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New skill - Butchery

Quick find code: 185-186-918-62880567

Scavlord
Jan Member 2008

Scavlord

Posts: 1,024 Mithril Posts by user Forum Profile RuneMetrics Profile
Biscuitdough, AquaMage2459,
I certainly understand your comments and thanks for your input.

What I wanted to see was a new skill that made use of a great many items, creatures and skills already in the game. And skill that would give extra benefits to the tasks with which we already involve ourselves while playing the game and directly contribute to activities in the game.

While a Butchery skill would make use of a carcass dropped may possibly hundreds of creatures in the game it would require that you, or someone, kill something to get them, like obtaining bones for prayer. The required steps to level could be very basic but to do it more efficiently and quickly would require the creation of a poh butchery room (construction) using varied woods and stone (woodcutting and mining) and new and better butchery knives (smithing) and saws (crafting). And once the meat is butchered the pieces could be cooked (cooking) or sold to those that want to just level the butchery skill. Many new and very diverse foods would enter the game which would benefit all combat skills and to get the carcasses would add new life to just about all combat and creature hunting and slaying skills.
And like when many of our older gathering related skills came out you couldn't just stand there and level the skill right after its release, but instead you would have to get out there and gather what you needed.

Instead we recently got Divination. I've spend several hours standing in 4 different locations to get to level 50. I've made use of no other skills whatsoever getting to level 50. I've made a few items that helped me get fast xp in other skills but other than that it just feels like a combo of fishing and runespan.

Our last two skills don't feel much at all like a skill to me but instead a mini-game turned into a skill. I imaging when I reach 99 Divination I will just leave the skill and get back to the game as usual.
Butchery would impact the entire game quite differently.

23-Sep-2013 15:52:24 - Last edited on 23-Sep-2013 15:56:29 by Scavlord

Spud Muffin
Jun Member 2011

Spud Muffin

Posts: 1,486 Mithril Posts by user Forum Profile RuneMetrics Profile
This skill seems like more of an add on to cooking to me. However, you said that would make cooking too diverse, and I agree, but I still don't think there's enough here to make a skill out of. The suggestion that you're making that all monsters drop their own kind of meat fixes that problem, but at the same time it's completely crazy. There's already a pretty diverse selection of foods for players to choose from, and what you're suggesting would increase that selection by 10 times at least. This goes back to the point of over-diversity.
So let's say to fix that, we make all of these new foods untradeable. It somewhat fixes our over-diversity problem, but adds a new one: Inconvenience. Why would I go out collecting food from the monsters I kill and waste all that time banking the stuff when it's easier to go buy some from the grand exchange? Well, maybe some of the butchered meat has a higher healing capacity than the food you can buy. This goes back to inconvenience. But let's say you don't have to bank the stuff, carcasses are stackable. That way you can get your food while training, and cook it later. That'd be really handy, and would give cooking a higher purpose again, other than just buying all your food from the grand exchange and only cooking to level up the skill. But that's still a LOT of different kinds of food.

Summing Up

I typed out my entire though process here, and I originally didn't support the skill at all. After fixing everything I had wrong with it, it actually became not a bad idea to me, but I'm still not sure I support it. This skill's only purpose is to supply the player with a more diverse selection of food (and with the things I added, make use of cooking again). But our food choices are already pretty diverse...
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24-Sep-2013 18:15:48

Spud Muffin
Jun Member 2011

Spud Muffin

Posts: 1,486 Mithril Posts by user Forum Profile RuneMetrics Profile
So let me quickly list off the ideas I had to make this better; In case you don't want to read that whole detailed thing in the previous post.

-Make carcasses stackable and untradeable. This is to dull down the over-diversity of food we're creating while making it not inconvenient to obtain them.

-Make butchered meat have a higher healing capacity than other foods that would be used by approximately the same combat level. This is to actually give the skill a purpose, and would give cooking more use.
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24-Sep-2013 18:16:08 - Last edited on 24-Sep-2013 18:26:27 by Spud Muffin

Spud Muffin
Jun Member 2011

Spud Muffin

Posts: 1,486 Mithril Posts by user Forum Profile RuneMetrics Profile
I honestly don't think there's too many skills, and it will be a while before I think that. When the game gets more diverse, it gets more interesting because there's always something new to do, and that's what Jagex is after.

I do like Yaralda's idea about how you harvest the carcass after killing and then prepare the meat later for cooking. It could apply to the meats that are already obtainable in game and other monsters as well (like she mentioned).
I initially believed you wanted EVERY monster in the game to have the ability to have it's own unique item to be harvested, which I thought was crazy. I'm starting to get the feel that that's not what you meant, and only certain monsters would drop meats. That makes me feel a lot better about this skill, and I think it's a pretty good idea :)

With that in mind, my two bullet points of things I would change become invalid. :O
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29-Sep-2013 21:00:15 - Last edited on 29-Sep-2013 21:15:47 by Spud Muffin

Crimson Croi

Crimson Croi

Posts: 557 Steel Posts by user Forum Profile RuneMetrics Profile
Dec said :
This will have all the tree-hugging vegetarians and vegans up in arms.


*Knows a couple vegetarians and vegans*
...
......
Oh well they can deal with it! LOL

I like this because it, well, makes sense. Tell me, if you were to kill a dragon and then it just disappears without anything like a carcass would you be able to say ''That's normal, no difference from what would happen if I slay a dragon in reality.'' I hope not or else you sir might want to go and visit ''Happy Farm Sanitarium''. If we go into technicality then I would say adding this to cooking is incomprehensible.

To tell you the truth even 100s of years ago a cook would go to a ''Butcher'' to get their meat. In tribes there's always someone designated to cutting the carcass into pieces and then ''someone else'' cooks it. Do you go to the store, pick out a carcass, and then go into their butchery and cut it yourself? If so, I hope you're employed there or own said store.

I support this as a skill of its own.

30-Sep-2013 01:28:02

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