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Zephymastyx

Zephymastyx

Posts: 4,193 Adamant Posts by user Forum Profile RuneMetrics Profile
-are we yet to see the origin of the strange power?
-is the bind system being looked into after all problems with lost binds after server crashes?
-Can we please have zephyrium full helms outside of daemonheim? Nothing else, only zeph helms.

04-May-2011 18:47:16

Hansen 41

Hansen 41

Posts: 1,848 Mithril Posts by user Forum Profile RuneMetrics Profile
I know the wording of some of my questions might seem harsh, but I really don't intend it to be. I fully trust that you'll solve any sort of problems that many of us have with Dungeoneering.
1. First off, how hard is it to recalculate the experience gained from completing dungeons so that it becomes better for solo players?
I know you're promoting this as a good skill to train with your friends, and I'm fine with that. But with all honesty, if I wanted to train something with my friends or other people, I'd just go fish or woodcut. I don't care if you make it slower for groups, or faster for individuals, I just know that many players would like to see some balance.
2. Why did you take the easy way out, Jagex?
You spent all this time to basically develop a separate game (it's far too broad to simply be a minigame) within the game of Runescape. You've made it balanced and you've made it so every skill actually has a feasible use. I would also be willing to bet that you're considering PVP updates within Daemonheim as well as quests and maybe even other minigames. While the features of Dungeoneering are very well thought out, I feel like the time would have been spent actually refining the rest of the skills.
3. Are you going to consider making PVP updates in Daemonheim/Dungeoneering? (Pleeeease don't :S)
4. How can you truly call Dungeoneering a skill??
Every other skill actually has items you can feasibly use in the Runescape. Dungeoneering, however, does not. Face it, the only thing that makes Dungeoneering worth it is the rewards that you actually earn by buying with points. That's exactly how many other minigames are (Pest Control, Castle Wars, etc.) Those minigames take "skill" too right?
5. Was this seriously the best idea you had for releasing the level 80 equipment?

04-May-2011 18:47:17

Vertual Lord
Aug Member 2021

Vertual Lord

Posts: 3,041 Adamant Posts by user Forum Profile RuneMetrics Profile
Hey there,
I have one question about the workings of prestige, which players were never able to give me a 100% right answer too but have just guessed at.

Explanation with example:
When I have played for example 20 floors and then reset, my prestige is 20. When playing another floor, it takes the average between my current progress (e.g. floor 1: 100 xp) and the prestige (e.g. 20 prestige: 6400 xp).
So the average is 6500 / 2 = 3250.
However, when playing this floor again or another floor, the experience from the prestige is never the same. (e.g. floor 1: 100 xp; prestige 20: 7500 xp --> Average is 3800 xp).

Why is this a different amount of XP, even if you have the same prestige?
I mean, the bonuses are only applied later on, right?
Then why does this fluctuate?

04-May-2011 18:49:39

ario
Aug Member 2008

ario

Posts: 1,689 Mithril Posts by user Forum Profile RuneMetrics Profile
Earo, if you're still reading, I may be able to answer some of those for sure.
Question 1: There is no way to change it currently, but adding one is possible (that might be what you meant to ask)
Question 2: Full primal armour (or even lower) gives a huge defence bonus. The best way to deal with these is to have a surgebox bound, or put on piety/turmoil right before you attack, and take it off once you start attacking.
Questions 3: Some disconnections are caused by too much lag I believe. Jagex can answer to that one.
Question 4: If you're on complexity 1, grab your mage stuff and mage it. If not, everyone should have any type of pickaxe. With everyone attacking, his shield falls quickly. After that attack normally. Also, using a bloodrager's special attack will lower its (or any enemy's) defence by a significant amount.
Question 5: No. Apart from altar supplies in the form of trees and rocks or chests because they're quick and give good stuff, skilling is usually a waste of time.

04-May-2011 18:51:51

Yng Xehanort
Feb Member 2013

Yng Xehanort

Posts: 5,949 Rune Posts by user Forum Profile RuneMetrics Profile
For once I didn't miss 1 of these...
Any plans to give soloers high level Slayer monsters? I'm 99 Slayer and have only seen an Edimmu and a Soulgazer in a 5:5 floor, I don't think I've even seen a Spiritual Guardian outside of a 2+ person group.
When will soloing be a viable option? To be more precise, when will anything other than 5:5 become viable to train this "skill"? I've been alternating between duoing and soloing since 89 and the XP/hour is ridiculously lower than that of a 5:5 team (even a 4:4 team gets a lot less and that's with higher prestige and on a higher floor, same bonus rooms, same floor mod, no deaths, etc.).
Are we ever going to get more resource dungeons? At the moment the best 1 we have is filled with nothing but bots, which is very annoying and makes it not seem worth it.
That's all I have at the moment.

04-May-2011 18:52:26

Moups

Moups

Posts: 1,905 Mithril Posts by user Forum Profile RuneMetrics Profile
hey,
Are you considering adding extra bind slots to Dungeoneering? so we can have, for instance, full primal at lvl 120? like: add a boots/gloves bind to lvl 75 and lvl 105 and extra bind to lvl 110 and 115?
and: will we be able to wear maxed/ completionist capes in deamonheim in the future :D ?

04-May-2011 18:53:11 - Last edited on 04-May-2011 18:54:14 by Moups

Roddy Piper
Jan Member 2011

Roddy Piper

Posts: 13,751 Opal Posts by user Forum Profile RuneMetrics Profile
"A - If you selected a dungeon experience that didnt require the whole party (so more like a 5:4) then you wouldnt let anyone down"

We don't pick anything. We have to join auto talkers' groups or sit there forever. But hey, I am sure you know that.
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"A - The skill is designed to be easier in groups"
Lol? If that means ME doing the work of 3 other players then you are so right!
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"A - The entire of dungeoneering works differently to the surface world. Combat levels should not be compared to the surface world but instead to other creatures within the dungeon. If you still feel its wrong, then do let us know."
OKAY...I am in the dungeon! Low level monsters in the 60 range blow my character away. Just letting you know!

04-May-2011 18:54:24

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