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Brio

Brio

Posts: 2,228 Mithril Posts by user Forum Profile RuneMetrics Profile
Since all skills are used in dungeoneering, could we ever expect to see a reward that grants double exp in a skill for a certain period of time?
For example, chaotic mining gloves that cost 100k tokens and give you double mining exp for 5 hours then degrade and disappear. It would be a nice way to spend tokens for high level dungeoneers who have most of the other rewards purchased already

04-May-2011 17:07:50

Billy M

Billy M

Posts: 516 Steel Posts by user Forum Profile RuneMetrics Profile
1) do you have any intentions to make Dungeoneering Trainable via diffrent methods? (Hunter has Hundreads for example)
2) do you have any intentions to make dungeoneering a Solo Skill, As it stands now, you need atleast 3 people to gain any decent exp
3)Is there going to be a diffrent way to earn Tokens without doing the dungeons (For people who do not like the skill but still gain some rewards)

04-May-2011 17:12:38

Gods Slayer
May Member 2022

Gods Slayer

Posts: 7,462 Rune Posts by user Forum Profile RuneMetrics Profile
Have you thought of time countdown for dungeoneering mazes?
Like gain double or gain nothing bet game mode, Can you rush fast enough to finish on time?
I will slay them all. -G.S.

04-May-2011 17:14:31 - Last edited on 04-May-2011 17:18:11 by Gods Slayer

Marbl

Marbl

Posts: 137 Iron Posts by user Forum Profile RuneMetrics Profile
Question:
1. Do you plan on putting a group gate stone in solo c1s?
2. Do you think you could make another bind? The gap between 100 and 120 is quite large so I was thinking you could make a fourth bind at 110.
3. This is more of a suggestion but do you plan on making the rune/ammo bind increase? If not, do you think you could make it so you bind 50 of one rune and 50 of another and 25 of another?
4. Will we get more awards? The tomb of frost was a good idea, maybe you could do a tomb of fire or tomb of earth? Also for chaotic equipment maybe add a dagger with a special attack?
5. Also this is a suggestion to add the option to wear the dung skillcapes into dung.
thanks i love the skill
~marbl 102/120 (untrimmed 99cape)

04-May-2011 17:17:55

Filian Guard

Filian Guard

Posts: 501 Steel Posts by user Forum Profile RuneMetrics Profile
Hi there,
My questions about dungeoneering (F2P) are :
1-Will you make the arrow stronger to have better hit? Because fractite arrows are weaker than mithril arrow. It's not really useful when you used to buy these at 440 gp when an adamant arrow cost 150 gp
2-Will you make new contents in dungeoneering or it will be the same partern all the way? (puzzle, monster, boss)
3-Not everyone like to do dungeoneering with players, some of us like to play in solo. When you're 5 players, you can get 40K-50K xp but when you're alone you can get only 1K-5K. Is there a possibility to fix the ammount of xp that we get in solo for having a good xp when a soloer finish a dungeon?
4-I heard that time offers more xp? Is it true or simply a myth?
5-About the penality of 50% xp to your F2P players who are level 90+, why you don't reduce it?
Because the ennemies are far easier than the ones in P2P(solo)?
It's simple to solve this, you just need to put strong monster in the dungeon that the players will need to kill them and have more difficulty.
In team, P2P monsters are easier than F2P monsters.
Why? Because P2P have great weapon and armour to counter the ennemies attack who have a level 99 set but the F2P have cheap weapon and armour to defeat the ennemies who have a level 99 set.

04-May-2011 17:18:17 - Last edited on 04-May-2011 17:29:22 by Filian Guard

Gluepot
Nov Member 2023

Gluepot

Posts: 4,315 Adamant Posts by user Forum Profile RuneMetrics Profile
Hello.
I really love the lore of dungeoneering.
a few points and a few questions.
Can you make range more balanced please?
Can you make the f2p -50% thing not so harsh, I like trying to help out my f2p clan members.
Will we see capes or jewelery inside dung?
Daemonheim is such a massive place, there's loads of upstairs rooms, will these ever get filled?
Since its a f2p skill will there ever be a f2p quest to go with it?
Will there ever be dungeoneering items for the main world which arn't got through tokens or quests. (you actually use the skill to make them - such as finding an item in a hidden dungeon)?
Thanks thats all.
Ho Ho Ho!

The Imperial Legion

04-May-2011 17:19:52

Robo Hobo

Robo Hobo

Posts: 19,808 Opal Posts by user Forum Profile RuneMetrics Profile
Quick Note: I really love the story of Daemonheim, and I've been doing a lot of research on it. From that, I've come with these questions for you, to hopefully see if I can understand the mysteries of Daemonheim better.

1. Can you shed any light on this 'Grondaban' character? Who might he be; I think he could be the Smuggler...
2. Environmental Notes (Part 1)'s date is Year 46 of the 5th age, which doesn't make sense if you read Stalker Notes Part 5 (check the date on that too) when you can, you'll see what I mean. Was that unintentional or what?
3. Who might the 'Letter to an Acolyte' be referring to? Or would we know?
4. What's a Fist of Guthix token doing in Daemonheim, and why is there an excerpt of the God letters in the Scrap of Parchment? (I know you can't answer this if it'd be spoiling anything, but some hints would be appreciated)
5. Is the Fremmenik Saga's the Daemonheim Quest Series you mentioned some time ago? Or is this like a prologue to that?
6. Why did Saggitare's Miscellaneous journal become un-readable for some?

Hehe, sorry for the questions you're probably not going to give too much away on, but if you could answer any of them atleast a bit that'd make me a very happy hobo
You can only fully appreciate a story when you experience it through the eyes of one of its characters.

04-May-2011 17:21:43

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