Forums

Evolution of Combat: Magic

Quick find code: 294-295-127-64192520

MdogFetchOre

MdogFetchOre

Posts: 86 Iron Posts by user Forum Profile RuneMetrics Profile
I think you are going in the right direction with balancing melee and range, the abilities are well designed for their intended combat scenarios, but I was kind of disappointed with the mage abilities. The secondary runes to cast spells should never have been removed. If a player wants to constantly use surge spells they should be willing to either pay a bit more or runecraft a bit more to use the best spells. The reason i kept rcing as long as i have was due to the satisfaction of making a profit. now with the abilities and the new Runespan rcing through practical methods in general is nearly pointless bc an ability can be spammed without using runes. I personally feel magic abilities should cost runes rather just be based soley on the active set spell. Also, make the abilities reflect on the types of elemental damages. for instances, if you are using air spells, have only abilites that reflect air properties (aka, pushing enemies away, or attacking mult enemies). The new system makes for interesting combat, I would just like it to reflect more on the types of spells you are using rather than converting it to "magical energy"

12-Jan-2013 23:26:45

Packyff
Dec Member 2006

Packyff

Posts: 540 Steel Posts by user Forum Profile RuneMetrics Profile
Yeah this is straight up not true. With Melee and range you can chose between 1h and 2h, with mage there are like 9 1h weapons vs 60 2h now. Also they got rid of spells and nerfed ancient spells. Seems to me that evolution of combat kind of ruined mage. Get your cheap runes now before they fix it.

14-Jan-2013 21:52:04

BBCfondler

BBCfondler

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
I do not know how you guys feel about all this. TBH I liked when EoC combat first came out and somewhat a while after that. But after the Kaphite King update it is seeming almost impossible to fight anything at all with any of my combat styles.

15-Jan-2013 03:02:00

Islander Man

Islander Man

Posts: 20 Bronze Posts by user Forum Profile RuneMetrics Profile
This is a general post and a reply at the same time: The thing with metal not hitting against "cloth and hide" is okay but you must understand that its MAGIC, what rs can do is that when you equip robes magic itselfs makes the cloth or the material stronger making it unpenetrable by blades. People complaining about the elimination of the need of using combat runes (chaos, death, bloods, etc) magic before was and rich and mostly non versatile combat method, cause when you wanted to train melee for Ex you just grabbed your whip and it won't degrade, break or anything so if you payed 1M for the whip it was for unlimited use, now with magic you payed 1M for runes to train and the dissapear, you soon needed another million to keep training just for a bit, it keeps being like that but developers made magic for everyones use, not just for the rich people who can afford runes at high quanties, cause there are people like me that just love magic!!! That if they are ordered to kill 1000 dragons they will pick their robes and staff not minding the weaknesess (that most of them are now fixed in the eoc) and the fact that magic is overpower is relative! Cause MOST OF THE PEOPLE THAT SAY THAT MAGIC IS OVERPOWERED ARE MELEERS THAT DO NOT STAND THE FACT THAT THE COMBAT TRIANGLE IS NOW BALANCED! Cause before it was all points for the meleers! And now magic is as competitive as it should be!!! Great work jagex!!!!

15-Jan-2013 20:18:31

Jaso248

Jaso248

Posts: 33 Bronze Posts by user Forum Profile RuneMetrics Profile
I totally agree. Since the update magic gone from good to bad again. I had grifaloos for slayer yesterday and today. The difference is like night and day, earth spells are just spalshing and even the special abilities hardly seem to hit now

15-Jan-2013 21:11:15

Zonderlord
Sep Member 2010

Zonderlord

Posts: 59 Iron Posts by user Forum Profile RuneMetrics Profile
I was having fun with magic and eoc until the Kalphite King's update. Takes incredibly long to hit anything that's high leveled. Master wand is worthless comparing it to Virtus and Ahrim's. Its a good thing that the higher level gear got such a buff but it shouldn't take like 4-7 minutes or more to kill a Mithril dragon and like 4-8 Rocktail per kill while I fully use Soul Split with 990 prayer points (entire prayer drained), rejuvenate every 5 mins, barricade, resonance, anticipation, revenge, and weaken when available for just ONE or TWO kills max. I tried them too with an armadyl staff to no avail and ended wasting 8-20 rocktail per kill. It didn't even matter that I was using vampirism aura, full ganodermic, god cape, ragefire boots, spellcaster gloves, arance stream necklace, and seer's ring, on every occasion.

This update made every guide and advice that was given before "completely" obsolete. I would like to encourage Jagex to conduct further testing before releasing such a huge impact on everything which in the end turns into frustration for casual players or for everybody in general. Items and defenses need to be revised and honestly one more time it was a lot more fun to play with combat before this update on the 14th of January of 2013.

I'm frustrated with all of this and would also like advice with magic (if there's any) after his update was applied. And please don't give us advice such as "get higher level weapons" Ahrim's and Virtus wands are out of reach for now. I think that Armadyl staff should do the trick since it can be frustrating to use Chaotic Staff since will just keep degrading for every single slayer task. Slayer assignments shouldn't need for every player to waste their Chaotic gear. In my opinion Chaotic weapons are only there to speed things up, they SHOULDN'T be a necessity. Degradables, Rares, and valuable consumables should only be needed in cases of emergency and not for the typical every day grinding. That's my opinion...
Founder and proud Leader of
Flames of Revenge
. Our clan has no requirements and all are welcome. Click our clan name here to visit our recruitment thread!

16-Jan-2013 03:34:13

Drinky

Drinky

Posts: 13 Bronze Posts by user Forum Profile RuneMetrics Profile
Magic is too overpowered...
The only skill i'm kinda sad for is ranged, too underpowered :( .
Stay with us ranged, you will never be forgotten.
This needs a fix.
A mager with level 60 magic can beat a ranger with 70+ ranged, well, at least in f2p.

27-Jun-2013 18:47:09

Drinky

Drinky

Posts: 13 Bronze Posts by user Forum Profile RuneMetrics Profile
Magic is too overpowered...
The only skill i'm kinda sad for is ranged, too underpowered :( .
Stay with us ranged, you will never be forgotten.
This needs a fix.
A mager with level 60 magic can beat a ranger with 70+ ranged, well, at least in f2p.

27-Jun-2013 18:49:37

Quick find code: 294-295-127-64192520 Back to Top