Iron Robsham
said
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Dilbert2001
said
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Official Jagex Charitable Giving Update shows OSRS raised £25,557 from levels gained by all OSRS players between May 1 and May 4 at £1 per level. This means OSRS players gained an average of 6389.25 total levels per day.
Given 120k to 150k concurrent OSRS players in these days, it is really clear that an average concurrent OSRS player only gained 0.04 to 0.05 level each day. This is an extremely tiny amount of leveling efforts.
That's right. OSRS players are getting really causal at leveling the PRESENT DAYS. GE is extremely important because there will be very close to 0 level gained per day if everybody has to spam at GE for hours to sell their rewards from loot/skilling.
The latest news post, which you appear to be basing your calculations on, erroneously states that they gave £1 for every level. In reality, according to the original news post and the UI in game while the event was happening, it was £1 for every 150 levels. So your math is way off.
My math is not way off at all. It is based completely on Jagex's latest news. They could be wrong with their latest news post though.
Anyway, congratulations to Jagex and OSRS players in bringing in £25,557 out of the maximum £34,5000 Jagex was willing to donate through their leveling efforts. Perhaps they would easily reach the £34,500 cap with the old GE folks though. Newer players are more causal and care less at leveling.
@ Virtuamd - Your post above has been removed for flaming another user.
Code of Conduct
:
"Be respectful of your fellow forumers.
No need to flame any players, no matter your history.
There is a difference between flaming another player and sharing your opinion on their argument. Remember to discuss the topic, not the player you're talking to"
Dilbert2001
said
:
Iron Robsham
said
:
Dilbert2001
said
:
Official Jagex Charitable Giving Update shows OSRS raised £25,557 from levels gained by all OSRS players between May 1 and May 4 at £1 per level. This means OSRS players gained an average of 6389.25 total levels per day.
Given 120k to 150k concurrent OSRS players in these days, it is really clear that an average concurrent OSRS player only gained 0.04 to 0.05 level each day. This is an extremely tiny amount of leveling efforts.
That's right. OSRS players are getting really causal at leveling the PRESENT DAYS. GE is extremely important because there will be very close to 0 level gained per day if everybody has to spam at GE for hours to sell their rewards from loot/skilling.
The latest news post, which you appear to be basing your calculations on, erroneously states that they gave £1 for every level. In reality, according to the original news post and the UI in game while the event was happening, it was £1 for every 150 levels. So your math is way off.
My math is not way off at all. It is based completely on Jagex's latest news. They could be wrong with their latest news post though.
Anyway, congratulations to Jagex and OSRS players in bringing in £25,557 out of the maximum £34,5000 Jagex was willing to donate through their leveling efforts. Perhaps they would easily reach the £34,500 cap with the old GE folks though. Newer players are more causal and care less at leveling.
Recheck your math. It's off.
CoX pet - 52 KC
ToB pet - 214 KC
CM dust - 25 KC
Zuk pet - TBA
My math is not way off at all. It is based completely on Jagex's latest news. They could be wrong with their latest news post though.
Anyway, congratulations to Jagex and OSRS players in bringing in £25,557 out of the maximum £34,5000 Jagex was willing to donate through their leveling efforts. Perhaps they would easily reach the £34,500 cap with the old GE folks though. Newer players are more causal and care less at leveling.
Fine then, if you prefer I'll rephrase. Your conclusion is way off, as common sense should have told you before you ever hit post.
Also, your math is way off. Dividing the cumulative daily levels gained by the average number of concurrent players is nonsensical. You should be trying to divide the cumulative daily levels gained by the average number of daily unique logins. Not that getting the math right would make your conclusion any less wrong, since you're using the incorrect numbers from the latest newspost either way.
Anyone requesting updates to make ironman easier should be renamed wannabe-man and have their ironman icon replaced with a dunce hat.
12-May-2020 14:35:46
- Last edited on
12-May-2020 14:47:34
by
Iron Robsham
My math is not way off at all. It is based completely on Jagex's latest news. They could be wrong with their latest news post though.
Anyway, congratulations to Jagex and OSRS players in bringing in £25,557 out of the maximum £34,5000 Jagex was willing to donate through their leveling efforts. Perhaps they would easily reach the £34,500 cap with the old GE folks though. Newer players are more causal and care less at leveling.
Fine then, if you prefer I'll rephrase. Your conclusion is way off, as common sense should have told you before you ever hit post.
Also, your math is way off. Dividing the cumulative daily levels gained by the average number of concurrent players is nonsensical. You should be trying to divide the cumulative daily levels gained by the average number of daily unique logins. Not that getting the math right would make your conclusion any less wrong, since you're using the incorrect numbers from the latest newspost either way.
But daily unique logins are not available. It would be at least 150k and likely to be considerably higher than that, so it only means even less present day OSRS players are grinding for levels than the old GE time.
We knew Jagex set a cap of £34,5000 donation through OSRS leveling but only hit 74% of that mark. Apparently, their expectation of present day OSRS grinding was substantially off the mark too.
My math is not way off at all. It is based completely on Jagex's latest news. They could be wrong with their latest news post though.
Anyway, congratulations to Jagex and OSRS players in bringing in £25,557 out of the maximum £34,5000 Jagex was willing to donate through their leveling efforts. Perhaps they would easily reach the £34,500 cap with the old GE folks though. Newer players are more causal and care less at leveling.
Fine then, if you prefer I'll rephrase. Your conclusion is way off, as common sense should have told you before you ever hit post.
Also, your math is way off. Dividing the cumulative daily levels gained by the average number of concurrent players is nonsensical. You should be trying to divide the cumulative daily levels gained by the average number of daily unique logins. Not that getting the math right would make your conclusion any less wrong, since you're using the incorrect numbers from the latest newspost either way.
But daily unique logins are not available. It would be at least 150k and likely to be considerably higher than that, so it only means even less present day OSRS players are grinding for levels than the old GE time.
We knew Jagex set a cap of £34,5000 donation through OSRS leveling but only hit 74% of that mark. Apparently, their expectation of present day OSRS grinding was substantially off the mark too.
That mark was pretty high. Also, you put an extra 0 on that number. L2spell nubnub.
CoX pet - 52 KC
ToB pet - 214 KC
CM dust - 25 KC
Zuk pet - TBA
My math is not way off at all. It is based completely on Jagex's latest news. They could be wrong with their latest news post though.
Anyway, congratulations to Jagex and OSRS players in bringing in £25,557 out of the maximum £34,5000 Jagex was willing to donate through their leveling efforts. Perhaps they would easily reach the £34,500 cap with the old GE folks though. Newer players are more causal and care less at leveling.
Fine then, if you prefer I'll rephrase. Your conclusion is way off, as common sense should have told you before you ever hit post.
Also, your math is way off. Dividing the cumulative daily levels gained by the average number of concurrent players is nonsensical. You should be trying to divide the cumulative daily levels gained by the average number of daily unique logins. Not that getting the math right would make your conclusion any less wrong, since you're using the incorrect numbers from the latest newspost either way.
But daily unique logins are not available. It would be at least 150k and likely to be considerably higher than that, so it only means even less present day OSRS players are grinding for levels than the old GE time.
We knew Jagex set a cap of £34,5000 donation through OSRS leveling but only hit 74% of that mark. Apparently, their expectation of present day OSRS grinding was substantially off the mark too.
That mark was pretty high. Also, you put an extra 0 on that number. L2spell nubnub.
Yes, I put an extra "0" there by mistake but it remains only 74% of OSRS grinded the levels Jagex expected. You know where did the others go? I don't know, but there have others live events like Jmods Events where old GE folk didn't even think of.
12-May-2020 22:59:21
- Last edited on
12-May-2020 23:00:05
by
Dilbert2001
The Grand Exchange makes slayer quite profitable and fast/easy for me compared to the old 07 days where you had to sell items nobody wanted for hours, haha.
No one I hung out with grinded levels. All we did was PvM.
@Adel
Yeah, but that's also the drop tables. You also didn't have to wait for hours. You asked around over forums as you met people, made contacts with consistent buyers, etc. The GE put a much bigger emphasis on efficiency which a lot of people think really just plagued the game.
I would much rather anyone PK in game than do so irl. If you wanna get it out, do it on an online platform please. I don't want anyone getting harmed physically.