I inquire after the Third age equipment. What tyypes of graphical updates are intended for those? Also, what graphical updates are planned for the near future for players' equipment.
I know not whether the following veers off topic or not, but I have some other questions.
Will the Rune Hasta have anything to distinguish itself (like a unique or powerful special attack)
I presume the Dragon Crossbow will be better than rune and worse than the Chaotic crossbow. Will it have a type of bolts that can be used by only itself and the Chaotic C'bow?
Will the runespan minigame give high xp rates? And will any essence be required?
Can we expect to see any new dragon items anytime soon?
My primary concern about the recent Squeal of Fortune update concerns the real-life threats we face with regard to account security. If my account is stolen without my knowledge while I am a subscribing member, then $200 per day can literally be stolen from my credit card by an unknown internet user buying SoF tickets! I am well-educated in the field of account security, but for the the benefit of others, will you consider adding a credit card verification requirement in order to buy SoF tickets?
High Guys you awesome J-Mods you, well my question goes out to anyone who answers the call. And my question is this? We who love the elvish people, and have rallied with them in their fight against the Ioweth Clan, would love to know how is the development of Prifddinas coming along? We do wish to venture to our beloved crystal city again.
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You'll have to check with Mod Dylan on that one - I prod him about it from time to time, I want it too!
Many people "flame" fellow players who complain about the fps problems.
The most common is that those who complain are told that they have crappy computers and should buy new stuff etc.
But...unless I misread (in tech support)...I read something about the game-engine being part of the problem and that there appears to be a (fps) problem with RS running on (some) computer(s) with more then 1 processor.
Can this whole fps problem be explained in complete honesty and in such a way that its clear for the "dumbies" as well?
(perhaps by creating a "fps problem explanation guide for dumbies" thread...as we are not all "computer specialists"
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There are several things that add up to cause the frame rate issues. The underlying issue is historical. When RuneScape was first written (before HD), it was a purely software based graphics engine. That means that all of the work was done on your CPU, rather than on your graphics card. This is good in some ways and bad in others. It meant that RuneScape would run (slowly) on any computer, regardless of what graphics hardware you have. It did however mean that the graphics were a bit rubbish.
When HD was introduced, we moved to having 4 ways to render the graphics:
- Pure Java (now called Safe Mode). This is the slowest way to see the game (I can't really emphasise this enough, as people seem to think it is faster), but it will always work, if the other methods don't work for you. You should never need to choose this, which is why there is no button for it in the graphics options
- Software mode. This also does not use the graphics card, but it works by running some native code (i.e. not Java) written a mixture of C++, assembly and intrinsics in order to provide an experience that is faster that safe mode, but also does not need any particular graphics drivers to be installed. This is generally the best way to play on netbooks, and other low-end devices
- OpenGL and DirectX. These two are the hardware modes, and are generally the best way to play RuneScape. However, the problem that exists with this is that the software mode was written first. When writing graphics code to run on graphics cards, you have to write it in a very different way to how you would write it to have a software rasteriser. As our hardware modes are grafted into the existing engine, they are not quite so efficient as they might be. When we obfuscate this code, any slowdown this causes is magnified, which has caused the slowdown since the bot update. The underlying issue is difficult for us to solve, but it is certainly something we keep on coming up with ideas to deal with, and we have plans that should mitigate this to some degree. The anti-botting issue I think I have covered fairly thoroughly elsewhere.
Technical Director
1. There has been talk of "Optimus", the next bot and engine performance update, Is there any word to when it may be released, and if no date is available, will it be soon? ( I see this was asked, I read the answer, thank you!)
- Soon, but no concrete date, yet, sorry
2. When the "Optimus" update is released, what kind of engine fixes will we expect to see, in regards to improving performance and FPS on our end? (Again, I see this was already asked, Thank you!)
Currently when a new account is made, it gets 2 weeks of member
Which is fine, i perfectly understand trying to get more people to get membership, but on every world theres autotalkers now on throw-away accounts, will this problem ever be solved?
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Yes - we have further updates planned to tackle chat spammers,
The new(ish) areas of Darkmeyer and Taverthrope seem to cause me and quite a few others slight FPS issues, but the updated Tzhaar city runs perfectly smooth. Did you guys do anything different when developing Tzhaar city as opposed to Taverthrope or Darkmeyer? and if so can you apply that to those areas to help alleviate the FPS issues?
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It's partly due to the quantity of animations in the area. I don't know about the Tzhaar area in particular, but I do know DarkMeyer and the new Taverely suffer from too many animations.
How does the game process/deal with text?
Apparently it is really difficult to enable the typing of most notably the character ^ on certain languages and keyboard settings (lots of Dutch users for instance are unable to enter the character and end up with a blank space). It has been complained about and been sent bug-reports about for years, but was never fixed, so I assume it's difficult to do. So now I just wonder: why?
I also tried to send ascii codes to the game, but somehow this ended up cycling through ^ and the Yen sign and some others. Any clue how that could happen? Sorry if that doesn't make sense, I don't understand it myself, lol.
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Text in game only supports the characters in our our font system - mainly the lower 128 ASCII characters - this is because we use old fashioned bitmap fonts - something I wish to improve!
Months ago if you had 1 "urn" in your inventory you could send it away with a single click, for some reason this has been changed and it brings up a "send all" window... Similar cases can be found when using a herb on a vial, putting runes in urns, cutting gems, etc... Will this ever be reverted to what it once was? Plenty of negative feedback was posted all over the forums when it was changed, but nothing has been done.