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Comp Vs Castle Wars

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Mr Rey Ray
May Member 2016

Mr Rey Ray

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Rikornak said :
Thing is: The old requirement made sense as an unlock - but they've seen how unbelievably dumb it was (I mean who the hell had the idea to have players grinding out 5k games?). Second thing is: The current requirement doesn't even make sense for anything, but a plain minigame achievement (what was completed again by talking to some dude in a random armour?).

So: They should re-add unlocking all 5 CW (yes all 5 this time) capes, but reducing the game played requirement to 50/100/500 (which for itself still would be a steep time requirement of 8 days played non-stop) - and move talk to lanthus in profound to the minigame achievements. It really shouldn't be content is to remain broken due to some players going bonkers just at the thought of implementing QoL stuff to said content, as it could invalidate their 'achievement' - not to speak of actual nerfs.


I don't think that would be a bad solution perhaps send it to Mod Breezy along with your Comp/Trim Requirements for the rework.

Trim is only prestigious due to the CWS requirement at 4150 tickets, or thaler, because alot refuse to do it, even though this is not the longest trim requirement, statues are.

I do think Jagex should keep requirements as what they are, and just add in extra requirements, instead of replacing or so.

Anyway thanks for your feedback.
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26-Jan-2019 13:43:28

Rikornak
Oct Member 2013

Rikornak

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Mr Rey Ray said :
I don't think that would be a bad solution perhaps send it to Mod Breezy along with your Comp/Trim Requirements for the rework.

Trim is only prestigious due to the CWS requirement at 4150 tickets, or thaler, because alot refuse to do it, even though this is not the longest trim requirement, statues are.

I do think Jagex should keep requirements as what they are, and just add in extra requirements, instead of replacing or so.

Anyway thanks for your feedback.


For commentary: Completing a single statue can be done within a fairly short timeframe - so the golden statue can be done within a few days. The regular one has a time lock of 30 weeks on it (which degrades a decent d&d to a fairly weak weekly one), but it doesn't really take much time to complete a single one. CW enforces you to grind non-stop for at least 33 days. Of course if you could play CW non-stop (i.e. games are permanently happening, you win every single one of them, you have no social obligations whatsoever and are even able to neglect everything to sustain yourself) it will be faster. But honestly - who will?

My problem is - (trimmed) comp is a random mess: There are reqs on comp, which should be on trimmed, there are reqs on trimmed, which should be on comp, there are reqs missing on both capes (which would be a fairly long list - partially they're achievements, partially they're not even acknowledged as such), but there also are reqs, that just should be achievements (i.e. non-completables and/or unlockables like reaper or talking to lanthus). The rework just should fix the mess. The MQC was designed after guidelines and is great because of this. On the other hand - both comp capes currently are getting requirements added, just because someone felt like it (or not). This is the whole point of the rework - and all I actually want is a cape, that has requirements, it got because of consistent guidelines.
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26-Jan-2019 19:31:01 - Last edited on 26-Jan-2019 19:39:12 by Rikornak

Cyanid
Jan Member 2006

Cyanid

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Mr Rey Ray said :
Cyanid said :
Having cw as a trim req just ensures people will join games just to afk them. The game was much better when people who actually wanted to play the game showed up.

I stopped wanting to play CW when half the team on both sides just sat at the castle spinning while only a small amount of people actually played the game. How is that fun for anyone involved?


Back then the games were fixed and still are today, so alot of players join AFK Fcs to get the requirement. I remember Clans would manipulate the game, so no it wasn't as fun as you're describing here.


Yeah, this didn't happen. There used to be many different cw clans that would compete with each other back in the day, now there are only afk fcs.

I really don't understand why this is left on Trim when it obviously is 1) bad for the integrity of the castle wars minigame and 2) bad for players who AFK a minigame just for a cape requirement. Only reason people want it left on there is because they had to suffer so they want others to suffer.

Where exactly is the achievement in AFKing a minigame 100+ times?


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26-Jan-2019 20:13:04 - Last edited on 26-Jan-2019 20:25:55 by Cyanid

Mr Rey Ray
May Member 2016

Mr Rey Ray

Posts: 6,274 Rune Posts by user Forum Profile RuneMetrics Profile
Cyanid said :
Mr Rey Ray said :
Cyanid said :
Having cw as a trim req just ensures people will join games just to afk them. The game was much better when people who actually wanted to play the game showed up.

I stopped wanting to play CW when half the team on both sides just sat at the castle spinning while only a small amount of people actually played the game. How is that fun for anyone involved?


Back then the games were fixed and still are today, so alot of players join AFK Fcs to get the requirement. I remember Clans would manipulate the game, so no it wasn't as fun as you're describing here.


Yeah, this didn't happen. There used to be many different cw clans that would compete with each other back in the day, now there are only afk fcs.

I really don't understand why this is left on Trim when it obviously is 1) bad for the integrity of the castle wars minigame and 2) bad for players who AFK a minigame just for a cape requirement. Only reason people want it left on there is because they had to suffer so they want others to suffer.

Where exactly is the achievement in AFKing a minigame 100+ times?


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Adding cws was a mistake, but if jagex removed cws, that would be a much rather bigger mistake.
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29-Jan-2019 19:15:10

Mr Rey Ray
May Member 2016

Mr Rey Ray

Posts: 6,274 Rune Posts by user Forum Profile RuneMetrics Profile
My problem is - (trimmed) comp is a random mess: There are reqs on comp, which should be on trimmed, there are reqs on trimmed, which should be on comp, there are reqs missing on both capes (which would be a fairly long list - partially they're achievements, partially they're not even acknowledged as such), but there also are reqs, that just should be achievements (i.e. non-completables and/or unlockables like reaper or talking to lanthus). The rework just should fix the mess. The MQC was designed after guidelines and is great because of this. On the other hand - both comp capes currently are getting requirements added, just because someone felt like it (or not). This is the whole point of the rework - and all I actually want is a cape, tha[/quote][/quote]


You need to do the requirements if you want the capes. Varrock statue takes longer then cws, Alot of players who do cws are still waiting for their statue. You can't hand them in everyday, that's the golden ones, we're talking about the varrock statue.
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29-Jan-2019 19:17:11

Rikornak
Oct Member 2013

Rikornak

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I know we're talking about the varrock one and I specifically said that. The thing is - if you're not done with varrock at the time you're done with CW (or let me rephrase it: If it for some reason ends up as your last requirement) that is due to extremely poor planing (i.e. you grind through your requirements in the order they are listed or something like this).

Varrock is basically covered with - let's say - 1-2 hours after a new wednesday occured, so it would cost you at most 12/14 tickets in your non-stop cw grinding with every single game won. Do this 30 times and we got something between 360 and 420. And well this of course ignores the fact you could do the statue alongside of one of the hell ton of other requirements (such as levelling). I also said I consider the time lock as poor design, since the superior statue doesn't feature it (which also wouldn't be too great as a weekly d&d btw) and other activities got it dropped as well. But well it's there for now.

And yes I know I need to do the requirements if I want the cape. But you failed to explain why some stuff is featured which shouldn't be and stuff which should isn't - either cape.
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30-Jan-2019 06:52:07 - Last edited on 30-Jan-2019 07:05:17 by Rikornak

Tom Grey

Tom Grey

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Too many people don’t want to do this requirement and just plain out afk it. For everyone who has already achieved it it’s a sunk cost, they don’t have to do it again if it’s removed. So stop preventing progress in making the cape actually achievable for others.

Reducing the number of games doesn’t solve the problemlem either. There are people who hated 5k games, there are people who will hate 100 games.

I am pro removing any kind of group content from both comp and trim capes. We also had a lot of content come out that was not added to trim or comp capes. Engaging content, that doesn’t take 50 years to complete. So for people wanting to keep the prestige of the cape, add more requirement and remove cw.

I myself am never going for trim, since there is no utility in it at all. But I can surely say that when I see a trim comper, I feel sorry for the guy that had to sacrifice a lot of his time in one of the most boring mini games in RS.

31-Jan-2019 01:52:03

Mr Rey Ray
May Member 2016

Mr Rey Ray

Posts: 6,274 Rune Posts by user Forum Profile RuneMetrics Profile
Rikornak said :
I know we're talking about the varrock one and I specifically said that. The thing is - if you're not done with varrock at the time you're done with CW (or let me rephrase it: If it for some reason ends up as your last requirement) that is due to extremely poor planing (i.e. you grind through your requirements in the order they are listed or something like this).

Varrock is basically covered with - let's say - 1-2 hours after a new wednesday occured, so it would cost you at most 12/14 tickets in your non-stop cw grinding with every single game won. Do this 30 times and we got something between 360 and 420. And well this of course ignores the fact you could do the statue alongside of one of the hell ton of other requirements (such as levelling). I also said I consider the time lock as poor design, since the superior statue doesn't feature it (which also wouldn't be too great as a weekly d&d btw) and other activities got it dropped as well. But well it's there for now.

And yes I know I need to do the requirements if I want the cape. But you failed to explain why some stuff is featured which shouldn't be and stuff which should isn't - either cape.



I guess you are 100% right, I planned my rocks wrongly, as I ticked off reqs down the list.

Well in my opinion I think Trim is only prestigious while having CWS on it, as alot will not do CWS and this makes the cape rarer. If jagex do remove cws, Imho, Trim will be worthless.
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31-Jan-2019 10:42:56

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