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Evolution of Combat: Magic

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[#0H9J89BBM]

[#0H9J89BBM]

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I have two questions:

I searched many threads and websites and have only been more confused as to what the answer is to this.

Q1: I understand the revamped triangle, so if I'm training on hill giants, melee based monster with a weakness to air spells, am I better served wearing magic or melee armor? I feel like the melee (i.e. rune etc...) would protect better, but given the revamped triangle, I'm not sure anymore. So is wearing equivalent mage armor better than melee armor against a melee monster?

Q2: How does wearing armor effect your weapons damage and/or accuracy? I'm assuming casting spells while wearing full rune would not be as helpful as casting spells while wearing full batwing. For example: if I'm training against minotaurs, who use a melee based attack but are weak to arrows, would I be better served to wear mage armor (to protect myself from the melee most effectively)? Or to wear ranged armor (despite its weakness to melee, it still provides better offensive benefits)?

PLEASE HELP! Been trying to find / figure this out for forever. Thank you! :)

14-Dec-2012 02:28:10

Theoscydes

Theoscydes

Posts: 12 Bronze Posts by user Forum Profile RuneMetrics Profile
The new eoc combat system is fine except for the fact that Magic is way too overpowered. even if some kid sucks at magic I am penalized for using melee? I agree magic should hit better vs melee armour but Melee weapons, things like Heavy SWORDS made of METAL are ineffective at hitting through CLOTH AND HIDE ROBES!?!? too many things use magic now, why are we penalized for using melee?? it makes no sense.

16-Dec-2012 04:39:35

Rei da Paz

Rei da Paz

Posts: 30 Bronze Posts by user Forum Profile RuneMetrics Profile
please get back to the old days of runescape! Brazilian community hated almost all, and I also hated being Portuguese, paysafecard have mine ready to be used for the member but only use when meddle runescape as of old, at least create two kinds of worlds:

-beta
-Runescape-old

please guys I can not live without runescape!!

16-Dec-2012 17:10:43

Rickdaily12
Sep Member 2023

Rickdaily12

Posts: 101 Iron Posts by user Forum Profile RuneMetrics Profile
Alright, so I'm just copying a reply I posted to a different topic, as I feel this needs more attention. This builds off me using a T11 Staff, in Dungeoneering, compared to other weapons, and later how it does on the surface.

Upon closer inspection, it seems I was wrong about which Hitsplats were doing what damage. The autohits, unboosted, were hitting usually between 800-2000 damage. Okay, still quite low for Magic's best Staff, compared to the other two-handed weapons of Melee and the shortbows. I can live with this, though, especially if I can get my hands on a boost, but I'm 99 magic, hitting 2K, with a guy with the Prom 2h beside me, hitting better, and a guy with a tier 9 shortbow, hitting a little harder than me as well. In general overall. Huh?

My abilities on the other hand, are what's falling so short. If my active spell "100%" damage value is in the 2000s, (which makes sense, given the +50% damage value due to the staff) and most of my abilities are supposed to be hitting up to 125% or better, then why are most of them hitting into the 3-digits as often as 4-digits? Get a person with a T11 Staff, compared to the T11 Shortbow, compared to the T11 2H, and the ranges in hit damage are going to be THAT different? Did I miss something here?

I was also wrong about Ranged, building off this. Like I said- it wasn't that Ranged generally hits low, it's that the Longbow has half the written damage (and half the attack speed as well?) compared to the shortbow. The shortbow, having the attack power almost equal to each arrow it fires, has both high ability AND high autohit damage. Which hardly makes sense, the Longbow is a more physically powerful, longer range, slower, and harder to create, kind of bow. Based on the usual "shortbows are bad" logic, the differences between the two bows are ridiculous.

Magic ability damage hardly changes at all on the surface with a wand, as well. What values is it using to calculate damage? There seems to be a constant here.

17-Dec-2012 23:47:28

Sp0oky

Sp0oky

Posts: 910 Gold Posts by user Forum Profile RuneMetrics Profile
@Relientkgeek IF you ever find a solution to your question can you let me know? I've been drastically looking for an answer as well. To me it seems like armor, other than the shield slot, has no effect towards your damage output. So wearing melee armor while maging would be totally viable. Of course im not totally sure of this so im looking for an answer as well. If you get any info, can you please add me in game and let me know? I'd be super happy if you could, thanks buddy.

27-Dec-2012 16:39:39 - Last edited on 27-Dec-2012 16:41:07 by Sp0oky

Ratna Dakini
Feb Member 2007

Ratna Dakini

Posts: 541 Steel Posts by user Forum Profile RuneMetrics Profile
mm
There is aan EOC : Mellee thread,
There is an EOC : Magic thread
There is an EOC : Prayer & Slayer thread.

Well : Where is the EOC Ranging thread ?

This might help to get Ranged probs & questions sorted out i guess... (like the screwed up Crossbow set up..)

27-Dec-2012 23:35:00 - Last edited on 27-Dec-2012 23:37:20 by Ratna Dakini

Composured

Composured

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Whenever I go to attack something with mage, I can't do any damage on any player or monster and then when I use the ability wrack, it gives me 87 xp and then it says "they are already held by a magical force" and I can't do any damage still. Please help me because I'm getting very frustrated with this and it is making the game unbearable to me.

28-Dec-2012 05:00:56

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