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Galahad Sir
Feb Member 2006

Galahad Sir

Posts: 4,594 Adamant Posts by user Forum Profile RuneMetrics Profile
Hi, thanks a lot for these Q&A sessions! I have 4 questions:
1. When you removed unbalanced trade (and therefore the old wilderness and free trade), you took the trouble to explain all the reasons why it had to be done in the developement diary "RuneScape vs. Real-world Trading". The link is below if you've forgotten about it:

http://***.runescape.***/kbase/guid/diary06

Now that you're bringing it all back, would you again be kind enough to go through all the reasons detailed in that previous diary (and if you get time, the other benefits that have come as a side effect of no unbalanced trade), and explain why none of those well-thought-out reasons apply any more? I don't think I am alone in saying I would really, really appreciate that!

2. In the extensive and varied promotions you have used for bringing back unbalanced trade, and while talking in various clan chats, jmods have hinted that there is "new anti bot tech" and that removing the botters won't be a problem like it was back in 2007. However, not a day goes by without us all seeing obvious bot accounts getting skills and cash without the effort we had to put in, and despite reports, these same accounts, and others who have admitted to us privately they've botted, still remain uncaught and unpunished months later. If you truly do have "new anti bot tech", when will you turn it on? Can we expect a mass banning of these millions of cheats on Feb 1 before unbalanced trade comes back? And did you ever consider having a couple of bot-free months proving the effectiveness of your new techniques, just to show us all it works, before rushing to invite all the 2007 bots back by hurrying frantically to bring back unbalanced trade?
(more questions further down page)

22-Jan-2011 14:59:27 - Last edited on 22-Jan-2011 15:02:32 by Galahad Sir

Andamon

Andamon

Posts: 1,005 Mithril Posts by user Forum Profile RuneMetrics Profile
In your Q&A FAQ, it is mentioned, "No player doing a quest will ever be under the threat of being killed by another player. Quests will exist in areas of the wilderness but these areas cannot be used for pking."
There is no specific mention of the Chaos Tunnels though. The area was added on January 2008, which was AFTER the removal of pk'ing in 2007. The Game Update states: "The Chaos Tunnels are multicombat, and an ideal place for the stout of heart and strong of body to hone their Summoning skills, as well as their Magic, Ranged or melee." The Chaos Tunnels are for training combat. Nowhere does it mention having to evade pk'ers on the way in.
Will the entrances be in non-pk areas since there are quests and tasks related to them (such as Bork)? Or will the drops for the dungeon be increased similar to the Beacon Network having "extra rewards to compensate for the extra risk"?
Also how about Edgeville Dungeon? Prior to pk removal, this area was considered Wild. There is a quest and a couple tasks related to that area now. Will that be made a safe-haven from pk'ers so they don't prevent players from having an enjoyable individual gaming experience?
Jagex has always been providing more areas to visit with each progressive update. If these areas are to be made off-limits to avid NON-pk'ers, it'll be like removing a large portion of the game to paying customers. How do you intend to balance that removal like pk'ers were catered to upon player killing's removal?
Thank you,
Andamon

22-Jan-2011 14:59:28

Gertje

Gertje

Posts: 1,939 Mithril Posts by user Forum Profile RuneMetrics Profile
I have 2 questions:
First one is small:
Will the entrances of The Chaos Tunnels be moved to non-wilderness and what about the abyss (rune crafting)?
Second one is about the Grand Exchange:
If I put an offer for an item in the GE will I get the cheapest price for that item?
Example:
Let’s say I need an item and I offer 1mill for it in GE. Person A has this item up for sale for 1k and person B has it up for 1mill.
From whom will I get the item? Will I get the item from A and get 999k back, or will I get the item from person B and get no cash back.
And to give some feedback about the FAQ:
“If a player doesn’t return to their gravestone and it crumbles away, all players will be able to pick up the loot.”
Isn’t this like saying, only bless if you don’t want free stuff? Shouldn’t it be better to just let the items appear after a blessing and items don’t appear if the grave stone was never blessed? Because otherwise I think nobody will bless a person they don’t know.

22-Jan-2011 14:59:30

Disrupt
Oct Member 2017

Disrupt

Posts: 1,808 Mithril Posts by user Forum Profile RuneMetrics Profile
Hello guys, quick question ;) :
With the predicted increase of botters on the rise because of the old-new Wilderness and free trade,
will you be considering bringing back the Ents?
aka:
The shade?
The Evil chicken?
The Tree spirits?
Also, do you have any more plans to battle the predicted increase of bots?
Thank you, I can't wait for the 1st of Feb ^_^ ,
Jzk :)

22-Jan-2011 14:59:32 - Last edited on 22-Jan-2011 15:06:38 by Disrupt

Dg

Dg

Posts: 24,771 Opal Posts by user Forum Profile RuneMetrics Profile
1. In the FAQ you said aren't you adding extra options such as 'no degradables' to staking. New weapons will kill it... Dds dms become VLS dms, whipping becomes Rapier'ing :( . Staking's been neglected for 3 years compared to PKing, why aren't you putting more effort into restoring it?

2. Why are you keeping statuette drops? You've heard countless negative feedback on them and they've done a lot to stuff up the economy. Will you at least remove Ancient statuette drops?

22-Jan-2011 14:59:34

Fox Off

Fox Off

Posts: 1,520 Mithril Posts by user Forum Profile RuneMetrics Profile
Hey there Jagex. I have a question about your changes to Rune Mining in the Wilderness.
In my Skiller Guide, I of course have a portion dedicated to Mining. I have a table included with it, that shows the ore respawn times depending on how many people are on that server.
With your new change to the Rune Rocks in the Wilderness, could you tell me how long it will take the ore to respawn? I'd like to edit it into my guide as soon as possible.
Also, along with Rune Mining, will the amount of time it takes to extract the ore from the rock change at all?
And will you add any more Rune Rocks to the Wilderness?
If at all possible, could Mod SteveW answer my questions? He's awesome, and I like how he uses different colors ;p
Thanks!
Ruiny...¸‹•*ˆ¨*•¸.
*•›.,¸¸,.‹´.....‹,¸¸,‹' ¨˜*•›.,¸¸,.‹
...........¨*•¸..'›.,¸¸¸„‹•*˜¨*•¸
˜°*•›.,¸¸¸,‹' The 9HP Noob

22-Jan-2011 14:59:34 - Last edited on 22-Jan-2011 16:25:33 by Fox Off

AdtClone

AdtClone

Posts: 146 Iron Posts by user Forum Profile RuneMetrics Profile
If Summoning and Dungeoneering can be used in the wilderness, why can't Herblore(Extemes/Overloads) also be used? With new mechanics such as absorbtion, it seems unfair that Dungeoneering equipment is allowed, but some herblore potions are not.

22-Jan-2011 14:59:35

Galahad Sir
Feb Member 2006

Galahad Sir

Posts: 4,594 Adamant Posts by user Forum Profile RuneMetrics Profile
(continued)
3. Is preparing for the return of the wilderness the reason the last few months have been lacking in terms of content updates compared to previous months? How soon can we expect a return to previous levels of updates and improvements to the game? Or can we expect another six months of wilderness and free trade tweaks taking up all of the content team's time while you attempt to get it just right?

4. If you have misjudged this whole thing, and bots return to 2007 levels, will you be brave enough to remove unbalanced trade again and risk the wrath of the "old wildy" brigade a second time? Or will you just let it go and Runescape will have to put up with the bots forever more?

22-Jan-2011 14:59:35 - Last edited on 22-Jan-2011 15:03:01 by Galahad Sir

OG Meals
Dec Member 2023

OG Meals

Posts: 4,749 Adamant Posts by user Forum Profile RuneMetrics Profile
QUESTION SIX:
From the FAQ already posted:
"So we made the trade and Wilderness changes and went after the bot program makers and dangerous websites who put us in that position. We enjoyed some real success there and took a number of the main culprits to court… and won."
Show us some real evidence of this, please?
PS: This has since been removed (Probably because it was not true)
QUESTION SEVEN:
What will drop in place of partially degraded Torva armour?
i. I assume torva would drop a "tradeable equivalant" - we don't want these scarce armours disappearing out of the game ;)
ii. The partially/fully damaged torva isn't tradeable, only the fully charged version is.
iii. If the above 2 points are accurate, to charge your armour free of cost you would only need a trusted friend to kill you for your 0% torva, loot the fully charged armour and trade it back to you.
Solution:
Make fully degraded torva armour tradeable, and link it to the GE price of fully charged.
Mod Hunter said "I'll just say that this is already covered and you won't be able to have any free recharging or return and pick up possibilities out of it and will get to loot it."
How that will work? ^ o_O

Thanks!
VEGAN = Vitally Engaged Guardian of Animals and Nature

22-Jan-2011 14:59:37 - Last edited on 22-Jan-2011 15:03:38 by OG Meals

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