The problem isn't so much with gold farmers "generating" gp than it is with the way they use the gp and how it affects the market value of the fold itself. When you get a monster drop, alch something, or gain a net profit of gp, you have injected gp into the game, or have generated it. Every player, whether they are bot or human must skill or kill in order to generate gp. The difference then lies with exactly as Agentkeen said. When a human accumulates wealth in runescape they will recycle the gp back into the game through many ways such as buying additional supplies, items and armor, or gp - xp transfer (skilling). This is a correct way in which a system such as Runescape should work. The unbalance is caused when a bot does the same process, but instead of recycling the gp back into the game, they trade the money off for real life profit, creating an accumulation of gp that isn't being burned off fast enough.
Another way to look at it is as if you had a economic system in which only two things exist; gp and items. If I make gp to get an equal number of items, then I am not creating an excess in the system. However if I 'gain' double the amount of gp I have from a third party, (because money is not a factor in this economy) then I now have too much gp than I need to spend and I have created an excess in my economic system, creating an inflation of gp. The introduction of a third element in an econemy like runescape, which was only supposed to support a two way type of trade, has unbalanced the economy because money isn't a standard of trade in which runescape can use.
By introducing bonds Jagex hopes to encourage two things. People with vast amounts of money to 'sink' their gold into the game to buy time for themselves and friends, and to create a cycle of buying and selling in which a person will spend real money for gp, and eventually the 'real money' in the form of bonds will be used and deleted from the game for in game time, almost like it never existed
26-Sep-2013 05:08:23