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Alright. Got myself 87 div. Let's take a look at what it's like.
Let's start with the obvious. It's a gathering skill. Let's compare it to the other gathering skills shall we?
-Fishing: collect a material that is used to craft something (food from cooking).
-Mining: collect a material that is used to craft something (smithing).
-Woodcutting: collect a material that is used to craft something (fletching, construction, and sorta firemaking)
-Hunter: collect materials that are used in various areas of the game (weapons, herblore, etc.)
-Divination: collect materials that are used to train itself... wat. You take half of the things you collect and drop them in a hole. The other collected materials are used to craft things USING THE SAME SKILL. This "gathering" skill results in no gathered materials at all. Sure, you can make the point that they plan to use it in the next skill coming up, but what are they gonna do? Use the memories that are already used to train the skill? Use the energy that can already be crafted? Divination is a gathering skill...for itself.
So, since it has crafting elements, let's look at what you can make with it.
-Portents
-Restoration (many levels): Automatically heals you when you fall below 50% HP.
This is what food is for. I thought you were trying to improve the combat system, not make it play itself.
-Item Protection (level 92): Keeps an extra item on death.
Somewhat useful but why wear this when you can wear something that will revive you instantly on the spot? which brings me to the next portent.
-Life (level 99): Revives you with 25% HP on the spot if you die.
Sure, this is rather useful but you need to get all the way to 99 to even use it.
-Passage (many levels): opens dungeoneering doors that you do not have the level for.
...Isn't this what potions are for? Why add something that already exists?
31-Aug-2013 15:12:55