1. Any way the chat NEWS could be split from the game filter? I would like to see the news, but I'm not interested in seeing that I am swinging an ax at a tree.
- The content team can do this, I think.
2. The game supposedly doesn't support multi-cores, but I am 100% certain that my computer splits the load between the cores. Am I just lucky?
- Nope, sorry. We use multiple cores for just a couple of tiny things at the moment.
3. Why do some of the original locations like Lumby, Fally and Varrock lag like a beast? I'm pretty sure I used to run at high FPS on a very bad computer there, or else I wouldn't have played. Is there anything that can be done from your end?
- I would guess this is down to player numbers in that area, we're aware of the problem.
4. Many of the game interfaces cause massive FPS drops. The chat box for instance takes a full 25% of my FPS. The ONLY difference for me in resized vs fixed screen is that chat bar. If I clear it my FPS is EXACTLY the same. Why can't we get some temporary relief from recoding these interfaces? It seems like a project that can help but won't take an entire year!
- What graphics mode do you play in? Translucent interfaces in the software graphics modes will causes a performance hit.
5. How do 'world specific' bugs come about? For me there is this problem of loading at the Gnome Stronghold. I can get frozen 100% of the time, or get it to load 100%. Depending on the world.
- Not sure about that, sorry. Most likely just random chance related to what is currently on your memory heap.
6. WHAT is up with the 10 second freeze on the first cast of a polypore staff? This is literally a game breaking bug but there has been no relief since it was released. IS this a much deeper issue?
- We haven't had this mentioned to us before, we can investigate.
7. I get an instant 50% increase in FPS using 64 bit java. From what I have read 64 bit should actually be slower. Would a 64 bit client be helpful or is this just some bizarre thing I have stumbled upon with my own system?
- The newest versions of 64bit Java are faster now, historically this wasn't the case though.
13-Apr-2012 19:13:53