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The Republic of Burthorpe

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Smell Teller
Aug Member 2021

Smell Teller

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News of Asgarnia's intent spread quick. The Republic began preparing for whatever could be thrown their way. Their decently small navy was on full alert, joined by the much larger naval force of unmarked ships. The wall's and border's overall security were at their peak. This included the southern wall, and even the border of White Wolf Mountain. Barbed wire was being placed atop the walls, held out at an angle on both sides of the wall, as well as a six foot wide and four foot deep prodded trench being dug around the front gate in a semi-circle. The archer towers along the wall were on full alert, ready to unleash ballistae fire upon any advancing force, as well as mortars in place to rain death. The Republic was ready. Founder of the "Anti-Daniel" gang.

20-Jul-2016 09:18:40

Spartae

Spartae

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A band of seven figures lurked at the edge of the Republic's territory. They were equipped with heavy travelling cloaks which masked their arms and armor and protected them from White Wolf Mountain's chilly, whipping wind.

The lead of the small force clucked thoughtfully as the grounds filled up with parade formations and actively increased patrols along the walls. He noted ships sailing in from the distance, no clear markings on their sails.

Beside him, a lithe and savage looking woman stretched and yawned, crudely sharpened teeth and animal skins trailing from under her traveler's cloak reminding the man of how foreign these politics must have seemed to her. To her other side, another woman leaned lazily on a travelling mage's staff, clearly relishing the momentary halt in their patrol.

To his right, four others remained: a large man who could barely contain his boisterous anger at having to leave his axe behind and who resigned himself to muttering about how cheap Burthopian women were anyway; a woman who silently watched the slothful mage opposite of her with eyes both enticing and judging; another man whose youth betrayed his haunting ambitions; and a final man who whispered amongst the others in a posh Kandar accent.

The distant howl of some wolf-like beast sounded on the western slopes of the mountain. It was their signal to withdraw and report back. To anybody who saw this pack of travellers, they appeared as little more than that: travellers dismayed that they were walking into a heavily fortified Republic on the edge of wartime. They turned back and left.

The leader thought to himself as they moved unopposed by the wolves who had learned to give these travellers distance,

"My apologies, Lord Jekyll of Burthope. Your avarice and your overbearing hubris have sentenced you. It's just good business, of course."

20-Jul-2016 18:09:49

Smell Teller
Aug Member 2021

Smell Teller

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I apologize to inform you but White Wolf Mountain is highly occupied by the Chosen Battalion. In order to have any sort of presence there icly you'll have to fend off relentless Bandosian assaults. A time for this can be set up for this if you'd like to remain there, otherwise you wouldn't be able to be on the mountain. Sorry. Founder of the "Anti-Daniel" gang.

20-Jul-2016 18:51:10

Spartae

Spartae

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A mountain's a mountain mate. There's a reason, historically speaking, no sane army holds camp on top of a mountain for long - the wind chills, the numbness slows the senses, etc. It's also big - quite big. So unless the Chosen Battalion is willing to risk their numbers (the only exception being stationing primarily ice trolls there) to the cold and the savage wolves that populate the mountain by occupying and constantly patrolling the entire mountain, I reckon a small group of discreet, experienced travellers could bypass most confrontation just to see over the horizon and then leave.

The description is also simply that - no IC advantages are coming or going with it, it's just an indication with flair that the group in question will be participating in the battle to come.

20-Jul-2016 19:00:09 - Last edited on 20-Jul-2016 19:00:34 by Spartae

Smell Teller
Aug Member 2021

Smell Teller

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Ice Trolls and regular Trolls make up most of the force, along with Goblins and Hobgoblins for support. Bandosians as a whole are far more adaptable than humans and easily capable to survive in different climates. A large force remains there still due to Kandarin's failed invasion of the mountain and patrols around the base and lower areas of the mountain are common to prevent another army trying to remove them. As for the wolves, for Trolls and Ice Trolls they'd casually be scared away or slaughtered. The Goblins and Hobgoblins also often attempt to capture and tame them. I don't mind flair or whatever just have it make sense. Founder of the "Anti-Daniel" gang.

20-Jul-2016 19:18:23

Spartae

Spartae

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As do I - which is why I remind you that it's a mountain and even hardier races would struggle to actively hold base throughout the entirety of a freezing mountain. There's a reason the ice trolls are the way they are - their race adapted over generations to living in a colder climate which their cousins can't abide by as well as other, more distantly relative races.

Elephants, for example, are equally hardier than humans but they didn't fare so well when crossing a mountain range with Hannibal's forces. Most succumbed to cold as well as falling. Holding camp on a mountain is only so different from crossing a range - mostly reducing risks of death-by-falling by noting dangerous parts of the slope.

I can totally understand actively holding both entrances and exits that would prevent larger armed forces from passing, but I can speak from experiences of mountain climbing that it would be quite difficult to have a constant surveillance around a mountain's perimeter, especially given the terrain of White Wolf Mountain's northern sector.

At any rate, you are free to dismiss its IC integrity as you see fit - it is a description, and it is as simple as that. Nothing will come of it whether it is accepted or not accepted. It seems moot to me to make a fuss over creating a roleplay just for a group of characters to view the cityscape they're about to partake in a battle within when they're not bothering to map it or stay and observe battle preparations. I'd also hate to have characters lose lives over something so insignificant. :P

20-Jul-2016 19:25:22

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