From what I understand, your price changes are due to an increase in the development team size. Which is great, and all, but you're overlooking the obvious:
It doesn't matter how many new updates you put out a month; your player base is still only going to be inclined to play for roughly the same amount of time they have been. Paying more for the same number of hours of approximately the same level of content is why we're complaining.
If there are additional costs associated with the launch of RS for Mobile, then you should be aiming to cover the expense via recruiting new players, not increasing prices and further deterring new players from subscribing.
Elite dungeons sound neat and all, but they can't be more than just an expansion of what is already nothing more than a minigame with a skill level affixed to it.
The concept art for Player Owned Farms is awesome, but Player Owned Houses are so so far behind, both in terms of graphics and of immersion. I'd much rather see those overhauled and included in the world space, than play farming simulator in Runescape.
Solak is just another boss. We have enough of them. We're not excited to be paying more, so that the folks who like bossing 24/7 can have one more plaything.
I guess we're trying to understand why we should be happy about paying you MORE, when you've yet to come through on things such as:
The mining and smithing rework that was promised in October (?) of 2015. This is getting ridiculous. It's NOT that complicated.
Raids 2.
Invention - "Pistons and Fibre Optics", instead of just gears, on augmented items.
"Create entirely new landmass, continent, or city". Not 'farm'. Kudos/Fossil Island?
Dimension of Disaster Finale - This was a fiasco.
We're also rather confused as to why you keep wasting your time on side-projects such as Fun Orb, Idle Adventures, Chronicle...
-Rakushael
16-Apr-2018 00:03:58