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Wildy/Free Trade referendum... Thread is locked

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Taylor Swift
Mar Member 2010

Taylor Swift

Posts: 6,195 Rune Posts by user Forum Profile RuneMetrics Profile
I'm worried about the economic effects free trade will bring... The Grand Exchange will have issues detemrining fair prices if people start trading outside it...
I was there before the trade limit and the new wilderness, and I feel that the benefits of the trade limit (protecting newbies, etc) outweigh the negatives.
I don't like the idea that someone can get rich by simply asking their friends for money. It seems wrong.
Personally, I probably stand to gain from free trade, since I have a lot of rich friends. But I still don't like the idea, because it seems like the lazy way out.
I always liked the idea of finally earning enough money to buy my own Santa Hat and Bandos. With free trade, it goes from being "can you earn your own gp" to "do you know rich people". Its also going to cause inflation, as people who quit can now give their money to others.
The Wilderness... I don't want the old wilderness. I feel that a player should be able to travel places without fear of being attacked by others. It should always be the player's choice if they wish to engage in PvP.
I know people will say "Just don't visit the wilderness then!" - But the Wilderness is a large part of the map. There's a lot of unique things in the wilderness.
Anyway, I've voted no. I'm resigned to the fact that this update is going to happen, simply because people aren't really considering the potential downsides. We'll be taking a step back, not a step forward.
If you weren't there in the days of free trade and the old wildy - If you haven't experienced it... Don't know what's really going to happen... Should you really be voting yes just because someone you know tells you to?
Free trade might not have the effect of making things easier to buy. The old Wilderness might not be as good as it once seemed. Its a case of what we don't have looking nicer than what we do have.
Forever and Always

24-Dec-2010 22:54:04

ShishaKingz

ShishaKingz

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
lol @ryane who are u to know and judge me? in fact ive completed my study at higschool and now prosponding to university of sydney in australia to study mechanical engineering, do you seriously implement every player of this game a no life geek with no education ? u can add me on facebook or track down my records for your information ive probably have higher standards and greater success in life then you, im no show off but if your going to be judging me get ur facts right first then talk

24-Dec-2010 22:56:16

AMGboss

AMGboss

Posts: 62 Iron Posts by user Forum Profile RuneMetrics Profile
ryane, i've been reading peoples post to kinda get an idea where people are going.. you're a joke man. just wanna say, no one cares about your 5 bux a month to play rs :/ sadly if you cancel ur membership, jagex's funds won't notice you are gone. so cancel away... anyways.
I agree with many about the price limits on the g.e., no upper and lower limit restrictions is insane, maybe the limits should go higher/lower but definately not infinate. the g.e. helps speed the trading process, i remember when trading was hundreds of people just screaming out theyre offers... it was impossible to find what you were looking for. leave the g.e. as is and if a player wants no trade limits, then that should be allowed in a personal trade box.. the whole limit based on quest points is pretty stupid.
and about the wildy, here's one for you ryane, i disagree with bringing it back EXACTLY the way it was. there should be worlds were pking is allowed in wildy and worlds where pking is not allowed, for those cluers, rune crafters, people training at agil course, training on the many monsters in the wild, mage arena... also there should be a set range of players that can attack you within a certain level. i disagree that a lvl 125 should be able to attack a level 100 just because theyre at lvl 30 in wildy.. thats insane, its called slaughter..
pvp worlds are ok, these should remain, the only change is that ASIDE FROM getting the ancient artifacts and the ancient pvp gear that you get from drops, you SHOULD get what you kill. that was probably the best thing about the wildy. theres a sense of success when u own another player and he drops all his sweet gear all for you PLUS the chance of extra ancient items depending on EP. its stupid when you kill a player and u get NOTHING when he was clearly risking 5m+ in gear.. thats ridiculous. or visa versa, if you're risking 5m+ and kill someone but u get junk.. not right.

24-Dec-2010 23:05:51

[#2G6MKLOP4]

[#2G6MKLOP4]

Posts: 29 Bronze Posts by user Forum Profile RuneMetrics Profile
@Taylor Swift
We can only hope that Jagex is watching this thread with a careful eye before they make any hasty decisions.
Jagex needs financial advisors for Runescape I personally enjoy posting here seeing as I've never posted in my life before.
_________________________
Point is simple concerning the *hopefully* future update:
*Pros concerning free trade:
-Players would be able to buy and sell at their own prices as they see fit, not at the prices merchers nerf them to be.
-You can actually give gifts to your friends on their b-day worth more than 10k. -_-
-Allows an easier way for players to become wealthy at an increased rate.
~Cons concerning free trade:
-New players would have to take some time familiarizing themselves with the market. That's it.
_________________________
*Pros concerning wilderness:
-Players can get the "Thrill" of being able to lose your items as well as gaining your enemies.
-Newer players can experience what it was like before the update in '07
~Cons concerning wilderness:
*all of which can be fixed with selective worlds*
-Players would have to be careful clue scrolling in wilderness with PKers out there.
-Players can lose their items to another, which in some cases makes them feel bad... lol.
In other words, don't bring 400m equipment into the wily because you feel like it, then cry and complain when you get rocked by a lvl 137.
__________________
A Solution to the crazy prices would be to add an Auction house, so that way players could then buy and sell at their own prices, while being able to look at all the available options.
As for the wilderness, a "Toggle PvP" option would be best as it would enable players to venture into the wilderness without the fear of getting PKed.

24-Dec-2010 23:08:00

AfkWatchinTV

AfkWatchinTV

Posts: 176 Iron Posts by user Forum Profile RuneMetrics Profile
So much hypocrisy coming from both sides...

All well i voted yes because I had many fun times before the trade limit and taking out the wilderness. I can honestly say i DON'T have any of the past few years that I can think of off the top of my head.

24-Dec-2010 23:13:14 - Last edited on 24-Dec-2010 23:13:51 by AfkWatchinTV

AMGboss

AMGboss

Posts: 62 Iron Posts by user Forum Profile RuneMetrics Profile
im "iffy" on the whole toggle pvp thing. tey shpould just seperate pvp worlds from normal worlds.. what if some nerds are out pking but they see someone coming at them, they will toggle off theyre pvp status in panic and gf??
another thing i disagree with is that you can get out of a fight by running back towards the safezone.. thats messed up. so a 105 and 100 (perfectly fair fight) meet at lvl 10 wildy, its unfair that the 100 guy escapes by simply running away to lvl 4 wild. there should be a set range regardless of where u are in the wild. for example, 7 levels higher/lower. a lvl 100 can attack/ be attacked by a 93-107 regardless of where in the wildy. so that running doesn't mean a definate escape. the 10 second rule should still apply though, i've owned many a people when they ran and thought they were "safe" in bank and boom vls/claws gf?? so if someone crosses the wildy ditch back into the "safezone" there should be a not 10 but 15 second timer to allow the player whos doing the chasing to earn his kill.

24-Dec-2010 23:19:31

[#2G6MKLOP4]

[#2G6MKLOP4]

Posts: 29 Bronze Posts by user Forum Profile RuneMetrics Profile
@P00n3d3itch
Maybe they should have a "cooldown" on the PvP option, that way it can only turn off after a set time while not being in combat.
Say 2 minutes at the least?
________________________
As for the Wilderness level gap they should make it all levels. As in a level 100 can attack a level 3, or vice versa, but only if both are PvP enabled.
For the ditch, they should have it so that you can't cross while your in combat? That sounds somewhat unfair to me honestly. I think it best if they had the above solution.

24-Dec-2010 23:23:54 - Last edited on 24-Dec-2010 23:27:02 by [#2G6MKLOP4]

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