I've noted the comments about this being a souped up Runespan with element of FM thrown in. To me portent making is a copy of either herby or summon. Collect prime ingredient and add a secondary. So I don't see much new code just a remix on new graphix.
Not sure of the usefullness of what we can make yet so just doing xp in the hope that higher level nodes bring things of more obvious use to me.
why waste energy, time and a tuna to make a healing item that heals the same darn amout as a normal tuna!!!! wtf mod mark you said the rewards would be good thats not good its insulting!
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why waste energy, time and a tuna to make a healing item that heals the same darn amout as a normal tuna!!!! wtf mod mark you said the rewards would be good thats not good its insulting!
It auto heals though...
Lost Woods numba 1, (NOT EE, Those scrubs are liars ;p)
i think this skill is okay a lot better then dung and i think it needs a little work. less spring spawns more xp and make the rare orbs that give hunter xp require a hunter and agility level depending on where they spawn and give them each a different name the higher orb you catch the more xp you get right now its chaos to even get 1 let alone 10.
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