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Mod Jane

Mod Jane

Jagex Moderator Forum Profile Posts by user
To CM Team:

How many Pmods do you reckon there are in total? :O


I'm unable to get a hold of the exact figure right now, but it's in the region of 2,000. :)
Mod Jane - Community & Events Director
Follow me on Twitter - @JagexJane

13-Apr-2012 21:45:29

Mod Stevew

Mod Stevew

Jagex Moderator Forum Profile Posts by user
@Steve

I noticed you accidentally posted your CM forum features in the previous Q&A!

Hide Profile Edit Highlight Bump Bad Good Message Delete Hide-All Mute Kick Ban

Sorry, I'm just intrigued to know what "kick" does - the others are self explanatory.

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Ah good spot. Too late to edit my post I guess... :)

Kick forces a user to log out.

13-Apr-2012 21:49:29

Mod Stevew

Mod Stevew

Jagex Moderator Forum Profile Posts by user
Steve, as before there was a thread months ago which you could kind of Apply, to be a Player Moderator, are there any thoughts on bringing a thread like this back as I would love apply and to help the community out as much as possible

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That thread was something that was a good idea but just didn't work - we found that the quality of applicants on the thread was no different (in fact usually much worse) than if we just picked names at random.

13-Apr-2012 21:53:13

Mod Jane

Mod Jane

Jagex Moderator Forum Profile Posts by user
will there be some work on resolving lag?

You may want to have a read of the Game Engine Team's answers to their earlier Q&A here

:)
Mod Jane - Community & Events Director
Follow me on Twitter - @JagexJane

13-Apr-2012 21:54:27

Mod Pi

Mod Pi

Jagex Moderator Forum Profile Posts by user
Will the Runespan update give us new reasons to train runecrafting? At this point I’d like to refer to the smithing update (artisans workshop) which was implemented in order to give the players new cause to train the skill. Unfortunately it failed in my opinion and even devalued the skill since its pure “afking” now. I really hope that won’t happen again.

The staffs are a reason to train runecrafting but the profit gained from runecrafting should be reason enough so I didn't feel the need to add many more reasons.

Also why do you think we need a runecrafting update? What were your / jagex’s reasons behind the update?

Haha, i'll quote what I wrote at the start of the design document for this update.

"Currently in game, runecrafting is basically put these small rocks on this big rock. If that is all it boils down to, why do we even need to train it? The gameplay is currently heavily repetitive, uneguaging and not very social. I believe and update which solves these issues would be appreciated by the players." (Had to show that to paul gower, that was scary....he took it well :P )

Will the Wicked Robes carry master runecrafting robes bonus if you have both?
No, the wicked Robes have their own bonus and I wouldn't want to devalue the look of the master RC robes. If you like the Wicked Robes so much after release and you believe they would benifit a lot from this, then please do let us know!

Will the minigame give out Runecrafting tokens since it's related to the Runecrafting Guild, or is it only using an exclusive point system?
The rewards will use a points system specific to the runespan, we don't want you guys to stop playing GoP!

How does the XP rates compare to making runes (for example Blood or ZMI)?
Higher

Will it devalue runemaking completely? (slightly worried about rune prices!)
No, making runes should make you decent money after this update, possibly more since less players will be making runes to level.
Senior Gameplay Programmer
Combat Council Member
Check me out on twitter @JagexPi

13-Apr-2012 22:00:18

Mod Stevew

Mod Stevew

Jagex Moderator Forum Profile Posts by user
@Mod Stevew: Apologies if I am misinformed, but it has been said that some very, very respectable, hard-working employees at Jagex moved on rather recently, and in particular, I heard a fair few of them moving on from Community Management.

Although it is evident that there still are awesome faces left for the community to interact with and get taken care of by, I am respectfully curious to know, has such recent changes to staffing caused any holes to how the Community Management team functions?

Also, considering both Jagex Moderators I considered to be events-focused have seemed to have moved on, who will be supporting the Events Community now, if that is to your knowledge?

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The community team will shortly be changing our working hours so that we will be around much more during peak American play times.

That change is a great thing for our players as it means we can interact and support much better, but for some people in the Community team the change in shift hours just didn't suit them. As a result some people have chosen to leave us, but we still have a large and dedicated team!

As for events, that would pretty much be Mod Timbo and Mod Drebin - but we are trying to get the whole team more involved in everything - so rather than having a mod for 'task a' and a mod for 'task b' - it will be more of a team effort.

So in the case of events, Mod Drebin might come up with an awesome event, but the whole team chip in to get dev done, promote it, create social network campaigns etc.

13-Apr-2012 22:01:27

Mod Jane

Mod Jane

Jagex Moderator Forum Profile Posts by user
Every account? Seriously? Email and recovery set on accounts that I barely care about too? I lost track of many creations and rarely play on others.

Yep, every account. You'd be surprised how many have been turned down because they have an account where they feel they can break the rules and not have that affect their 'main' account. ;)

Having said that, we do check the accounts personally and judge each one on its own merit. :)
Mod Jane - Community & Events Director
Follow me on Twitter - @JagexJane

13-Apr-2012 22:01:38

Mod Pi

Mod Pi

Jagex Moderator Forum Profile Posts by user
Will the Wicked Robes come with a costume room spot?
No, there are reasons for this which I wont go in to detail but there is a technical reason for this.

Just an extra, I really loved the Snowman thing in the christmas event (after completion), at the time I thought it would be kinda cool with a similar activity in the middle of the GE, with a different theme of course but still... Having east vs west in the ge would add community I think. Just adding here as I just remembered that idea!)
I'd like to add the snowman minigame elsewhere, i've not found a good place to put it yet though. Have no doubt, if i find a good place to put it, i'll try and ninja it in there as I'm glad you liked it!

The Runespan is supposed to be the "next big thing" in runecrafting. Do you think this will change the skill in whole?
Yes, this is a totally new way to train runecrafting over the whole skill, i'd be very surprised if it didn't change the skill.

How often do content developers look at player suggestions for inspiration? If/when they do, what do they take from them? Small elements? Or have you ever made content purely out of a player suggestion?
I look at the suggestions every day. I have a notepad document of good players suggestions that I see and try and put them in if they fit in with what i'm working on at that moment. Sadly we don't reply very often that we like a suggestion as we cannot make any promises that it will go into the game! We also have a "todo list" for the whole content team and lots of the items in there are approved player suggestions!

Also, any chance of seeing more competitions for players to design content? I know I'd love to see some of my ideas ingame.
I like this idea and would love to see more of it, The Runespan would not exist without you guys asking for it first! How cool is that!

Have Jagex took into account how Runecrafting is currently the most respectable and hardest 99, and made sure not to increase it by too much with the RuneSpan?
We are aware of this and it has been taken into account but we have to look at the bigger picture and out of all the skills runecrafting is one that most players avoid as much as they can. With regards to the game as a whole this isn't a very good thing at all.

Will RuneSpan require 100% attention like the rest of the Runecrafting methods?
If you want the best of the best XP rates yes but you are not required to keep constant attention to get a good XP rate and you can even play this update casually if you want to, you just wont get amazing XP rates. I like the way runecrafting rewards you for training efficiently and i've tried to keep that to a point in this update.

Will we be able to merge our existing Small to Large Rc Pouches into one gigantic pouch, and will we see some introduction into crafting higher level runes like Soul?
(Heard rumors originating from runefest about the pouch merging)


No, i'm not merging the pouches, the bigger pouch is a new pouch. Merging the pouches, gives you move inventory space which leads to more efficient banking and that in itself leads to balancing concerns so before that happens, it would need more thought.
Senior Gameplay Programmer
Combat Council Member
Check me out on twitter @JagexPi

13-Apr-2012 22:02:21

Mod Jane

Mod Jane

Jagex Moderator Forum Profile Posts by user
@ Mod Jane.
Have you already got an idea of who will be in the next Q&A?


Yes, however I'd like to do another Q&A with 2 parts, so how about I pick a department and we do a quick poll so you guys can decided who to have as well?

And if your answer's yes, will you please tell us? :)

I do have a department in mind, however, I won't reveal all yet as they don't even know they are about to be asked yet! :D
Mod Jane - Community & Events Director
Follow me on Twitter - @JagexJane

13-Apr-2012 22:04:40

Mod Giragast

Mod Giragast

Jagex Moderator Forum Profile Posts by user
Vanilla990: This is a question about The Fremenik Sagas II and in general. The Saga's have been a nice addition to the lore behind Dungeoneering. Have you ever had a vision to add a similar sort of update to any of the quest series in Runescape to maybe shed more light on the lore or give a different view of the story?

I would love to see this. Some people enjoy playing storylines from another perspective and currently FremSagas is the best way to do this. If you guys want to see a similar approach with quests in other areas of the game please let us know and we'll be glad to listen! Is there any particular event in the history of RuneScape that you'd like to see?

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Going4Quests: Is it possible to see more Developer blogs on the awesome updates you are making?

Just had a lengthy discussion about this to another mod, you're right, we'd love to see them again too.

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Vand: Apologies if this is a bit vague of a question, but in general, are there any plans to link the Fremennik Sagas outside of the Fremennik Sagas themselves, preferably in regards to story-line?

It's certainly been discussed! Sorry if it's a vague or brief answer, but anything else would be saying too much. Some great ideas for linking things together though. Time will tell.

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Khrashnakh: Can we get one little teaser on the Bilrach saga before it's released please?

Since you asked nicely, the upcoming pre-release lore holds some secrets.

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ThaMcDonut: To Mod Giragast - The Pizza Monster:

Buddy! High-five! _/ \_

ThaMcDonut: What is your favorite piece of content in the game?

Wartface and Bentnoze arguing and shouting at Grubfoot. That sequence is the inspiration for Snotgut.

ThaMcDonut: If you could change everything in the game yourself, what would you change and why?

I'd give the map a fog-of-war - I love to explore secret hidden places!

ThaMcDonut: If you could buy pizza's in Varrock, what pizza flavour would it be?

PepperoniPepperoniPepperoniPepperoniPepperoniPepperoniPepperoniPepperoni PepperoniPEPPERONI

ThaMcDonut: You are currently working on the Sagas, have you finished them already, or are you still busy working on them?

Putting in the finishing touches. I'm very proud of them :) I hope you enjoy them!

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Xaji: Will the fremmy sagas and dungeoneering finale be like Firemaker's curse and let lore-interested low level players play them for lore without all rewards, or will only the most dedicated dungeoneers be able to play them?

The Moia saga is a little different in its requirements than other Sagas - more on that closer to release!

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Eatthis9999: this is very simple as a question but how do you begin the creative process when an idea is first thought of and what is the normal turn around time from conception to release ?

Lots of plot outlines and lore discussions with other developers and designers! FremSaga2 went through some hefty design work before starting production, but I think we got two great tales to tell out of the process. FremSaga2 is around 5 months from start to finish, it's quite an extensive project and could really be considered equivalent to a quest in terms of the amount of work involved. All the guys and girls who worked on the project put a lot of heart and soul into it and I think it really shows.

13-Apr-2012 22:06:11

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