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Game Engine & CM Answers! Thread is locked

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Mod Jane

Mod Jane

Jagex Moderator Forum Profile Posts by user
ep ofc - Are any answers being posted? Am I in the wrong thread?

You can find the answers from the Game Engine Q&A here
Mod Jane - Community & Events Director
Follow me on Twitter - @JagexJane

13-Apr-2012 18:17:29 - Last edited on 13-Apr-2012 18:18:14 by Mod Jane

Mod Philip

Mod Philip

Jagex Moderator Forum Profile Posts by user
Hmm:

"Soo... I hate to be the person who asks, but in regards to the ongoing FPS issues....

What's the cause, and when's the fix coming along. Please get more specific than "it's a logic engine issue". We love it when you do that <3.


Now, annoying questions out of the way ^^.

What's the best part about being a game engine developer, and what sort of things has it taught you how to do? And in true programing style, what's the biggest error you've ever accidentally created, both in regards to just being random/funny (I.E, when one of the Jmods made every NPC a stretched out large bat *THEN* delete all the backup models*) or very serious (I.E, deleting those backup models :O !)


It looks like it's going to be a fun night. I hope we all enjoy it.

--Hmm <3 "

The major cause of the FPS issues was part of the anti-bot work we did for the bot nuke. We are hoping to be able to remove this, and replace it with something more efficient in the near future. We haven't forgotten about this issue - we are working on it, but it is difficult to balance between defeating the bots, and making sure the performance of the game is acceptable. Lots of bots work by trying to find 'hooks' in to our code where they can (for example) find out about an NPC or a rock that they want to mine, etc. This change was part of an effort to make it more difficult for them to find the places to hook into in the first place.

We don't really enjoy telling you really non-specific things, but sadly we don't want to give too much info to the bot makers :(

The best part about being a game engine developer is being able to make the crazy ideas that the content teams come up with come to life.

I am not sure what the biggest error I have ever caused was, but some highlights are:
- Making the game crash whenever anyone right clicks on a big pile of items
- Creating a bug whereby items people dropped on death might not be visible for them until they log out and back in again :(
- Making the game send the engine team an email from every game world every 0.6 seconds... (that was quite a full inbox...)
Technical Director

13-Apr-2012 18:19:36

Mod Jane

Mod Jane

Jagex Moderator Forum Profile Posts by user
I heard about a thread a long time ago where you could apply to be a player mod. Are there any plans on recruiting anymore player mods?

That thread is no longer available. However, in answer to your question, yes we are still recruiting more player moderators. In fact we have been, but not on a large scale. :)
Mod Jane - Community & Events Director
Follow me on Twitter - @JagexJane

13-Apr-2012 18:20:39

Mod Michael

Mod Michael

Jagex Moderator Forum Profile Posts by user
Hi Purus Feles:

"Mod Nexus stated in the release post of the GE that this system can NOT be manipulated, only a few weeks after its release pyramid scams were created with use of both the GE and the clan idea to enable price manipulation."

"Why has the GE NEVER been adjusted to prevent price manipulation once it was known that it could (and still can) be manipulated?"

I think it's fair to say is that no matter how many measures you put in place, there are always going to be complicated ways people can take advantage of a system. We have many safeguards in place that prevent outright, overt manipulation, but we can take these so far lest we risk making the Grand Exchange annoying to use for a lot of people! However, we have people who closely monitor the GE to look for more complicated activities, so we will always try to take action against individuals who are manipulating the prices.

13-Apr-2012 18:21:00

Mod Chris E

Mod Chris E

Jagex Moderator Forum Profile Posts by user
Here are my questions to both mods (preferably):

1) When will the ability to turn on bloom lighting alongside anti-aliasing return? It's been months since bloom came out, and since then we can't use them together when on DirectX! And OpenGL doesn't have the high detailed water that you can clearly see in DirectX.

- We have a new GL toolkit testing at the moment, this should improve both these issues.

2) The FPS issue has been here for quite some time. How much longer do we have to wait? Is it next week? :D Next month!? When will it be out by latest?

- Soon, sorry I can't be more specific than that.

3) At the moment, attacking consists of only 1 animation that is played after every other attack. (e.g, there is only 1 slash animation for scimitars/longswords etc.) Can it ever be possible for there to be random variation between how your character decides to swing their sword? It may make combat much more thrilling! Looking at only one animation continuously play definitely gets boring. :P Just wondering if your game engine can support such a thing.

- Yes, the content team could implement this if they wish.

4) Will there ever be better ways of moving your game cameras? E.G zooming in and out, top view etc.

- We have plans for this soon.

5) What are your plans for the future the game engine? :D

- Too many! A few: Better graphics, texturing, animations, shadowing, post process effects. Improved controls, finer movement, speedier responses to requests from the server, more player customisability for the client.


6) The new sounds (including music) put in RuneScape are awesome! I can not wait till all this new stuff replaces the old one. (Think of a remix of Lumbridge theme with real instruments! :D ) However, I have noticed that you no longer make new music tracks for the log in screen when there's a Haloween event/Christmas event/Easter event/New skill out (like you didn't when dungeoneering came out). Can you please return to doing that?

- Please direct that one to the next music team Q&A!

7) How many more major components of graphics do you have left? (Like for example bloom was a major one; skyboxing; particle effects).

- I think I could work on graphics for the next 20 years and still not be done!

13-Apr-2012 18:22:58

Mod Philip

Mod Philip

Jagex Moderator Forum Profile Posts by user
Ivan Strife:

"@ Any Engine Team mod - Will players ever be able to see when their account creations dates were?

I'm very curious to determine exactly when my account was created for nostalgia sake."

===

We have that information, and it is in a form that is easy for us to show to you. I don't really want to go into the reasons why we don't show it to you, but I'll bring it up and see if the reasons are still relevant for you (hope that sort of answers your question...)
Technical Director

13-Apr-2012 18:23:34

Mod Chris E

Mod Chris E

Jagex Moderator Forum Profile Posts by user
For: Mod Chris E;
Currently there are 2 ongoing rumors to do with graphics. Hopefully you can sort this out and unravel the mystery.

Firstly if you go to the Runescape wikia(Not the one on the RS website), and type leaks in the search bar, you will see a picture of a person with headphones, and slightly above him on the wall there is a world map with an extended desert region. What is or was this? Has it been canned, or is it coming sometime soon?

Secondly, the Kudos island rumor. We’ve heard from Jmods that no new continent or giant land masses are planned until the current continent is up to “graphical standards” and more or less finished. What hasn’t been made clear is if that includes the elusive Kudos Island, witch we’ve been told is a massive project that will be about the size of Karamja. So will it be part of this continent or is the island on its own league altogether? Any other info on the island you’d like to throw in would be appreciated.

- We can't comment on content updates, sorry!

13-Apr-2012 18:23:44

Mod Stevew

Mod Stevew

Jagex Moderator Forum Profile Posts by user
Since player moderators where introduced alot of things have changed, aswell as the amount of ways players can break the rules. These are things such as: gambleing,Lureing and new methods if scamming.You recently banned diceing, but now the "host's" have formed a new type of gambleing.
Can we expect any new tools for them to use in the future,Prehaps something that can temp-ban a player from tradeing?

===

We'd be wary of giving P Mods any tools that could have that sort of impact on another player - especially to deal with something like scamming because it's very hard for a third party to tell if a scam has occurred or not, very often it's just one persons word against another.

A better way to tackle scamming would be to educate people so they don't get tricked into things in the first place!

13-Apr-2012 18:23:47

Mod Chris E

Mod Chris E

Jagex Moderator Forum Profile Posts by user
Is there anything that changes your accuracy and strenght other than what style you use and what armour/weapon you are using? I always thought that running at an opponent with a two handed sword would hit harder than just standing still.

-

You'll need to ask the content team this one.

13-Apr-2012 18:24:06

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