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Stealing Creation Tunnels

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Steelweaver

Steelweaver

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I SAY NO PICKPOCKETING. IF YOU PUT IT IN A MINIGAME WHY ISNT IT IN THE NORMAL GAME? CAUSE ITS UNFAIR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
The Steelweaver

World Guardian #835
Maxed 9/7/2016
120 Smithing 1/4/2019

10-Oct-2010 16:45:24

Vaizoros
Nov Member 2016

Vaizoros

Posts: 2,241 Mithril Posts by user Forum Profile RuneMetrics Profile
Great idea there add me to the support list all the way. Sh30, check out my thread for removing pickpocketing from sc is @ 74-75-504-61771190. Also I'll take it you play Oblivion Sh30, I do as well.
Maybe also make the tunnels the Dungeoneering part of Stealing Creation.

10-Oct-2010 22:53:34 - Last edited on 16-Oct-2010 00:46:28 by Vaizoros

Hung Lad

Hung Lad

Posts: 1,328 Mithril Posts by user Forum Profile RuneMetrics Profile
The point of stealing creation is to skill while SURVIVING.
Making the non-comabt worlds would be rather pointless, and would yeild thousands of free sc reward points, making training all of your skills just that much easier.
No support sorry.
P.S.
Don't the players have their own non-comabt world where you have to wield a bow with no arrows? Pretty sure that it exists...

16-Oct-2010 01:42:01

[#04RUDA14C]

[#04RUDA14C]

Posts: 19 Bronze Posts by user Forum Profile RuneMetrics Profile
@Robin: Yes they are, as my thread said I am a rank for one of these such worlds, I am part of a non combat SC clan on World 70. You will find 9 out of 10 games we are Pk'er free, that's the closest thing you will get to combat free SC.
I think JaGex making combat free worlds would be pointless, #1 they always intended Stealing Creation to be a mix of combat and skilling, a game for both sides. Secondly if JaGex want to support their communities in anyway then they'd be best off letting the private clans such as the one I belong to run non-combat games, this way they support community based organisations and also satisfy players asking for non-combat SC.
On a final note, as I mentioned Stealing Creation was made to be a game for both skillers and combat based accounts. The purpose of the game is to collect as many points as possible, while stopping the other team from getting points, basing the opposing team is just 1 strategy of doing this, if they are all stuck in their base, then they cannot collect, leaving the skillers on the controlling team to get points. Therefore fulfilling the purpose of the game.
I think the tunnels would be a terrible idea, it'd just ruin the idea of the game, as far as it goes with high levels, I have played 2 accounts actively at SC and one was level 133 and the other was level 92, both accounts I can easily knock up most kills even with level 138's ingame. I have never once in my time in SC been on a team that got based. So as far as I'm concerned if you're getting based you're not playing it very well. People rely too much on ancients and magic, If you die as a mager you lose your runes, your armour, your items making you pretty much useless for the entire remainder of the game, if you're a 1 item'er you can pretty much die and just re-equip your dagger and go again making you far more lethal, also I find Lunar Spellbook is more effect at Stealing Creation if used properly.

10-Nov-2010 01:26:08

Scavlord
Jan Member 2008

Scavlord

Posts: 1,024 Mithril Posts by user Forum Profile RuneMetrics Profile
Hello Jaiimezz,
I agree that combat free worlds would be a terrible idea in SC and I have never suggested anything of the sort throughout this thread.
The point of the thread and the ideas here are based around just what you stated:
"Stealing Creation was made to be a game for both skillers and combat based accounts."
The problem is, as I've previously stated, that a combat based player (or account) is very much more powerful in the game than a skill based account.
A level 130 player without the skills to gather even one level 2 clay will typically destroy a level 3 player that can gather from every c5 location in the game. Yet the game is still listed as a "skill based activity".
Maybe views of what's fun in the game are just different. You mention being able to "easily knock up most kills even with level 138's ingame". I've certainly gotten "most kills" but it is never been my goal, while getting most points usually is. I prefer to equip myself as a ranger or mager with the clay I've gathered, using the skills I have worked hard on, and really hate the 1-itemers who, right from the start of the game, just go out with a only dagger and "keep one item" prayer always on. The only goal being to kill as many players as possible. These folks are not what I consider "team players" as they seldom confront players of their own level but instead chase down every low combat player they can find for the easiest kill.
I'm not sure how our experiences in the game are so different. I too play on a couple accounts and yet I see that same scinario play out in almost every game.
The games almost always end the exact same way. All high combat level players are standing right at their enemy's base killing all that come and go.
They are not fighting each other, just those that they have trapped in the base.
I've been on both sides many times. I just find little satisfaction on repeatedly killing players 50 levels lower than myself.
I guess to each his own.

22-Nov-2010 17:28:28 - Last edited on 22-Nov-2010 17:29:59 by Scavlord

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