profile RuneMetrics Profile
Dear jagex, i'd love to see a store to buy a second Ectophial, Magic Secateurs, as placeholders why you ask?

me and alot of farmers, people who use the ectophial like to have a organised bank, personally my bank has a system and when i do a farm run every 75 minutes it's annoying to take out the ectophial, and ruin my setup, so please consider polling it i already have a thread on the oldschool general forums here

with 12+ supporters, i love to see the update happen for a small fee in store let's say 50k-100k? it's a small money sink, and make alot of people happy!

thanks for taking the time to read this and have a nice day

-Tenerife

14-Aug-2013 19:43:51

LaughTale XD
Oct Member 2023

LaughTale XD

Posts: 202 Silver Posts by user Forum Profile RuneMetrics Profile
I was thinking of a possible change in the GWD update if it were to happen.

Godswords will be considered the best weapon in the game as well as to show wealth. But I feel in order to have this powerful weapon it should be semi earned. It is possible to show the wealth as well as showing that you have earned the godsword.
I think that the hilt should be tradeable but the godsword as a whole should be untradeable. People would have to get the shards themselves as drops and build it with high smithing or pay a price to an NPC to put it together.
This would also be a money sink which helps keep the economy from becoming over inflated. The godsword will not be tradeable as the shards are not, but the
godsword may be taken apart so that the hilt may be resold for money but in the process the shards would be destroyed so that the player would have to re-obtain them.
This keep players having to go back and re obtaining the shards rather than just have all of them and be done and just buying a hilt to rebuild another godword.

The loot of the shard should be changed however in order to prevent the person with higher damage to be the only one to obtain the loot if lootshare does not come back.
the shards should be a possible percentage drop for each person separately so that they have a chance of obtaining these shards without having to have highest damage dealt. It could also be possible that the shards may also be dropped by any of the npc's within the GWD as a rare drop, however more common from the bosses.
This would prevent the shards from being too hard to obtain as when people who wish to sell the hilt can get the shards back for another godsword without being discouraged into regetting them due to the difficulty.

This would make it so godswords remain a symbol of wealth as well as having to be worked for and earned.

14-Aug-2013 20:45:21

LaughTale XD
Oct Member 2023

LaughTale XD

Posts: 202 Silver Posts by user Forum Profile RuneMetrics Profile
I agree with bringing stealing creations back but I do not want the double exp rewards. I feel they could change the reward to something affiliated to other minigames like spending the points on damage buffs for either range, mage, or combat like a minute per point that would only work in minigames. This would keep people wanting to go back for more time for high damage in other minigames. Since this damage increase would only be useful for those wanting to simply just have fun in other minigames, possibly adding other rewards for player use in Runescape rather than just minigames like sacred clay teleport tabs or sacred clay skilling items that you can wield for 1 extra inventory space. Maybe even adding stealing creation gear as cosmetic gear.

These are just possible changes in the stealing creation rewards as I feel that Runescape should not have any sort of double exp and maintain the challenge.

14-Aug-2013 21:04:33

Ajol

Ajol

Posts: 51 Iron Posts by user Forum Profile RuneMetrics Profile
In regards to questing, I would love to see a finale for the Sea Slug quest line. A difficult 'experienced' or 'master' level quest to finish out the Sea Slug quest line. The defeat of the Mother Mallum, which would be a difficult quest boss. It is a very general idea, but I would love that expansion.

In regards to teleports, I think there needs to be an easier way to get to Draynor Village. Currently, one must either teleport to Lumbridge or Falador, and then run to Draynor from there. It is inconvenient at best. A new teleport spell to Draynor, or some kind of item that teleports players much closer; the spell/item could be a miniquest or a quest reward, and similar to the ring in RS3 which has the 'cabbage port' option.

Thanks for considering these ideas!

15-Aug-2013 04:53:39

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