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So far, standing on mountains and other high platforms gives us an excellent potential render distance, but much of the landscape is only partially rendered, which actually hurts the graphical experience. Will this be solved?
One of the things we haven't yet built into the new engine is handling lower detail models when rendering in the distance, this is why we cull some of the detail off far away. It's a feature we'd like to add for some things (especially trees) to allow us to render more into the distance.
01-May-2013 16:20:25