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Marbl

Marbl

Posts: 137 Iron Posts by user Forum Profile RuneMetrics Profile
Question:
1. Do you plan on putting a group gate stone in solo c1s?
2. Do you think you could make another bind? The gap between 100 and 120 is quite large so I was thinking you could make a fourth bind at 110.
3. This is more of a suggestion but do you plan on making the rune/ammo bind increase? If not, do you think you could make it so you bind 50 of one rune and 50 of another and 25 of another?
4. Will we get more awards? The tomb of frost was a good idea, maybe you could do a tomb of fire or tomb of earth? Also for chaotic equipment maybe add a dagger with a special attack?
5. Also this is a suggestion to add the option to wear the dung skillcapes into dung.
thanks i love the skill
~marbl 102/120 (untrimmed 99cape)

04-May-2011 18:29:17

Emissaire

Emissaire

Posts: 3,000 Adamant Posts by user Forum Profile RuneMetrics Profile
I have a question about experience gain.
How exactly is the base floor experience calculated? I know that higher levels in your dungeon increase the number, but is there a way you can predetermine the approximate number? This would definitely help me with estimating how much my big floors will get me. ^_^
Sam ~<3

04-May-2011 18:30:38

Tundmatu

Tundmatu

Posts: 287 Silver Posts by user Forum Profile RuneMetrics Profile
1) As we know, the Dungeoneering experience in F2P for players with over 90 Combat level is reduced, because otherwise high level players would finish dungeons too fast. However, I have heard the following claim: If the 90+ Combat player is in a party with a low level player so that the average Combat level of the party is lower than 90, then the XP won't be cut for the 90+ Combat player (nor for his party mate).
This would make sense, because a 2-player dungeon is harder than a dungeon for 1 player, while if the other player has low Combat level (level 3 for example) then probably he can't participate much in fighting. Also, since the whole party finishes dungeon at the same time, reducing experience for just one of the players wouldn't be justified.
My question: Is the claim I mentioned in the 1st paragraph true?

2) Are there any plans to add new Dungeoneering rewards in the near future?

Thank you for your time.

04-May-2011 18:33:09

TempusVitae
Jul Member 2018

TempusVitae

Posts: 59 Iron Posts by user Forum Profile RuneMetrics Profile
Dungeoneering is a great skill however my questions -
Why do you put in room that the player cannot get to if they are lacking in a stat? - E.g Evil Spirit Doors requiring prayer which is over the level you have.
Is this going to be Fixed/Changed?

04-May-2011 18:34:16

ario
Aug Member 2008

ario

Posts: 1,689 Mithril Posts by user Forum Profile RuneMetrics Profile
Greetings! I come with a couple questions I hope haven't been asked!
1. How big of a change would have to be made before we can drop increments of items (eg. dropping 10 salve eels by right clicking one and saying drop 10), and will there be a possibility of seeing this in the future.
2. May we *please* have a couple of worlds set aside as Dungeoneering requirement worlds? What I mean is that in the particular world, everything will be normal, but you may only make or join a party if you meet the requirements of that world. Requirements could be something along the lines of 100+ dg, 110+ dg, 110+ dg and 2250+ total and 135+ cb etc. It wouldn't affect anything other than dungeoneering in those worlds and would make finding the party you want much easier without having to check people's levels. It might also clear up 117 and 148 a bit, causing less lag there.
3. Recently Daemonheim has had a huge bunch of lag. By this I mean every other door that is opened causes the game to pause for a number of seconds, sometimes resulting in death, and always resulting in slower dungeons. I believe this is due to the massive number of people coming back from the FT and wilderness being re-added. With the money you make from these people, there should be enough extra to provide the equipment upgrades. Are there any plans on fixing this, or is it just a method to slow down the dungeoneering xp :p
EDIT:
4. May we have an interface set aside for easily switching from class to class? This would allow much faster rates if you needed to switch between, say, healer if low on food, gatherer to chop those bovistranglers for an altar, and berserker to attack. If you're keying, add tank on top of that. Quickswitch isn't enough and an interface would provide a great way to switch!
PS. My opinion about binds is more than 125 ammo, another ammo bind at 75, and a slayer bind at 110 (highest slayer item transfers from normal bind).

04-May-2011 18:39:02 - Last edited on 04-May-2011 18:45:24 by ario

Elatreus

Elatreus

Posts: 4,216 Adamant Posts by user Forum Profile RuneMetrics Profile
When is the issue of of bound items being lost during a server crash going to be fixed?
Many people (including myself) have fallen victim to this, and have lost our bounds, and some bounds can take many hours, and even longer for the rarer of items to regain (slayer drops for instance).
Is this issue being worked on, and if it is, when can expect a fix to this.
Thanks.

04-May-2011 18:40:08

SirKill
Aug Member 2022

SirKill

Posts: 188 Iron Posts by user Forum Profile RuneMetrics Profile
Hey Mod MMG. I would love to say that Jagex has done a fantastic job with the skill. Although i have a mere 67 dungeoneering its amazingly awesome.
Questions
1)Will there be any bindable capes within Daemonheim??
I really would love a soul split type cape which heals u by 1/4 of the damage done, An ava's kinda device or Just wearing the dungeoneering Skillcape.
2)When will we see the finale of the horrors?
From all the chronicles I have read, it seems Bilrach is getting really close. I would love to see a huge dungeoneering req for Ritual of the Mahjarrat where u adventure with 5 adventurers in the dungeon at the final floor.
3)I have seen the basic layout of Kalger the Warmonger's room and with all the celestial, saggitarian and primal items i have a hunch that it is there that the equipment is forged. Will the furnaces be used to make these equipment in near future?
4)Kal'ger doesnt look too threatning with the primal maul last phase. It would be nice if you would switch his primal 2h for last as it shows what you are really fighting for in the dungeon.
5)And finally it will be nicer to allow 1 bind space every 25 dungeoneering levels. plus 10 or 15 ammo bind per 25 dungeoneering level will be cool too.
Finally thank you for taking the time in reading all of my questions. I hope Jagex the best of luck for their future endeavours. :)

04-May-2011 18:41:24

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