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Wildy & Free Trade - Questions Thread is locked

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Zetris

Zetris

Posts: 15,449 Opal Posts by user Forum Profile RuneMetrics Profile
1. Why did u ban extremes?
Is it because its overpowered from high hits? then what’s the point of damage soaking, LP gear and the dangerous wildy we always wanted ?
Or is it because not every1 can use extremes ? well same goes with ancients/curses/lunar you need skills and work to achieve those. you cannot tell if players are using veng, on ancient book or on curses. also super pots are invisible aswell !, how is that any difference thane extremes ? super pots are overpowered if extremes are.

2. Also remove statue drops from revs, i had enough seeing statues drops and they should disappear, if revs must have better drops replace it with items/supplies or even more pvp equipments. Don’t add a lump of pure cash in the game, as if we haven’t had enough already. There are solutions for you to replace statues !, just get rid of them. it will surely make players more happier on both sides. surely as a company you would prefer to make both sides of players happier ?

3. also how will coin share work ? and will prices like p hats/new gear mid price change more frequently ? or will they still be locked.

4. will rules of transferring items and gifting be more clear?
so far gifting is okay, but if you get friends to help transfer its not ?
i personally believe as long as the item is not brought from irl it doesn't matter how you do it as long as u dont multi log.

5. whats your plan if bots grow dramatically and your plans didnt work out? will u shut of wildy and free trade again?

6. can we still 3/4 item ? for non pkers or non attackers

22-Jan-2011 14:59:21 - Last edited on 22-Jan-2011 16:35:34 by Zetris

Mystic Monad
May Member 2005

Mystic Monad

Posts: 12,305 Opal Posts by user Forum Profile RuneMetrics Profile
Three sets of questions:

1. Item Guide Price Calculation
Will the Guide Price (aka GE Market Price) for items be calculated based only on trades that take place on the Grand Exchange, or will player-to-player trades be included in the calculation?

2. "Pricecaps on the grandexchange" --Andrew, Jagex Mod, 13-Apr-2009 10:50:02 (QFC: 74-75-453-58679028)
I know that the 5% upper and lower price limits will be removed from the Grand Exchange. (Hurrah!)
Will all of the absolute price caps and floors also be removed from the GE?
Will we be able to offer 1m or 1b ea for ashes or needles?
Will we be able to offer 1 gp ea for fire runes, mind runes, or divine spirit shields?
Will spirit shards still have a fixed price?

3. Essence Pouches and other untradeables dropped in the wildy
What will happen to untradeable items (essence pouches, etc.) that a player drops in the wilderness? Will the player be able to retrieve them? Will the player be able to retrieve them if s/he dies to a pker after dropping them?
What will happen to essence pouches when a pker kills a player carrying them? Will the player be able to retrieve them?

22-Jan-2011 14:59:22 - Last edited on 22-Jan-2011 15:02:41 by Mystic Monad

Zeldy

Zeldy

Posts: 3,357 Adamant Posts by user Forum Profile RuneMetrics Profile
Hi,
How will brawling gloves work after this update? I know they will be dropped by Reverants but they can be used with more effect outside of the wilderness (For example: Thieving brawlers at Pyramid plunder can work right now on PvP worlds) Would this still be the case or would it be wilderness only?
Will brawling gloves become tradable with this update? coming from a player with just under 90 brawling gloves I hope that it isn't the case, but with monsters dropping them I could see why it would be a plausible idea.
Will there be anything done to educate new players who may have not heard of some of the older lures/scams in the free trade days? Such as luring someone in to the wilderness and giving them high value items (Example: Dragon battle axes) for free to protect over a bigger item (Example: A whip), or the chinchompa lure to skull someone using one - four items.
Will anything be added for runecrafters with the changes to the wilderness, seeing as the danger is a lot greater in these times than it was in 2007. We have new weapons that can one hit you such as rushing with dragon claws after an ancient magic spell has been cast. Will the risk be worth the reward again in runecrafting seeing as the ZMI Altar is already a good replacement for Abyss runecrafting?
How exactly will be wilderness layout be changed if at all? Will the old features such as the bone yard replace the current layout or will a brand new design be made for it?
Will anything be done to stop "looters" from coming back, such as not letting loot from a fallen player be shown to anyone who didn't kill them, even after the minute wait?
Will items like torso's and fire capes show up on the ground when you die in the wilderness like before the wilderness update?
Thanks for your time to read and answer these questions.

22-Jan-2011 14:59:23

Nebbo
Oct Member 2008

Nebbo

Posts: 1,923 Mithril Posts by user Forum Profile RuneMetrics Profile
1. You have said PvP mechanics will be returned as they were in the wilderness.
Are you therefore returning the ability for multiple persons in a single area to pile a person in a nearby multicombat zone? it is an essential mechanic for pking
around the runerocks area! It was never removed from the FFA clan wars portals so its clearly not a bug? Its critical to runerocks tactics, a smaller team can take on
a larger team using tactics not sheer brute force.
2. You have said 'popular pvp items' will not be lost and you will be able to run back for them.
I would just like confirmation that this does include the fighter torso, firecape and defenders. If it doesnt it needs to!
3. Am I right in thinking recepie for diaster gloves will be converted into coins alongside the anchor and korasi's?
4. Are you going to be balancing some new items for use in pvp?
Since the removal of the wilderness it has been obvious that Jagex has developed weapons with PvM in mind. Some new weapons (claws/chaotic/korasi's) are severly
overpowered in pvp. They were designed to combat huge boss monsters such as the corperal beast and Nex... and yet your allowed to use them unrestricted on players? At
least in the wilderness will these items be balanced? Wheres the motivation to use any other item when there is one which trumps everything else?
Whip: Fast, Medium damage, Medium accuracy
Godsword: Very Slow, high damage, medium? accuracy.
Then theres:
Claws: fast, high damage, high accuracy
Chaotic: fast, very high damage, very high accuracy.
While they are needed to be overpowered for combatting lvl 1001 monsters they should not be used in this form on players! They need to have their stats adjusted (balanced!) when used in the wilderness (pvp enviroment)!
continued on page 8.

22-Jan-2011 14:59:24 - Last edited on 22-Jan-2011 15:13:40 by Nebbo

OG Meals
Dec Member 2023

OG Meals

Posts: 4,749 Adamant Posts by user Forum Profile RuneMetrics Profile
QUESTION ONE:
What will drop in place of chaotic weapons and shields?
What will drop in place of Skillcapes and Fire capes?
What will drop in place of partially degraded PvP armour (Ie. vesta's longsword/chainbody/legs)?
I'll let other people ask the rest of these ;)
QUESTION TWO:
What is the reasoning behind not allowing untradeable potions in the wilderness?
I thought that the old wilderness was supposed to be free for all, with no restrictions or limits.
Will we be able to take untradeable pots into the wildy, even if we are not allowed to drink them?
QUESTION THREE:
Would it be possible to change the blessing of gravestones so that instead of losing points, your prayer points are fully restored?
I believe this would be an adequate reward for those selfless people who give the gravestone owner more time to recover their lost items, instead of waiting for the grave to collapse and looting it.
I don't think this would be able to be abused either.
QUESTION FOUR:
"Buying restrictions will remain in place. These exist purely to reduce market monopoly and ensure a higher number of players can buy high demand objects like god swords. "
Could the buy limit for gems, raw pies, iron and steel platebodies pleased be raised?
Uncut gems are used to trained crafting, pies for cooking/magic and the platebodies are used to train summoning - The limit they are all at now *GREATLY* impedes training these skills, thanks.
QUESTION FIVE:
Chaos Elemental: Why are you disadvantaging accomplished herblorist and PvMers (That's player versus MONSTER) by not allowing them to use untradeable potions to fight it?
This is disgraceful - Let untradeable potions work on the bosses that inhabit the wildy.
KBD- Will we still have to go through wildy to get to it?
I just want to make sure that we can still use untradeable pots on this boss.
VEGAN = Vitally Engaged Guardian of Animals and Nature

22-Jan-2011 14:59:25 - Last edited on 22-Jan-2011 15:02:34 by OG Meals

Donza
Apr Member 2006

Donza

Posts: 2,339 Mithril Posts by user Forum Profile RuneMetrics Profile
hi, i have a few questions for you.
1. how do you plan to stop RWT if you can mention anything at all, i know you can't mention exactly how you do this but are you able to confidently say that RWT will NOT be possible?

2.Hackers will no doubt be back at the game stealing items ect ect... so with this in mind do you have a system in place to track and punish hackers?
e.g. if a player sends a report they have been hacked you will be able to see that the IP address of another computer has been used so in return you could potentialy temp/Ban the I P of that system.
memes

22-Jan-2011 14:59:26

KOS-MOS

KOS-MOS

Posts: 1,021 Mithril Posts by user Forum Profile RuneMetrics Profile
Mod Mark:
Can you give us more specific details on untradebles? Like what about Chaotics will those disappear or be able to still be picked up after death? Will Fire Capes and Torso return back to like they were?
Will you ever re-evaluate extremes in the Wilderness and give skillers, or others that train skills, their right to use the content they unlocked?
Thanks for your time
Komori Kiri

22-Jan-2011 14:59:26

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