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Tarikochi
May Member 2008

Tarikochi

Posts: 660 Steel Posts by user Forum Profile RuneMetrics Profile
Why is Ranged far, far weaker in damage-per-second than Melee and Magic in Dungeoneering outside of the use of an extremely rare Hexhunter bow? Melee itself has weapons that are notably stronger than their outside counterpart - why is it the extreme reverse for Ranged?
The "combat triangle" doesn't even apply, as even Melee can overall deal with Mage NPCs better than Rangers, not to mention they can get around nearly anything with the Stab/Slash/Crush triangle.
As it is now, Ranged is not a viable combat option in competent Dungeoneering proven by seeing the majority of the active teams today. Was that the intention, or just more favoritism as it already is outside of Daemonheim?
It clearly isn't as difficult as balancing the Combat Triangle on the outside, as Daemonheim has been created from the ground up in an excluded area.

04-May-2011 17:46:22 - Last edited on 04-May-2011 18:06:36 by Tarikochi

Jamzi

Jamzi

Posts: 2,354 Mithril Posts by user Forum Profile RuneMetrics Profile
As you class Dungeoneering as a skill and not a mini game, should that not mean all players should have the same opportunities and abilities to train this "skill"?
As it is now teams get a lot more XP then solo players, which is not at all fair!
People play runescape to train the skills of their character, and have been doing that for years. Now all of a sudden they get penalized because they are training their skills solo.
Also I have heard stories of people being kicked from a group and as a result penalized regarding XP.....how is it possible that someone gets F-'d over training a skill by other players?
Other stories say solo players get confronted with ridiculously strong monsters on higher lvl floors which are impossible to defeat unless you are in a team. How is this normal?
When I train Dungeoneering with penguin points, I don't get tokens. So even though I eventually reach the required level to wield chaos weapons, I'll never be able to get one. So we have the situation that someone trained the skill, but can't get the rewards because he/she didn't play the skill? Does this not automatically make this a mini game?

04-May-2011 17:46:30

Gentleway
Sep Member 2006

Gentleway

Posts: 1,337 Mithril Posts by user Forum Profile RuneMetrics Profile
I don't believe it is good to repeat questions but i don't see anyone asking a single question and would hate for this to be skipped.
Will solo dungeoneering xp ever be 'fixed' so that it is plausible? Some people CAN'T participate in teams.
ty

04-May-2011 17:47:16

Scorps
Aug Member 2023

Scorps

Posts: 197 Iron Posts by user Forum Profile RuneMetrics Profile
Please consider increasing the exp rates for solo players not all of us wish to play in groups and I do not see why we should be penalised for wishing to play solo.
I my opinion to finish a dungeon solo is harder than a group particularly when fighting the bosses there should in fact be a bonus for solo players not a penalty.
Please explain the rationale behind this unfair situation.
Maybe you are trying to force us to team dungeoneering to reduce the number of dungeons in use at any one time thereby reducing the load on your computer system.
Whatever the reason please explain and fix the exp rates.
Thanking you in anticipation.

04-May-2011 17:47:55

Maybe Graar
Sep Member 2020

Maybe Graar

Posts: 1,740 Mithril Posts by user Forum Profile RuneMetrics Profile
1) Will we get to see more epic rewards with higher requirements?
2) Will the finale have a great impact on the Lore of Runescape? If, so, i hope it will be good :P
3) Any idea if and/or when we will see more Resource Dungeons?

Thanks, Medic

04-May-2011 17:48:41

Ferret Tamer

Ferret Tamer

Posts: 3,232 Adamant Posts by user Forum Profile RuneMetrics Profile
MOD Mark;
I love the ferret puzzles in Dung'ing, but I have to nit pick one thing. Ferrets in runescape sometimes say "squeak" the same way rumescape say "moo", ect. Real life ferrets do not "squeak" their vocalization is called a "dook" and sounds like like a chuckling sound. Ferrets saying "squeak" just bugs the heck out me. Rodents squeak, ferrets are not rodents, they are weasels, and they eat rodents.
Can you please change the ferret "squeak" to "dook"?

04-May-2011 17:49:17

Roddy Piper
Jan Member 2011

Roddy Piper

Posts: 13,751 Opal Posts by user Forum Profile RuneMetrics Profile
I'd like to hear any comments on these GAMEBREAKING features of dung:
1. incredibly imbalanced monsters-most players cannot even hit a typical boss.
2. incredibly inconsistent xp rates in multi. I can get 2k or 12k for doing the same thing on consecutive floors you know! It has nothing to do with me or my performance or contributions. Please explain why this is.
3. incredibly TERRIBLE xp for solos. At lvl 89 I can max about 45k/hour in mems or 20k in f2p? Are you serious?
4. the death penalty which STEALS our xp that was already earned. Often when I die it is because my team is hopeless or eating dinner or some such nonsense. So why am I punished?
5. a high rated player has all the skill doors based on him? So i have to kill all the monsters myself and do all the puzzles? And make stuff, like I am the group's little monkey. Is that fair to you? Would you ever consider allowing all players to use the skill level of the highest player in the group? Shared xp would need to be ON of course.
6. This whole hood vs. no hood deal. The hooders are useless to a normal group of players. Serious, this is one terrible idea because you have the haves vs the have not*. 2 different games and the people without hoods struggle endlessly listening to smart-ass comments from these useless hooders.
7. No food in multi! The monsters never drop food. There are never any fishing spawns. One greedy person always scoops up all the coins. So how are we supposed to survive when a lvl 50 monster is stronger than a 130 player?
8. The xp rates in F2P for high levels. Of all the unfairness this one takes the cake. You OVERESTIMATE the power of our characters. A 126 is no better off than a lvl 70 noob. How can the lead developer be so unaware of such an imbalance?
9. I could go on for weeks, but these are the top issues that I would LOVE to hear you address in any way. Every single one of them needs to be fixed before you release this game to the public. Oh, wait. -.-

04-May-2011 17:52:56 - Last edited on 04-May-2011 18:29:24 by Roddy Piper

GenocideBuny
Jan Member 2023

GenocideBuny

Posts: 161 Iron Posts by user Forum Profile RuneMetrics Profile
Now there are only 3 binds at 100 plus, why not make a reward for dungeoneering not sure what level dont really care but have like a bind for boots necklace gloves or something that we buy in the dungeoneering shop with tokens? a lot of people say quests or task but why not make it a reward that you buy for a couple hundred thousand tokens?

04-May-2011 17:53:41

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