Now that the hype of GIM is fading quick despite of OSRS's big spending on advertisement, and all the actual content announced on OSRS Summer Summit is delayed to 2022. It is interesting to see if OSRS can hold up.
Meanwhile Jagex is pushing Jagex Partners and seemingly have big plans to globalize their partnership label and new games they are picking up.
I have a strong feeling we are going to hear interesting news from Jagex, and more so on OSRS early in 2022.
All along until GIM I have been saying I was cautiously optimistic OSRS would live for quite a while despite of all the problems. Regretfully, TBH, I am no longer as optimistic after seeing OSRS imploding after the release of GIM and everything got delayed half a year.
OSRS is not going to shutdown tomorrow though, but the reality is such a "game" won't last long in the wake of multi-billion dollar businesses like Amazon, Netflix and
Facebook
Meta collaborating with the elites of the video games built upon years and years of sold foundation of content of original IP.
This is real life. This is not just a fantasy. OSRS is caught in a landslide of population and player choices, no escape from such reality due to their 8 years of sole reliance on marketing gimmick and negligence on building a stable foundation of core content meant for an MMORPG.
Look at it from the bright side though. OSRS is easy come, easy go. We have some fun with it for years already. If one day the OSRS servers don't come back online, life carries on, carries on as it doesn't really matter to me.
OSRS grew its revenue by 6% in 2020, comparing to 18% raise by RS3 and Jagex gained 10.5% as a whole. Although the video game industry grew by 23% in revenue, the good news is as of the end of 2020 OSRS is not dying, although growing far slower than the other video games.
Instead of "OSRS is dying", I'll rather put it this way "the other games are prospering".
14-Jan-2022 03:20:56
- Last edited on
14-Jan-2022 04:01:28
by
Dilbert2001
Dilbert2001
said
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Teff112
said
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Depends on which statistic they used. An overall year from previous year or rather a statistic from few months from current year. Although this is a a thread about OSRS then what I meant was 200 000 people from both games. Usually more people in the Old School. Just now on a Sunday morning it's 50 000 people. Anyway that is quite a lot for MMOs right now to have. With the exception of those giants.
Overall concurrent players from BOTH RS3 and OSRS doesn't mean much for the survival of OSRS, unfortunately. OSRS's numbers are certainly dropping every month rapidly on a year-to-year basis since OP (Page 3, Post 7) and although RS3 is faring quite a bit better than OSRS it is not really rocking the MMORPG industry either.
I don't think I need to go in circle and state the very obvious from Page 4 and show RS3 and OSRS are TWO different games with very different sentiments and abilities to adapt, change and survive.
The fact that Jagex's new games are already doing better than OSRS on platforms like Steam isn't insignificant. It shows Jagex is already turning to other channels other than OSRS for revenues and profits. Jagex Partners will announce even more games in the coming months. This will be a double edged sword for OSRS. On one hand, OSRS players will have more games to play when they are tired with and leave OSRS, but on the other hand when Jagex make more money from other games OSRS may be able to live longer on lower playerbase and revenue.
Reality check:
Since the quoted post, Jagex has also put Space Punks in open beta and announced It means Warp as well as Runescape: Shadow of Elvarg. Of course, they also raised the membership price to $12.5 from $11. Hopefully more and more new games and more and more monetization can keep OSRS afloat longer. Let's see what's next...
Deeper
said
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lmao osrs is far from dead. huge returning player-base and nostalgic player-base. be realistic folks
I don't think OSRS is dead yet but "huge returning player-base and nostalgic player-base"? That's hardly true as we are clearly all the way back to the 2018 level.
They definitly wont pull the server in a year... But the game is dying just like rs in general.
The RS community in both games is literally only old diehard fans, ppl who try rs think. "This looks like shit and everything is a long grind... im not playing this." And their right, so yeah game is dying. But rs3 is dying at a much faster rate so dont worry.
OSRS - Filled with harassers sad...~
- Give me Private Hiscores this should not be public information! - ! REMOVE OSRS TAX !
Bruce Waayne
said
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They definitly wont pull the server in a year... But the game is dying just like rs in general.
The RS community in both games is literally only old diehard fans, ppl who try rs think. "This looks like shit and everything is a long grind... im not playing this." And their right, so yeah game is dying. But rs3 is dying at a much faster rate so dont worry.
Nostalgia is dead, not that OSRS will be dead (as in being shutdown completely) tomorrow. Even Blizzard virtually didn't even mention WoW Classic in their earning release conference.
RS3 certainly won't die before OSRS. I don't think I need to repost everything from the comments since Page 2, as RS3 can just turn truly free to play supported solely by MTX if Jagex fails to get players to pay membership.
After all, it is natural selection. If OSRS thinks RS3 is going to die first, why are they copying RS3's ideas left and right, and they even openly mentioned RS3 in every livestream?
Nostalgia is dead, and OSRS knows it. Not that RS3 is very modern and have the most desirable game content of modern players, but they are more appealing and more fit to survive. Even the OSRS team knows it, that's why they are putting POH and Menaphos storyline ideas, as well as converting Raids to Elite Dungeon normal and story modes format that are clearly RS3 specific into their game going forward.