There is a way that 90% of the time works to stop this. Pick the red team. If that doesnt work and for some strange reason the blue team pwning switch teams. All in all this isn't bad it just isn't good either. Also I fought one of the matches and gave up because you earned very few points at all.
09-Jun-2010 05:02:48
- Last edited on
09-Jun-2010 05:06:55
by
[#469IVV4IX]
I like the base damgage, but not the tunnels. The base damage would be like a second chance, allowing you're team to come back and not get barely any points.
Heres one more idea for your list.
Level req You have to be a certain level to enter a game.
level 1 Game players level 3 to 40 can enter.
level 2 game players level 40 to 70 can enter.
level 3 Game players level 70 to 100 can enter.
level 4 Game players level 100 to 138 can enter.
The goal of the suggestions I'm making is in no way intended to limit or restrict the combat in the game. I think the open combat between all levels is an excellent part of the game and I would hate to see that changed.
The suggestions I'm making, the tunnels to exit the base and the mystics in the base helping defend the base, are specifically intended to help the skiller without changing anything about the combat.
now i think the base trap thing is not that bad in fact it is a good strat for stealing creation becuase you can keep the other team from scoring while your team scores but yes it dose get out of hand sometimes and frusterating now i think better so sotion would be to make level ranges for each game kind of like PC exept that it would be more like 3-40 41-80 81-120 and so on that would make it a bit more fair in my opinion