Will there be more resource dungeons after level 85 and going up to 120?
And will we have more dungeoneering rewards?
Can you concept level 85~90 and higher equipment without devalueing the dungeoneering chaotics and shields?
Just a few questions/suggestions hope you enjoy
INFORMING A BUG~
I have already sent a bug report but I thought I'd also post here being as it is Dungeoneering. ~ The Boss Pummeller, when he does his green 'splat' special attack (thing) if the green splat lands on the ladder to end the dungeon, it actually disappears and therefore you can't complete the dungeon.
Also, if you play on the 'resizeable' option, when you get to the end of the dungeon, the 5th 'end quickly' button is covered over by the summoning button.
QUESTIONS/SUGGESTIONS~
Would it be possible to make it so that you cannot be kicked from a dungeon after say, 20 minutes, because getting to the boss then being kicked by a team can be extremely frustrating especially when they only kicked you because they arn't your friend. Yes, this will mean more people will 'afk' after 20minutes, but how about perhaps adding one of those 'game bar' things like you put into SoulWars to stop people 'afking'.
I know this question has probably been asked numerous amounts of times, but will there be more chaotic weapons/ perhaps ARMOUR? Because people with high level dungeoneering have SOOO many spare left over tokens, with nothing to buy!
I'd LOVE to see a CHAOTIC SPEAR!
04-May-2011 19:06:35
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04-May-2011 19:09:04
by
Server
Good Evening, Mod Mark, I have just two questions for you:
First of all, Do you plan to increase the chances of encountering slayer monsters such as the soulgazer in dungeons? Especially solo dungeons.
Secondly, Are you planning to release any more bosses for Dungeoneering? If so, can we have an idea of how long we will have to wait for them?
Thanks In Advance,
Chronos Dawn.
04-May-2011 19:07:48
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04-May-2011 19:08:23
by
Gods Ire
heres a very important question will you ever give players more xp modifier for collecting and using resources or deduct from modifier fo not using them like the it is with th monsters i think this would give incentive for people to skill more in dung rather than just rush
Hey all,
Mod Mark has to run off in a short while. He'll try and get as many questions as he can done before then but we're locking this thread now as questions after this point would not be answered.