Forums

Mod Mark Q&A Questions Thread is locked

Quick find code: 254-255-84-62748135

Oo Pingu oO

Oo Pingu oO

Posts: 1,134 Mithril Posts by user Forum Profile RuneMetrics Profile
Hey Mod Mark!
For non-members: Is rushing floors 1-20 then doing the rest of the floors med/large with complexity 6, the fastest xp, or is doing all the floors properly the fastest xp?
Thanks
Pingu :)
6M Burnt Food and counting :)
Owner of 10M Empty Pots!

Follow me @BurntFoodGuy

04-May-2011 18:56:00

Marbl

Marbl

Posts: 137 Iron Posts by user Forum Profile RuneMetrics Profile
Question:
1. Do you plan on putting a group gate stone in solo c1s?
2. Do you think you could make another bind? The gap between 100 and 120 is quite large so I was thinking you could make a fourth bind at 110.
3. This is more of a suggestion but do you plan on making the rune/ammo bind increase? If not, do you think you could make it so you bind 50 of one rune and 50 of another and 25 of another?
4. Will we get more awards? The tomb of frost was a good idea, maybe you could do a tomb of fire or tomb of earth? Also for chaotic equipment maybe add a dagger with a special attack?
5. Also this is a suggestion to add the option to wear the dung skillcapes into dung.
6. do you plan on making a special color for people in your party when you wait for people to recruit more?
thanks i love the skill
~marbl 102/120 (untrimmed 99cape)

04-May-2011 18:57:05

Moups

Moups

Posts: 1,905 Mithril Posts by user Forum Profile RuneMetrics Profile
@ pengu
That depends on the team you have, I'm 99 Dungeoneering, and i rush floor 1-34 now, to complete 35-50 as quick as possible.
I'ts hard to find teams for floors under 30, and 5-player teams are always fastest.

04-May-2011 18:58:02

Roddy Piper
Jan Member 2011

Roddy Piper

Posts: 13,751 Opal Posts by user Forum Profile RuneMetrics Profile
"Soloing a dungeon is still comparable to other XP rates in other skills so its not slower than all the other skills"

OKAY, this is getting nowhere. I half expected some useful information out of you. Not sure why. -.-

04-May-2011 18:58:04

ario
Aug Member 2008

ario

Posts: 1,689 Mithril Posts by user Forum Profile RuneMetrics Profile
Ah, thank you! I was trying to remember what my other question was, but it was about those t10 rings!
In all seriousness, 230k tokens for 1% is not worth it. I move that tier 10 gives a 5% bonus, either when you upgrade that class to tier 10, or when you upgrade that group (melee/range/mage/skill) to t10.
Also, the hexhunter and primal 2h probably deserve to have special attacks with the effort it takes to get them. Is there any thought going on about giving anything a special attack? It would really spice up the bosses a bit.

04-May-2011 18:58:49

Gia Raptor

Gia Raptor

Posts: 497 Silver Posts by user Forum Profile RuneMetrics Profile
will there ever be ammo introduced for the chaotic crossbow all the other chaotics allow you to hit higher but not the crossbow and what abut the chaotic saff as hat is the 2nd most exspensive staff in the game to use will you ever plan on giving it a rune save ability has sligtly better than stff of light or give it access to using any spell regardless of needing a different staff e.g. miasmic barrage-zuriel's staff as the 5% more doesnt really interest people without a extra effect.

04-May-2011 19:00:23

Grimy Bunyip

Grimy Bunyip

Posts: 250 Silver Posts by user Forum Profile RuneMetrics Profile
1 - About how long can we expect the first dungeoneering quest? (ignoring the Fremennik saga coming this month)
2 - Will there be a patch to fix the bind deletions on server crashes?
3 - Could there be a way for Dungeoneering Clans to compete with one another over floor times? If so would such an update be likely?
4 - Was a decision ever reached over a new bind slot reward for a dungeoneering quest?

04-May-2011 19:01:44

Vertual Lord
Aug Member 2021

Vertual Lord

Posts: 3,041 Adamant Posts by user Forum Profile RuneMetrics Profile
Another one, thought it was smarter to repost instead of editing.

1) Alot of players complain about Dungeoneering not implementing enough of RuneScape's skills outside Daemonheim. They say Dungeoneering isn't really a part of the game, and you can easily play the game without it; only a few parts of it are useful.
Why not make every Dungeoneering item available ingame, making it a rare untradable item? For example, special herbs and potions, ores, etcetera. These could suddenly pop-up in RS in random places on random worlds (ores at a mining spot ofcourse). They should have some special bonuses (not overpowered). Rare, untradable, useful items for all skills, needing a specific Dungeoneering level to use.
All skills would get high-level, useful content. Dungeoneering would have alot more use ingame.
Have you ever thought of this?



2) Have you ever thought of making the Nature staff better?
With some calculations it's pretty useless.
Nature staff has a 1/10 chance of not using a nature rune when casting such a spell.
The spell that would mostly be cast using this staff is High Alchemy.
Let's calculate this using the Nature Staff.
9 Nature runes x 144 gp = 1296gp
5 Fire runes x 10 per spell x 3gp = 150 gp.
TOTAL = 1446gp

Using a Fire Staff now:
10 Nature Runes x 144 gp = 1440gp
Fire runes not needed.

So using a fire staff is more profitable for 6gp/cast. This is a slight difference, but do not forget one thing: Nature Staff costs 12.5k Dungeoneering Tokens; This is alot for a pretty useless item.

So my question, did you ever think of making this better? Solving this problem?

04-May-2011 19:02:31

Yng Xehanort
Feb Member 2013

Yng Xehanort

Posts: 5,949 Rune Posts by user Forum Profile RuneMetrics Profile
"Q - Solo XP vs Grouping (not a QUESTION per say)
Honestly we are not planning to change solo xp dramatically. The odd tweak here and there but no big change. The big thing I want to do is make it easier to group - it can be frustrating and annoying trying to find people to group with - I would really like to fix that.
Soloing a dungeon is still comparable to other XP rates in other skills so its not slower than all the other skills, but yes, you are at a distinct advantage if you train in a group. That is the design and there are no plans to change that."
---------------------------------------------------------------------------------------------
That's laughable... We're not asking to get the same or more XP than teams, but it does need to be increased at least by 1.5-2x as much as it currently is. Please tell me you're not serious about that, you said in March that you were planning to fix the Solo XP rates and that you were looking into it (you said you knew there was a problem with it)... So what update between now and then changed that?

04-May-2011 19:05:11

Quick find code: 254-255-84-62748135 Back to Top