I mostly agree with the above people, I just want to make a few points that I'm noticing are common trends with this skill.
1) Experience rates are abysmal. Not sure if that's intentional or not, but I'm level 44 right now and it's taking me several hours to grind my way all the way to level 50, which is abnormal for most skills. This will make it a more prestigious skillcape to earn, but why bother? Bringing me to my next point.
2) The rewards are simply not worth it. Most of the items (except perhaps the ports) are virtually useless until you get in the 90's. The Transmutation branch of this seems completely useless in most cases, only being profitable in a few instances. Maybe transmutation could be looked at and expanded to affect different items (like seeds, maybe?) or at least made so that it uses fewer materials.
3) The skill is too vanilla. I understand that it's new, and I'm not going to yell and shout about how terrible the skill is on the second day. But as many people are saying, it's similar to Runespan and about as fun to train as agility. It's just more of exactly the same thing all the way to level 99. I'm sure you have other things planned, but still.
I would say buff up the xp rates, but not 200% like some players were saying. I would also say to rework the scaling of the rewards so that players with the skill in the 50's and 60's can get some use out of it, and make the later unlocks more useful so that people actually feel some motivation to keep on repetitively grinding at it.
21-Aug-2013 09:53:12