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MMG - Myths and Misconceptions

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TheRsQuester

TheRsQuester

Posts: 52 Iron Posts by user Forum Profile RuneMetrics Profile
iNat said :
i wonder if jagex is using the wealth evaluator to check everyone's wealth.. because that broken thing said i had 1.2b when i only had around 500m,
the age thing is also broken because when i first started you had to be over 13 to play so.. anyone that is under 13 is gonna put that they are older.


Implying that most of us used a false DoB on most of the sites we go on also suggest that demographics for EVERY website are false

PS i don't get it why people are b*ching about the information they just released...

07-Apr-2014 14:12:22

jake ftw

jake ftw

Posts: 471 Silver Posts by user Forum Profile RuneMetrics Profile
I'll list the problems that Jagex have had and the main reasons to their previously loyal playerbase abandoning them.

1. Evolution of Combat

Was definitely a bad change for Runescape. I believe Jagex should of worked on a system that built on the old style combat - examples such as the ones used at nex and in dungeoneering. elements such as teamwork/timing/strategy etc.
I agree development/change needed to be made, but it needed to be done in a manner that built off the old system as mentioned. Incorporating an entirely new system and forcing it upon players was Jagex's biggest mistake. Old style combat is what made Jagex famous, it is those players who provided Jagex income over several years.

2. Jagex started getting very greedy/corrupt.

The greedy part is relatively simple - microtransactions/incorporating pay to win options/deceiving players etc.
I grew up with Jagex being a company who didn't start out for the purposes of money - they did it out of passion (Gower brothers). Jagex carried on strong values that we're respected and appreciated by the community - until there was a change of direction in the company and we started seeing things such as microtransactions/greediness - It wasn't necessary and Jagex have suffered for these decisions.

3. Ignoring their players and employees.

Jagex we're so blinded by money. Management refused to listen to any ideas other then their own.
I noticed a significant drop in the amount of attention given to players over the past 2-3 years (forums/updates/in game etc). Players we're being ignored, decisions we're being made purely by management and not being influenced by players.
It was disrespectful to the players who had looked after Jagex for so many years.

If I was in Jagex's shoes, I would work on a new system which builds off the old combat system. Using the old combat system as a base while providing new features/strategy/techniques.

Below I will mention an example of how this could be achieved.

Topboy

07-Apr-2014 14:21:00 - Last edited on 07-Apr-2014 14:25:55 by jake ftw

jake ftw

jake ftw

Posts: 471 Silver Posts by user Forum Profile RuneMetrics Profile
So to start with lets use the old combat system as a base - with everything as it was in 2012.

Add an ability bar that can be toggled ON or OFF - and develop a more diverse and strategical set of abilities.

Details on the ability bar -

- 5 Slots (alot smaller then in EoC)

- 1 of the slots is used for your special weapon attack, leaving 4 for
abilities.

- 1 slot is used for an ultimate/powerful ability which has a long cooldown and
some form of cost (health/an inventory item etc. But the adreniline method is definitely not recommended).

- 3 Slots are used for short/medium cooldown abilities, which cover all areas such as
damage/AoE or single target health/buffs or debuffs.

The next thing regarding the ability bar - all abilities are customisable. So there are items simular to what a teleport tab looks like which can be placed on the ability bar. These abilities can be created using a new or old skill - with each ability still requiring different skills/levels to use, as well as only 1 ultimate/powerful ability being able to be used at once. (incorporate a long cooldown for changing your ability bar outside certain areas such as a bank, to prevent people switching abilities during combat in order to avoid cooldowns).

Abilities should be developed with the idea that they are not necessary (ability bar toggled on or off, players can choose whether to use the new system or old style combat during any form of PvP/PvM - unless world specific).

The damage output between using abilities/not using abilities should be close - with some slight advantages favouring the use of abilities.

For PvP/Minigames you can incorporate world specific wilderness/minigames. such as ability bar disabled worlds (old style PvP), ability bar enabled worlds (new style and different item sets/skills/accounts will arise to support abilities) and possibly combo worlds (either system can be used).

07-Apr-2014 14:22:44 - Last edited on 07-Apr-2014 14:30:03 by jake ftw

jake ftw

jake ftw

Posts: 471 Silver Posts by user Forum Profile RuneMetrics Profile
The result of a system like this -

Players can choose which system to use, also without being disadvantaged. Allowing the best of both worlds to be played alongside each other.

Everything else remains the same as prior to EoC (combat calculator etc).

Ability bar is smaller and requires a lot more strategy, instead of spamming the keyboard on a massive ability bar with almost zero strategy involved.

The ability bar is fully customisable - introducing new strategies/techniques to allow for a wider variety of combat - for example a tribrid might add 1 melee based ability, 1 mage based ability and 1 range based ability, with a heal ultimate.


So there you have it, a basic desciption/example of a system that could be built off the old combat system while still keeping the game fresh.

Topboy

07-Apr-2014 14:23:48 - Last edited on 07-Apr-2014 14:35:23 by jake ftw

zhot

zhot

Posts: 85 Iron Posts by user Forum Profile RuneMetrics Profile
Nearly 60% of your community is based out of USA yet you keep snubbing us, hosting runefest in Europe even tho it was supposed to be in the states last year... I doubt you all are brazen enough to do that again this year. But only time will tell.. (its obvious that you have ignored your community thus far on our opinion of micro transactions) What do we know tho?

07-Apr-2014 14:39:31

Dakillinjoke

Dakillinjoke

Posts: 225 Silver Posts by user Forum Profile RuneMetrics Profile
Roddy Piper said :
84% male-16% female is absurd.

By my own observations the female population is DOUBLE what Jagex claims it to be.

You might say Rowdy, how can you tell who is a girl or boy? PSSSSH Check out the Doctor title. You don't get that in a cracker jack box.


i've never quoted anyway, cause its a poser cliche`

but this needs it

07-Apr-2014 14:46:04

Brownay
Aug Member 2008

Brownay

Posts: 871 Gold Posts by user Forum Profile RuneMetrics Profile
"...A side effect of this is that we see many players who had botted prior, try to appeal their bans as they incorrectly believe they were unfairly banned because they are often playing normally when the ban is applied and therefore think we’ve made a mistake and somehow they managed to get away with historic botting."

I just came back from being wrongfully banned for over 10 months. I broke no rules, and I have NEVER botted. Your BotWatch system isn't perfect, not by a longshot. Be very careful, people.

They even lost my 2006 forum title. :l
Trimmed Completionist #1121
12/4/2015

07-Apr-2014 16:14:28

Edward March

Edward March

Posts: 1,409 Mithril Posts by user Forum Profile RuneMetrics Profile
NZ Sheeps said :
Mod Mac said :
Net result? Concurrent players is as high over recent months as it was a year prior, with more players returning to RuneScape and thousands of new players joining our amazing community than at any time in the last year. We’ve even seen counter seasonal positive growth the past quarter.


I wonder how many of those were due to the untold 'penny membership' offers that were sent out and how many are as a result of indirect gold selling through bonds.


Good point.

And a good paragraph to pick out. I do like the adjectives...

"Concurrent players" I assume this is the new "recurring membership" .

"counter seasonal positive growth" might translate to "Good fight; I've won".

"amazing community"....

07-Apr-2014 18:06:41

Edward March

Edward March

Posts: 1,409 Mithril Posts by user Forum Profile RuneMetrics Profile
EL E C T R A said :
Yes, how do you get the information? My age for example? Please tell us that


"(Gender & Age statistics based on a world wide survey we commissioned of tens of thousands of players)"

They employed another firm to send surveys to a random sample of players. Then they extrapolated the results. They probably don't know your age.

07-Apr-2014 18:11:57

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