Its all about combat now but that was not always the case. Old rs had skilling clans for example which where fairly popular and who focused on skilling,doing pyramid plunder together and things like that.
In fact you could argue that in some areas its less about combat now. In old pvp you had pures,specialist accounts aimed to gain specific advantages when pking. You could build your pvp account in many different ways which was kinda interesting and gave room for individualization (and lots of additional subscribes for the pure accounts) Now there is only one way to play combat and that is to max all combat skills and get the highest gear. Pvp and minigame combat has even disappeared completely. In that way combat is now much more boring,bosses might be more complicated (though more complicated does not neccesarily equal better in games,as game designers found out decades ago already) but many other aspects of combat like pvp and minigames they now sort of have less options for the players. Its max all and get best gear or die.
You say click and wait was boring for majority of players,but how come click and wait now has more players then the "highly evolved" combat system of rs3? That is because for the majority of potential players click and wait is better in the end. Current combat system is to specialized to appeal to a wide audienct,and that specially goes for the pvp part of the game.
I am not in favor of removing combat from runescape,on the contrary. I want combat to return for a wide range of potential players.
Its kinda funny you say it yourself as well. if you take combat away then runescape dies. And that is exactly what eoc did for many sorts of players. It took away the combat aspect for pvp and castle war players,replaced it with something else that those players did not like.
Dungeons was the peak of runescape for me,the peak of its evolution. Combining skilling,combat and the social aspect of runescape in a genius way.
06-May-2019 11:42:24
- Last edited on
06-May-2019 11:48:39
by
H Rassy