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Wildy & Free Trade - Questions Thread is locked

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Maso0n

Maso0n

Posts: 2,020 Mithril Posts by user Forum Profile RuneMetrics Profile
Section from General FAQ
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Summoning
How will Summoning work in the Wilderness?
While you are in the wilderness, your combat level will act as though you did*’t have any summoning, so will be a maximum of 126. All calculations regarding which other players you can fight will be based on this level, just as with F2P wilderness.
If you have any summoning levels, your combat level display will indicate this. This will give other players an idea of your “potential” to summon aid.
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Question: Will duel arena work accordingly with summoning?

22-Jan-2011 15:00:24

Firebat

Firebat

Posts: 5,458 Rune Posts by user Forum Profile RuneMetrics Profile
Quick Speculation on extremes...
- The original claim was that it made a lot of people unable to access PvP, but this is easily disproven as anyone can simply jump the wall.
- With damage soaking, it isn't possible to 1 hit unless it happens to be a maxed ranger in void gear vs a mage (no range soak), with nothing boosting their health and no protect/deflect prayer active.
- As for players being unable to access them, this would be grounds to ban dungeoneering gear, quest items (including rune platebody/d hide tops, other spellbooks, and curses), and anything costing over 1m, but that won't happen.
- Just like prayer/summoning/dungeoneering (in time, and coin for a recharge), extreme users paid for an advantage.
Any other points, I can likely counter or offer a quick alternative. Why are extremes still banned?

Dedication Through Light and Darkness
- Firebat827

22-Jan-2011 15:00:27

Jamandy52
Dec Member 2008

Jamandy52

Posts: 17,179 Opal Posts by user Forum Profile RuneMetrics Profile
Hello Jagex! My question is: Will players standing in the wildy before the change be moved OUT of the wildy for their safety?
I'll use stealing creation below as an example, though this question encompasses all of the minigames.
Suppose I played some stealing creation, bought my tools, and then logged, standing in the stealing creation lobby. Will I be moved to the new gaming location? Or will I be standing helpless in the middle of the forsaken wildy ready to be killed next time I log in?
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Additionally, Items such as the games necklace were used to teleport 'near' here, but not to here. Will the games necklace be reworked, or will there be a new teleport?
Thank you. :)
~Jamandy52
23 200ms. Founder of Jamandy52 skilling clan. Favorite skill: Construction. Love skilling. Love minigames.
Working on 200m Divination atm. PM for effigies assists, and for tips when skilling. World 70.

22-Jan-2011 15:00:30

2OO7 Scape

2OO7 Scape

Posts: 1,000 Mithril Posts by user Forum Profile RuneMetrics Profile
1- Will there be a staking option of just a whip & dds? Because not everyone has a vestas longsword?
2- Will summoning chaotics & extremes be allowed in the wildy?
3- Can you bring the old ice barrage animation back?
4- Will we be able to pick up untradeables after death? e.g, firecape?
5- Thanks for your time, fancy a partyhat stake?

22-Jan-2011 15:00:32

Sedsarq

Sedsarq

Posts: 1,610 Mithril Posts by user Forum Profile RuneMetrics Profile
Hello! Three questions:
1. What will happen to the green dragons? Will they simply stay in place and hang out with the PKers, or will you move them or maybe add more? (EDIT: Been answered multiple times, disregard)
2. Are there any plans on releasing extra content in form of tools or abilities, maybe for a select group of trusted players, in order to help combat the increasing number of botters? If no, are you very opposed to the idea? (The "evolved systems to quickly detect cheating" don't seem to work very well)
3. Thirdly, I must criticize the decision to not move the D&D's, Treasure Trails and quest follow-ups (as well as the green dragons, since I suspect that will be your answer to Q1), thus making them more 'dangerous'. Jagex don't always seem to recognize that a large portion of the players are *not* driven by a constant thirst for blood, but instead enjoy the game through quests, skills, Activities/D&D's and above all, *friendly* interactions with other players. To make this criticism a question: Why can't you leave PKing to the PKers? Why must their enjoyment come at the expense of others'? I've appreciated being able to avoid PvP these last few years, since I don't enjoy that part of the game. Now though, you're kind of stuffing it down our throats.
Mark Gerhard said: "When considering big game-changing decisions, it’s always with our players' ultimate game experience firmly in mind". Maybe he actually meant the *PVPers'* game experience?
<-- Proud NO-voter
(Hey, where's MY merchandise?)

22-Jan-2011 15:00:33 - Last edited on 22-Jan-2011 17:05:07 by Sedsarq

Makoto D

Makoto D

Forum Moderator Posts: 3,109 Adamant Posts by user Forum Profile RuneMetrics Profile
1. Both the petition and referendum that were put up in regards to this update were met with controversy. The former didn't require a sign-in, so anyone could use anyone else's name to add to the counter. The latter didn't have any in-game time restrictions per account, unlike other polls on the main site.
I have two questions in regards to this:
- Why do you acknowledge the numbers of *both* polls, considering the amount of bias and falsehood implied in them?
- Do you, or did you acknowledge players using multiple accounts to vote as fair, and if so, why was there nothing prominent on the voting site to explicitly condone this?
2. By claiming that the "Old Wilderness" and "Free Trade" were coming back, many users believed that this would mean zero restrictions in combat, and zero resource restrictions.
By disallowing Extremes in the Wilderness and placing a trading cap on the Grand Exchange, do you feel that you've brought the Old Wilderness/Free Trade back, or was it simply just the dynamic? If it was just the dynamic, was it necessary to cause all of this fuss about how the "old" Wilderness would return?
3. Personally, I feel let down by the banning of extremes and Overload in the Wilderness. The impression that I've received since they were added to the game up until now is that there's more catering done to the PKing side of the community than any other, and that high levels aren't sufficiently rewarded for their time and effort outside of combat. Do you feel that this is the case? If not, then why wasn't time taken in earnest to rebalance Extremes to pacify both PvPers and Herblorists after *15 months*?
4. From a development standpoint, do you feel that it's fair or justified to release content that's been barely discussed (by Jagex's own content development cycle) in two weeks' time, whereas content that was extensively romanticized (Myreque/Pirate Zombie quests) has seemingly been put on hold for at least 2 years?

22-Jan-2011 15:00:37

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