Why is Ranged far, far weaker in damage-per-second than Melee and Magic in Dungeoneering outside of the use of an extremely rare Hexhunter bow? Melee itself has weapons that are notably stronger than their outside counterpart - why is it the extreme reverse for Ranged?
The "combat triangle" doesn't even apply, as even Melee can overall deal with Mage NPCs better than Rangers, not to mention they can get around nearly anything with the Stab/Slash/Crush triangle.
As it is now, Ranged is not a viable combat option in competent Dungeoneering proven by seeing the majority of the active teams today. Was that the intention, or just more favoritism as it already is outside of Daemonheim?
It clearly isn't as difficult as balancing the Combat Triangle on the outside, as Daemonheim has been created from the ground up in an excluded area.
04-May-2011 17:46:22
- Last edited on
04-May-2011 18:06:36
by
Tarikochi