Greetings! I come with a couple questions I hope haven't been asked!
1. How big of a change would have to be made before we can drop increments of items (eg. dropping 10 salve eels by right clicking one and saying drop 10), and will there be a possibility of seeing this in the future.
2. May we *please* have a couple of worlds set aside as Dungeoneering requirement worlds? What I mean is that in the particular world, everything will be normal, but you may only make or join a party if you meet the requirements of that world. Requirements could be something along the lines of 100+ dg, 110+ dg, 110+ dg and 2250+ total and 135+ cb etc. It wouldn't affect anything other than dungeoneering in those worlds and would make finding the party you want much easier without having to check people's levels. It might also clear up 117 and 148 a bit, causing less lag there.
3. Recently Daemonheim has had a huge bunch of lag. By this I mean every other door that is opened causes the game to pause for a number of seconds, sometimes resulting in death, and always resulting in slower dungeons. I believe this is due to the massive number of people coming back from the FT and wilderness being re-added. With the money you make from these people, there should be enough extra to provide the equipment upgrades. Are there any plans on fixing this, or is it just a method to slow down the dungeoneering xp :p
EDIT:
4. May we have an interface set aside for easily switching from class to class? This would allow much faster rates if you needed to switch between, say, healer if low on food, gatherer to chop those bovistranglers for an altar, and berserker to attack. If you're keying, add tank on top of that. Quickswitch isn't enough and an interface would provide a great way to switch!
PS. My opinion about binds is more than 125 ammo, another ammo bind at 75, and a slayer bind at 110 (highest slayer item transfers from normal bind).
04-May-2011 18:39:02
- Last edited on
04-May-2011 18:45:24
by
ario