"Thanks for charging money for the cool new RPing equipment, guys - I appreciate that."
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This reminds me of a post I read somewhere, I don't think on this thread, that explained that the cosmetic costumes had extra charge fees because extra effort, money, and planning went into them. So, the microtransactions prevent people who aren't interested in that sort of update don't have to shoulder some of the cost of creating that content.
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I get this logic, sure, but it's SO one-sided that it hurts.
If a special new item comes out that gives +2.5% bonus smithing XP, it will come out as a main content release. I couldn't care much less about getting mass amounts of smithing xp, but I still have to shoulder the cost of creating that item.
Whatever the next groundbreaking, super-stat, ultra-PvP item is, I have no doubt that a lot of special thought, design work, and effort will go into whatever becomes the Mage/Range equivalent of the godsword. However, despite the fact that I have little to no interest in superweapons, I will still have to shoulder the cost of creating that item.
What I'm saying is, this is not a fair approach. Skillers and PvPers don't have to shoulder the costs for my special items, but I have to shoulder the costs of theirs AND pay an additional fee (that I can't afford, so will have to go without) to get fancy new releases for MY corner of the game?
The only way to make this fair is to segment ALL communities into specialized microtransactions (Skillers, PKers, PvMers, Questers, Clannies, RPers, etc) and charge each group only for the content they want to use, or to charge NONE of the groups for the content they most want to use. Then, since at least at the moment selling XP and selling good statted equipment is out of the question, you tell me where that leaves us.
19-Jul-2012 23:14:11