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Sir Gassity
Aug Member 2006

Sir Gassity

Posts: 2,103 Mithril Posts by user Forum Profile RuneMetrics Profile
Hello your Modness...
When you were developing Dungeoneering, did you foresee players "rushing" through the lower floors and incurring xp penalties in order to get to the higher floors (to increase their prestige) as fast as possible?
When you tested Dungeoneering before its release, did the Q&A team employ a similar strategy or did they play every floor fully?
Did Q&A offer comments on their xp rates when playing solo, duoing and 5-player groups? How did you address their comments?
Thanks
Gassit*

04-May-2011 17:54:11

Valcyra
Sep
fmod Member
2005

Valcyra

Forum Moderator Posts: 1,504 Mithril Posts by user Forum Profile RuneMetrics Profile
A lot of good questions have already been asked.
I would like to know if it would be possible to select a dungeon for 5 players even there are only three players in the party. And thereby get more bonus for the harder work.
Or solo a dungeon made for 4 players.
Of course rooms like emote should match the actual number of players.
Thanks :)
~ Valcyra ~
RS3/OSRS acc: Valcyra
OSRS Ironwoman: Amazonia

04-May-2011 17:58:43

Mega Pint
Nov Member 2019

Mega Pint

Posts: 2,673 Adamant Posts by user Forum Profile RuneMetrics Profile
Just a few questions :)
1.)I've been currently hunting soulgazers to get the super rare hexhunter bow. So I was wondering what are these and eddimu creatures so rare and their drops even more rare. Have you considered making slayer monster specific drops 100% but the slayer monsters themselves rare? I mean the rareness of a soulgazer in itself can leave you with 20m exp without seeing even one.
2.)Any rewards from the upcoming sagas that will help us directly in dungeons?
3.)Binding is a problem for mages and rangers, particularly rangers since we can not make saggitarain arrows. Yet mages can make runes for all spells. So I was wondering if you would consider increasing the bind limit of ammo each time we get "another bind" like this:
1 bind - 125 ammo
2 bind - 250 ammo
3 bind - 375 ammo
4 bind - 500 ammo

4.)Any chance rangers' ammo is automatically picked back up if it is bound? It would help rangers.
5.) Why is Tier 11 arrows weaker than rune arrows? This should be fixed and only shows how weak range is in dungeons. The excuse for hexhunter is not acceptable either since in the first place it's the rarest drop in the entire game.

04-May-2011 17:58:56

Akasz

Akasz

Posts: 54 Iron Posts by user Forum Profile RuneMetrics Profile
Hi Mod Mark, I have only 1 question that has not already been asked;
In Daemonheim (not talking about Gielinor) are summoning familiars' attacks able to take monster weakness into account? Meaning, will a Deathslinger hit more often on monsters weak to range attacks than a Stormbringer of the same tier? Or is it just labelled 'Summoning Damage' as it is in the rest of the game where attack style has no effect?
Thanks for answering (hopefully) :P

04-May-2011 18:00:40

Sy Accursed
Oct Member 2004

Sy Accursed

Posts: 1,093 Mithril Posts by user Forum Profile RuneMetrics Profile
A while back there was talk of collecting data of dungeoneering and it being analysed in relation to solo dungeoneering being really bad xp compared to team and also talks of balancing out.
Any news on what state this project is in?
Or any vague outlines of ideas/changes that might be used to equalise the xp?

04-May-2011 18:00:46

oimanm

oimanm

Posts: 29 Bronze Posts by user Forum Profile RuneMetrics Profile
The knowledge base states that base xp for a floor is based on the floor and your prestige. However, bonus rooms appear to change the bonus modifier AND the base xp.
Was this intentional? And if so, why isn't it explained more clearly in the knowledge base?

-------
Would replacing members doors and puzzles with walls and dead ends (thus making the dungeons smaller) be an alternative to leaving them in?

04-May-2011 18:02:08 - Last edited on 04-May-2011 18:04:34 by oimanm

Birdcloud

Birdcloud

Posts: 5,903 Rune Posts by user Forum Profile RuneMetrics Profile
ive got a hi dng level now but i am completly tierd of teaming when will you finally make solo xp at a reasonable level

reward dungeons are being swamped by bot now including frost dragon what are you going to do about this
and will you make even higher leveled reward dungeons ?
when can we have a quest to allow us to bind an extra item
Visit the forums ? I would rather go to Hutton orbital

04-May-2011 18:03:08

Stone-sylent

Stone-sylent

Posts: 897 Gold Posts by user Forum Profile RuneMetrics Profile
Slayer in Dungeoneering.
I do not feel that someone with 45 dung should have a shadow silk hood and someone with 85 dung has never seen the shadow silk hood drop
Right now it appears that slayer monsters are still mostly luck based instead of level based. 1) Is this the case or do levels such as the dungeoneering level or slayer level help increase appearances of such monsters?
Team vs. Solo
2) Why do you insist on giving better xp to teams over solo'ers?

I know a feeling of community is needed but rarely do I get a chance to work with people I know. To get the full xp I'm often forced to work with strangers. This seems to create a negative effect on what I feel Jagex has tried to achieve with forming a community.
Lastly why do you have a eye patch? bar fight? anyways thank you for your time.
The Golden Ticket |
TzRek-Jad

04-May-2011 18:04:32 - Last edited on 04-May-2011 18:10:37 by Stone-sylent

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