I know the wording of some of my questions might seem harsh, but I really don't intend it to be. I fully trust that you'll solve any sort of problems that many of us have with Dungeoneering.
1. First off, how hard is it to recalculate the experience gained from completing dungeons so that it becomes better for solo players?
I know you're promoting this as a good skill to train with your friends, and I'm fine with that. But with all honesty, if I wanted to train something with my friends or other people, I'd just go fish or woodcut. I don't care if you make it slower for groups, or faster for individuals, I just know that many players would like to see some balance.
2. Why did you take the easy way out, Jagex?
You spent all this time to basically develop a separate game (it's far too broad to simply be a minigame) within the game of Runescape. You've made it balanced and you've made it so every skill actually has a feasible use. I would also be willing to bet that you're considering PVP updates within Daemonheim as well as quests and maybe even other minigames. While the features of Dungeoneering are very well thought out, I feel like the time would have been spent actually refining the rest of the skills.
3. Are you going to consider making PVP updates in Daemonheim/Dungeoneering? (Pleeeease don't :S)
4. How can you truly call Dungeoneering a skill??
Every other skill actually has items you can feasibly use in the Runescape. Dungeoneering, however, does not. Face it, the only thing that makes Dungeoneering worth it is the rewards that you actually earn by buying with points. That's exactly how many other minigames are (Pest Control, Castle Wars, etc.) Those minigames take "skill" too right?
5. Was this seriously the best idea you had for releasing the level 80 equipment?
04-May-2011 18:47:17