Hi, I had a thread in recents with a good amount of stuff people want to see this year.
for more info on this thread (and reason of lockdown), qfc: 15-16-702-64203653
anyways, i'll post all the things I had on that.
(small favour, if possible, unlock my thread and move it here to general)
if certain things are unclear, please go to the qfc I provided and read it in the thread
|-+-|brand new content updates|-+-|
- New elven city/quest.
- Grandmaster quests, based on difficulty, not skill requirements
- F2p boss
- one (or both) of the new skills to become f2p
- f2p medium quest
- more high level equipment that you have to EARN, not buy.
- the god quests
|-+-|small tweaks (think of combat/monsters/armour design etc.)|-+-|
- small buff to anti-fire potions.
- improvements for f2p weaponry, so f2p can once again fight "normally".
- get xp for each hit in combat.
|-+-|bug/glitch fixes|-+-|
- 50% loading bug -- apparently fixed!
- dual wielding with abilities (according to many, when dual wielding and not using dual wielding abilities, it is basicly useless to use an off-hand)
- infernal teleport glitch
- Client crash after auto set-up
- some people have lag/fps issues (no idea if this can be fixed, to anyone reading, please go to tech forum for this)
|-+-|EoC combat improvements |-+-|
- Make momentum competitive with ability useage
- let cb-skills have a bigger impact!
- quest monsters need rebalancing.
- loosen up in the use of weaknesses in PvM, let us use every side of the triangle with efficiency
|-+-|reworks/expansions of areas/minigames/npc's/items/skills|-+-|
- falador, varrock, lumbridge reworks
- trouble brewing rework
- pest control, balancing + graphical and maybe rewards?
- smithing, mining, construction, fletching, firemaking, summoning, agility reworks
- pop expansion
- more resource places for f2p
- rework old quests and if possible add voice acting
- expansion to the loyalty shop
24-Jan-2013 08:48:42
- Last edited on
24-Jan-2013 08:51:00
by
Minijood