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Evolution of Combat: Magic

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Tumm y

Tumm y

Posts: 9 Bronze Posts by user Forum Profile RuneMetrics Profile
Hello, any mod that might see this, i really think that xp rates should be changed for ape atoll monkey skeletons, and maybe rock lobsters in waterbirth dungeon, i realize that at one point the ape atoll monkeys were giving over 2 million xp per hour with rock barrage, and i agree that is crazy, however, nerfing them down to around 70k an hour? what was anybody thinking? I think the xp rates for ape atoll skeleton monkey training should be increased to at least 300k per hour, it should be THAT fast because SPEND alot of Money for the high xp rates

22-Nov-2012 23:22:05

Ian Peregrin

Ian Peregrin

Posts: 739 Steel Posts by user Forum Profile RuneMetrics Profile
Casting a spell outside combat (e. g. to alch a drop) now usually takes 4 clicks instead of 2. How about putting non-combat spells in the empty book? (Or replace the SoF/Solomon ad with a spell book.)

No, the action bar is no solution if I want to talk to people.

Apart from some of the new graphics, I still have to find anything to like about the EoC.

22-Nov-2012 23:52:02

Venia
Aug Member 2023

Venia

Posts: 172 Iron Posts by user Forum Profile RuneMetrics Profile
@ Ancient Azza, im level 188 with 99 Magic, you on the other hand are level 152. So dont assume anything. This whole update is just a steaming pile of fail. Magic is ruined.

23-Nov-2012 00:06:16 - Last edited on 23-Nov-2012 00:07:54 by Venia

Hinyness

Hinyness

Posts: 1,312 Mithril Posts by user Forum Profile RuneMetrics Profile
@Mod Mike

"We're still constantly tweaking monsters in the game, in fact, we've just rolled out a large number of tweaks and fixes just based upon the first wave of feedback since Tuesday. With an update of this scale, it's very hard for us to perfect every single enemy in the game in one fell swoop. However, keep submitting any feedback about enemies you feel to be imbalanced and we'll look into it."

Those tweaks still don't compensate for my loss, which made me lose a lot of faith in the game. All the GWD bosses have been overpowered for a very long time now and people had done a lot of gwd in the beta so how did that miss being tweaked? Its still very overpowered with max stats and max gear, i spent a ton of time powering up my character and now its like im back to square one, because i get around 7-9 kills at best.

It doesn't make sense that you nerf ganodermic beasts, because they were underpowered, but my loss at an overpowered boss doesn't doesn't give me anything back.

23-Nov-2012 00:44:42

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