Hi there,
My questions about dungeoneering (F2P) are :
1-Will you make the arrow stronger to have better hit? Because fractite arrows are weaker than mithril arrow. It's not really useful when you used to buy these at 440 gp when an adamant arrow cost 150 gp
2-Will you make new contents in dungeoneering or it will be the same partern all the way? (puzzle, monster, boss)
3-Not everyone like to do dungeoneering with players, some of us like to play in solo. When you're 5 players, you can get 40K-50K xp but when you're alone you can get only 1K-5K. Is there a possibility to fix the ammount of xp that we get in solo for having a good xp when a soloer finish a dungeon?
4-I heard that time offers more xp? Is it true or simply a myth?
5-About the penality of 50% xp to your F2P players who are level 90+, why you don't reduce it?
Because the ennemies are far easier than the ones in P2P(solo)?
It's simple to solve this, you just need to put strong monster in the dungeon that the players will need to kill them and have more difficulty.
In team, P2P monsters are easier than F2P monsters.
Why? Because P2P have great weapon and armour to counter the ennemies attack who have a level 99 set but the F2P have cheap weapon and armour to defeat the ennemies who have a level 99 set.
04-May-2011 17:18:17
- Last edited on
04-May-2011 17:29:22
by
Filian Guard