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Mod Mark Q&A Questions Thread is locked

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Kesterion

Kesterion

Posts: 474 Silver Posts by user Forum Profile RuneMetrics Profile
Hey Mod Mark, awesome work in terms of graphics, content and sheer brilliance of Dungeoneering, I have four questions:
1. In terms of floors in Daemonheim, will you continue to release new floor types and general floors, or will you finish creating floors and the content of Dungeoneering will be completed?
2. Besides the Fremennik Sagas will we be seeing any other Dungeoneering based quests?
3. What is your opinion on the contreversy of Dungeoneering being more of an Activity/Minigame rather than a skill?
4. Will you be altering the rate and amount of XP a player recieves when soloing dungeons?
Thank you for your time, I look forward to reading your answers to my questions
Douglas6125
Owner
The Corrupt
Kesterion
Spirits of Arianwyn
RuneFest Goer!

04-May-2011 17:01:09 - Last edited on 04-May-2011 17:03:30 by Kesterion

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04-May-2011 17:01:18

Jad
Apr Member 2020

Jad

Posts: 6,211 Rune Posts by user Forum Profile RuneMetrics Profile
1. Soulgazers and HHB's - any chance on improving the drop rate of these things or something? The fact that you can go from lvl 1-120 without ever getting a drop is pretty remarkable, since that's anywhere from 300-800 hours.
2. World Crashes and binds - Recently a well-known DG clan had the world they were on crash and lost all their binds aside from ammunition. Are you folks planning on removing the chance of losing binds?
3. Binds in general - The system as it stands now could use some revamping, since it gives all items the same worth, while each item has varying levels of use (gloves, an antifire shield, and a primal platebody are each worth one bind, but no one wants to waste a bind on gloves). Maybe set up a point system? Or purchasable bind slots for DG tokens?
4. C1 Rushing - Are you guys planning on ending the need for this? Why not make all floors give the same exp so people don't need to rush?
5. Rewards - Will anything (like maaybe a Primal 2h for out of Daemonheim) be coming out in the future that requires a higher Dg than 80 to get? As it stands, 120 gives no benefit, and I already have 1.3m tokens I don't know what to do with.

04-May-2011 17:01:21 - Last edited on 04-May-2011 17:29:30 by Jad

Bigg Doggg
Dec Member 2007

Bigg Doggg

Posts: 5,781 Rune Posts by user Forum Profile RuneMetrics Profile
Why are the Solo XP rates so over whelmingly unbalanced in a negative manner when compared to team XP rates and will this serious balance issue be resolved in the near future?
Will there be a Quest released any time in the foreseeable future that will allow members to bind an additional item after completion of the Quest?
Why is it that the Hex Bow is so rare and apparently only available to players running large Dungeons?

04-May-2011 17:01:45

Fake Walrus

Fake Walrus

Posts: 15,065 Opal Posts by user Forum Profile RuneMetrics Profile
A HUGE thanks for taking time out of your day to hold this Q&A session. I speak for everyone here when I say any form of communication with JMods regarding game content is appreciated.
1) Are you happy with how dungeoneering turned out?
2) Are you happy with how players reacted to dungeoneering? I think it's safe to say that less than 50% of players actually like it. (Note that I personally do enjoy dungeoneering, so I'm not just another ranter :P )
3) Dungeoneering was meant to incorporate all skills, with players using their skills to supply the party with necessary potions, food and armor to get through the dungeon. It was a brilliant concept, but as we both know, it just didn't work out, and Jagex is to blame for that, not the players.
Complexity levels 1-5 were made for players that wish to neglect their skills in a dungeon. Why, then, is it so easily being done in complexity 6? With shadow silk hoods, overly-generous altars and simple bosses that require little preparation (even on warped floors), it's certainly not challenging to do. Players have turned to doing the bare minimum skilling in a dungeon for greater experience gain.
How do you feel about this? Do you wish the original plan for dungeoneering would have worked out a bit better? If so, you're certainly not alone. Have you ever considered, for example, releasing an (obviously optional) complexity 7 that places more emphasis on the skilling aspects of dungeoneering, rather than just leaving your original plan as an optional, slower, and therefore stupid way to train?
4) How about those autogrouping rooms? You tried to improve them once, didn't work, and you never touched them again. You need to be able to choose floor size, difficulty, number of players in the party before it starts, and set minimum combat/dungeoneering levels before anyone starts using them. Any plans for an update here?

04-May-2011 17:04:38 - Last edited on 04-May-2011 18:30:21 by Fake Walrus

Othello
Nov Member 2006

Othello

Posts: 2,640 Adamant Posts by user Forum Profile RuneMetrics Profile
I've asked this question over and over again. So far it has been ignored, even though a large group of players wonders this.
What ability does your character gain/perform while Dungeoneering? And why don't you see any of it while Dungeoneering?
And thereby what makes this a poor skill, in stead of an incredible mini-game?
Thinks Treasure Hunter uses the same mechanics Free**um games, and thereby targets people who are at risk for gambling addiction.

04-May-2011 17:04:49 - Last edited on 04-May-2011 17:08:39 by Othello

Gods Slayer
May Member 2022

Gods Slayer

Posts: 7,462 Rune Posts by user Forum Profile RuneMetrics Profile
You should have a thread for dungeoneering room ideas. I know you understand variety of rooms to solve in a game means fun! Making a player never fully prepared for what rooms he or she is going to face.
My point is, have a permanent Spotlight Suggestions thread for Dungeoneering.
Except the challenge?
I will slay them all. -G.S.

04-May-2011 17:05:49

PieDung
May Member 2018

PieDung

Posts: 120 Iron Posts by user Forum Profile RuneMetrics Profile
I'm sure people have already said, but are we ever going to give the rangers a boost in dungeoneering? >> 74-75-258-62618791
And for f2p'ers out there (me sometimes) in the bag of useful items you can buy from the trader for about 1k there's certain items. But on f2p what use is a knife!!!! As far as I'm aware, it has no uses on f2p and is pointless :L. Mabye you could change it so f2p'ers don't receive a knife? :P

04-May-2011 17:06:12

1s 3rd

1s 3rd

Posts: 1,322 Mithril Posts by user Forum Profile RuneMetrics Profile
I've noticed that the most complained about issues are solo exp and mage/ranged in deamonheim, including higher ammo binds.
Hopefully you can bring answers to those issues.

04-May-2011 17:06:24 - Last edited on 04-May-2011 17:08:01 by 1s 3rd

Angie

Angie

Posts: 704 Steel Posts by user Forum Profile RuneMetrics Profile
Hello Mod Mark, I have one question for you.
I was wondering if their would be more chaotics potentially coming out?
Chaotics such as shortbow or spear.
Also Chaotics for skilling such as Chaotic Pickaxe or Chaotic Hatchet?
These chaotics for skilling would degrade by exp or material gathered.
Just a few ideas from a player who loves dungeoneering.

04-May-2011 17:06:46 - Last edited on 04-May-2011 17:09:49 by Angie

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