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Oct Member 2020

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Currently, ranged and mage ARE NOT viable options in Dungeoneering, until level 120 is reached and a full set of armor can be bound.
This actually >>IS<< a problem. Do you have any plans to fix this...?

04-May-2011 16:51:46 - Last edited on 04-May-2011 16:53:53 by 1

Gravesail281

Gravesail281

Posts: 781 Gold Posts by user Forum Profile RuneMetrics Profile
1 is there any chance binds limmits be increased? it puts ranged and magic users at a real disadvantage gameplay wise.
2 will you allow players to bind both runes and arrows in the future? the current system only facilitates Melle/range and Mellee/Mage but not Range/Magic
3 could ranged strength be added to arrows? or perhaps Bows?
Range is far weaker then it is on the surface. especialy for something thats entirely pvm.
4 why are short bows so inacurate? will thier acuracy ever be adjusted closer to long bows like normal?
5 will there be more ranged weapons added?
6 will arrow attractors be added? possibly ones of simmilar concept to magic boxes?
7 any plans for the -50% XP penalty on lv 90+ f2p?

04-May-2011 16:54:44 - Last edited on 04-May-2011 17:27:58 by Gravesail281

Kashtiraogre
Sep Member 2021

Kashtiraogre

Posts: 986 Gold Posts by user Forum Profile RuneMetrics Profile
hi mod mark i have a few questions
are there any plans on increasing the tokens rewarded from dungeons or to lower the cost of the rewards
are there any plans on allowing the bone crusher/prayer necklaces to work with ashes ( in regaurds to scattering them and restoreing prayer points)
we have the tome of frost will you guys be adding diffrent tomes?
is there anyway to fix the glitch where your bound items are destroeyed if the server dces i lost my shadow silk hood once and i dont want to have to lose another one (if i can even get one again)
why are arrows so weak in the dungeons? rune arrows own saggy arrows lol
thanks for giving your time to answer questsions

04-May-2011 16:55:17 - Last edited on 04-May-2011 16:57:46 by Kashtiraogre

Gods Slayer
May Member 2022

Gods Slayer

Posts: 7,462 Rune Posts by user Forum Profile RuneMetrics Profile
Have you thought of "shortcuts" within the Dungeoneering maze?
Like for example being able to climb up or down of the original ground level to play on a map on top or above to gain a quicker but more dangerous road directly to the boss room?
Like have alternative maps top and above the floor level one is supposed to be playing? It would add more complexity and to my opinion more entertaining.
By having several floor upwards or downwards I dont mean that difficulty would vary. Its just an extention to map complexity.
You could even have like rooms that are solved in map above to trigger the room below it. Such as blocking a waterfall. Or creating a rockslide, so that you can walk through the rocks in the room of the map below.
I will slay them all. -G.S.

04-May-2011 16:56:10 - Last edited on 04-May-2011 17:02:08 by Gods Slayer

0ojohano0

0ojohano0

Posts: 58 Iron Posts by user Forum Profile RuneMetrics Profile
Hello Mod Mark I would like to ask a few questions.
1. When will the first quest of the dungeoneering quest series be released.
2. Is the dungeoneering finale to be released this year?
Thanks for reading and perhaps answering my questions

04-May-2011 16:57:05

Brio

Brio

Posts: 2,228 Mithril Posts by user Forum Profile RuneMetrics Profile
I'd just like to say that I love Dungeoneering. Great job on the skill and I'm looking forward to seeing what comes next!
I'm sure similar questions have been asked but here goes:
1. Will we ever be able reach the bottom of Daemonheim? And if so, will 120 dungeoneering be a requirement to see whats at the end?
2. Will the mini quest series coming out later this month reveal what exactly Bilrach is trying to accomplish?
3. Will we ever get more chaotic equipment? I'd love to see a Chaotic Spear or maybe a Chaotic Long/shortbow

04-May-2011 16:57:17

Marbl

Marbl

Posts: 137 Iron Posts by user Forum Profile RuneMetrics Profile
Question:
1. Do you plan on putting a group gate stone in solo c1s?
2. Do you think you could make another bind? The gap between 100 and 120 is quite large so I was thinking you could make a fourth bind at 110.
3. This is more of a suggestion but do you plan on making the rune/ammo bind increase? If not, do you think you could make it so you bind 50 of one rune and 50 of another and 25 of another?
4. Will we get more awards? The tomb of frost was a good idea, maybe you could do a tomb of fire or tomb of earth? Also for chaotic equipment maybe add a dagger with a special attack?
5. Also this is a suggestion to add the option to wear the dung skillcapes into dung.
thanks i love the skill
~marbl 102/120 (untrimmed 99cape)

04-May-2011 16:57:56 - Last edited on 04-May-2011 17:00:20 by Marbl

Joekool89jb

Joekool89jb

Posts: 788 Gold Posts by user Forum Profile RuneMetrics Profile
Are we ever going to have weildable capes within daemonheim? I would like to be allowed an acheivement cape. (We can't even wear a 99 dungeoneering cape while training dungeoneering) Also I think the new milestone capes would be a great choice.

04-May-2011 16:58:07

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