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You have followed in the example of Blizzard who did the same thing on their games, and it worked!
If you had been following Blizzard actually removed the AH, and therefore the real money AH, from Diablo 3 because it "underminded" the core principles of the game.
I have several issues with Bonds and its implementation.
First problem is Jagex's evaluation on the Bond's value. Breaking down the membership side of the bond a player earns 14 days of time for 5$ or ~35/day, but 1 month sub (30 days) costs 7.95$ or ~26/day. You're almost spending 10 per day.
Looking at spins you're losing 2 spins for the same price (4.99$ for 10 spins).
160 runecoins for 5$ isn't a good value either, since you're getting 40 runecoins less then you would for the same amount of money.
The only true value it offers is through trading other players, but this means its basically giving players gold for real world currency. This is no different from what Jagex has been saying ruins their game an economy. In fact the only difference is the whole intellectual property aspect and the fact that they can infinitely generate this resource where as gold sellers still have to farm.
After all that I still have to say it doesn't help deal with gold sellers, and honestly never will so long as players can control the price. Just looking at the forums I could essentially buy 2 bonds for the same amount of money by buying the gold from a gold seller and then buying bonds from a player. This has only been 3 days too... 3 days and its already more effective to buy gold then buy off the street/forums.
I could honestly go on and on explaining why this idea is total garbage and will in no way achieve what they say they set out to achieve, but that would be too long. The real truth is its a money grab scheme, pure and simple.
27-Sep-2013 07:27:52
- Last edited on
27-Sep-2013 09:30:04
by
Nihilus7