Another one, thought it was smarter to repost instead of editing.
1) Alot of players complain about Dungeoneering not implementing enough of RuneScape's skills outside Daemonheim. They say Dungeoneering isn't really a part of the game, and you can easily play the game without it; only a few parts of it are useful.
Why not make every Dungeoneering item available ingame, making it a rare untradable item? For example, special herbs and potions, ores, etcetera. These could suddenly pop-up in RS in random places on random worlds (ores at a mining spot ofcourse). They should have some special bonuses (not overpowered). Rare, untradable, useful items for all skills, needing a specific Dungeoneering level to use.
All skills would get high-level, useful content. Dungeoneering would have alot more use ingame.
Have you ever thought of this?
2) Have you ever thought of making the Nature staff better?
With some calculations it's pretty useless.
Nature staff has a 1/10 chance of not using a nature rune when casting such a spell.
The spell that would mostly be cast using this staff is High Alchemy.
Let's calculate this using the Nature Staff.
9 Nature runes x 144 gp = 1296gp
5 Fire runes x 10 per spell x 3gp = 150 gp.
TOTAL = 1446gp
Using a Fire Staff now:
10 Nature Runes x 144 gp = 1440gp
Fire runes not needed.
So using a fire staff is more profitable for 6gp/cast. This is a slight difference, but do not forget one thing: Nature Staff costs 12.5k Dungeoneering Tokens; This is alot for a pretty useless item.
So my question, did you ever think of making this better? Solving this problem?
04-May-2011 19:02:31