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Does Jagex Wonder Why?

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Yugioh
Jun Member 2005

Yugioh

Posts: 34,038 Sapphire Posts by user Forum Profile RuneMetrics Profile
Players long for the simplicity of what RS used to be, and osrs delivered that to them. and as for people who cba to restart, it isn't hard to train anymore, questing and QOL updates have made training much more quicker and easier, and as for the future of RS3, it would not be able to attract new players doing so as it only caters to the end game players, unless if rs3 does something to attract new players except for resorting to mtx, or bonus xp, it would not gain any new customers, and with many veteran players jumping on the OSRS ship, that is also a factor.
Don't let your memes be wands, or your dreams be steel beams.

24-Apr-2019 02:45:54

H Rassy
Sep Member 2023

H Rassy

Posts: 17,469 Opal Posts by user Forum Profile RuneMetrics Profile
TBH I don't think even higher level equipment with great passive effects can save RS3 bc whatever it is, someone will find a way to point out how useless it is bc damage is the only thing that matters

Its a dead end road,an arms race. The combat system itself is NOT enjoyable,its tedious. That you can work around it to some degree by using legacy is not really helping. The special attacks combined with the simple combat system itself they where what made runescape fun,both bosses and pking. There is to much gear now as well,gear and potions and food. This is due to the abundance of boss and skill updates that did introduce higher gear to keep people playing,but as said before that's a dead end road that in the end does not add anything new. Instead they could have focused on new quests and new areas,we don't need 10+tiers of potions food and gear. Anyone new to game first has to study all those different things. Getting into the game was already not easy in the old runescape! so many things to learn and to get to know,map locations and teleports. It already was a lot and then they made it 10 times more lol.


"It's unfortunate that an update that was designed to attract new and more players to the game just isolated a large community (the PKing community), and pushed other players away as it was certainly quite complicated and overwhelming for some"

How could this NOT have been forseen?? Why change a winning team. Despite its "mediocre" combat system runescape did compete very well with wow.
Anyway,its still not to late lol but now it would undermine osrs to some extend. I don't know its over and we all know it I think. But we can keep hoping.

01-May-2019 14:45:28

H Rassy
Sep Member 2023

H Rassy

Posts: 17,469 Opal Posts by user Forum Profile RuneMetrics Profile
I don't understand runescapes priorities when it comes to players either.
With eoc and many of the later updates they focused on high lvl boss hunters.
But high lvl bosshunters where the smalles group of players on runescape!
Pvp and castlewar players they probably where the biggest group. (balanced trade hurt them before and nearly killed the game for those who remember,good times still though)
Then there is skillers who slowly try to complete all skills,valuing their time and effort and taking pride in their achievements. Undermined by mtx and other super fast xp training methods. This was another big group and then there was a 3rd group of players who played maybe mostly for the social experience,loving quests and holiday events.
All these groups where way bigger then the group of dedicated high lvl bosshunters. But that's the group that got the focus with almost all the updates eoc and later.

Its dead end road,boss hunters want big rewards and with no other groups in game to pay for those rewards how can it ever work. This focus begun even before eoc btw,when lootsystem gave ge mid price for all drops that went through lootshare,creating massive inflation benefitting no one besides the bosshunters. I don't know why this group got all the goodies,they where not the core of the game. They where not the players who make other players play like people who organize clans or other social activities. The only players they synergized with where themselves,bosshunting with other high lvl bosshunters.

01-May-2019 15:05:53 - Last edited on 01-May-2019 15:07:27 by H Rassy

CaptKoloth
Feb Member 2008

CaptKoloth

Posts: 10,673 Opal Posts by user Forum Profile RuneMetrics Profile
I kind of think the lack of quests unlocking new areas and lore was a big problem with RS3. Lore really was what made Runescape in 2008. Yes lack of free trade killed things some. But made skill achievements more sweet. They should of just continued with the great lore and making it tough to obtain things.

02-May-2019 20:58:24

Vaseth
Dec Member 2023

Vaseth

Posts: 11,958 Opal Posts by user Forum Profile RuneMetrics Profile
lron Oboi said :
Vaseth said :
they dont wonder why, they already know.

The sheer volume of bots that can thrive in the overly simplistic subgame called OSRS

edit: also stupid people dont like complicated things

the popularity of OSRS is as much based on how easy it is for idiots as how easy it is for bots


do you rlly think rs3 is complicated l0l

everyone just plays better games with the same system........

nice combat tick system on rs3 why would i play that crap when theres more mmo's with better combat


do you really think rs3 isnt complicated l0l

no one plays better games than osrs with the same system, because no other games have the same system...anymore, because click and wait went out of style in the 90's, when it proved to be boring and unenjoyable to the majority of game players

i suppose its nice that OSRS exists for those dinosaurs who are unable to cope with more interactive combat systems

and if you think RS3 is simple i hope you have 4k telos kills no food to back up how easy it is

02-May-2019 23:08:41

Vaseth
Dec Member 2023

Vaseth

Posts: 11,958 Opal Posts by user Forum Profile RuneMetrics Profile
H Rassy said :
I don't understand runescapes priorities when it comes to players either.
With eoc and many of the later updates they focused on high lvl boss hunters.
But high lvl bosshunters where the smalles group of players on runescape!
Pvp and castlewar players they probably where the biggest group. (balanced trade hurt them before and nearly killed the game for those who remember,good times still though)
Then there is skillers who slowly try to complete all skills,valuing their time and effort and taking pride in their achievements. Undermined by mtx and other super fast xp training methods. This was another big group and then there was a 3rd group of players who played maybe mostly for the social experience,loving quests and holiday events.
All these groups where way bigger then the group of dedicated high lvl bosshunters. But that's the group that got the focus with almost all the updates eoc and later.

Its dead end road,boss hunters want big rewards and with no other groups in game to pay for those rewards how can it ever work. This focus begun even before eoc btw,when lootsystem gave ge mid price for all drops that went through lootshare,creating massive inflation benefitting no one besides the bosshunters. I don't know why this group got all the goodies,they where not the core of the game. They where not the players who make other players play like people who organize clans or other social activities. The only players they synergized with where themselves,bosshunting with other high lvl bosshunters.


runescape is all about combat. smiths smith stuff for pvmers to use, farmers farm stuff for pvmers to eat and drink, fishers and cooks make food for pvmers to eat, fletches fletch bows and arrows for pvmers to kill things with.....etc, etc, etc

remove combat from runescape and you have nothing more than a bunch of idiots counting how many times they can bang their heads against a wall in an hour and boasting about it

02-May-2019 23:13:31

H Rassy
Sep Member 2023

H Rassy

Posts: 17,469 Opal Posts by user Forum Profile RuneMetrics Profile
Its all about combat now but that was not always the case. Old rs had skilling clans for example which where fairly popular and who focused on skilling,doing pyramid plunder together and things like that.
In fact you could argue that in some areas its less about combat now. In old pvp you had pures,specialist accounts aimed to gain specific advantages when pking. You could build your pvp account in many different ways which was kinda interesting and gave room for individualization (and lots of additional subscribes for the pure accounts) Now there is only one way to play combat and that is to max all combat skills and get the highest gear. Pvp and minigame combat has even disappeared completely. In that way combat is now much more boring,bosses might be more complicated (though more complicated does not neccesarily equal better in games,as game designers found out decades ago already) but many other aspects of combat like pvp and minigames they now sort of have less options for the players. Its max all and get best gear or die.

You say click and wait was boring for majority of players,but how come click and wait now has more players then the "highly evolved" combat system of rs3? That is because for the majority of potential players click and wait is better in the end. Current combat system is to specialized to appeal to a wide audienct,and that specially goes for the pvp part of the game.
I am not in favor of removing combat from runescape,on the contrary. I want combat to return for a wide range of potential players.

Its kinda funny you say it yourself as well. if you take combat away then runescape dies. And that is exactly what eoc did for many sorts of players. It took away the combat aspect for pvp and castle war players,replaced it with something else that those players did not like.

Dungeons was the peak of runescape for me,the peak of its evolution. Combining skilling,combat and the social aspect of runescape in a genius way.

06-May-2019 11:42:24 - Last edited on 06-May-2019 11:48:39 by H Rassy

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